

Elo - Working As Intended?
#1
Posted 01 July 2013 - 07:57 AM
My team group A
400 damage (I'm regularly here, sometimes even get between 500 and 700)
300 damage (often here)
200 damage (sometimes here)
100 damage (very seldomly here)
My team group B
400 damage
300 damage
200 damage
100 damage
Enemy team group A
more
more
more
more
Enemy team group B
more
more
more
more
"Defeat, all friendly mechs have been destroyed." And then again, and again and again and again and again. Obviously my ELO rating is "needs more ********" or something like that. The damage done by the enemy team is also often on the same level. Like when all 4 in one group do 300 to 400 damage whilst in my group there is a clear drop in damage output from top to bottom.
So...ELO. Where are you?
#2
Posted 01 July 2013 - 10:56 AM
#3
Posted 01 July 2013 - 11:01 AM
#5
Posted 01 July 2013 - 11:08 AM
#6
Posted 01 July 2013 - 11:22 AM
#7
Posted 01 July 2013 - 11:29 AM

#8
Posted 01 July 2013 - 11:31 AM
I wonder, if because my account had 2000 games played on a 12fps computer (and i'm now on a 60fps computer), that I was stuck in, what do they say, Elo hell?
I mean, old account - everyone drives me nuts all hte time. New account - groups are awesome. *Shrugs* Don't get it.
I won't be playing my new account anymore, too much invested in this one, but just thought it interesting....
Edited by Kazly, 01 July 2013 - 11:45 AM.
#9
Posted 01 July 2013 - 11:33 AM
#10
Posted 01 July 2013 - 12:14 PM
#11
Posted 01 July 2013 - 12:22 PM
#12
Posted 01 July 2013 - 12:33 PM
GODzillaGSPB, on 01 July 2013 - 07:57 AM, said:
My team group A
400 damage (I'm regularly here, sometimes even get between 500 and 700)
300 damage (often here)
200 damage (sometimes here)
100 damage (very seldomly here)
My team group B
400 damage
300 damage
200 damage
100 damage
Enemy team group A
more
more
more
more
Enemy team group B
more
more
more
more
"Defeat, all friendly mechs have been destroyed." And then again, and again and again and again and again. Obviously my ELO rating is "needs more ********" or something like that. The damage done by the enemy team is also often on the same level. Like when all 4 in one group do 300 to 400 damage whilst in my group there is a clear drop in damage output from top to bottom.
So...ELO. Where are you?
What exactly is your winrate in your last 300 games?
#13
Posted 02 July 2013 - 12:45 AM
Narcisoldier, on 01 July 2013 - 11:01 AM, said:
I see. Well...down from 2.50 to 2.15 since ppc boats (and poptarts before they got nerfed) reigned supreme. Yet it's not getting easier.
Guess this doesn't work on it's own. It is meant to be a combination of collecting defeats and using a cheesebuild yourself.

Well okay then, I'll just keep collecting losses and see if it get's better.

#14
Posted 02 July 2013 - 01:06 AM
I also think the feedback Elo gets from MM is bonkers: If your team is fated to lose this match, having the lower team-Elo, and your Elo is way higher then this number, and you lose, did your Elo move?
#15
Posted 02 July 2013 - 02:03 AM
Goose, on 02 July 2013 - 01:06 AM, said:
I also think the feedback Elo gets from MM is bonkers: If your team is fated to lose this match, having the lower team-Elo, and your Elo is way higher then this number, and you lose, did your Elo move?
Of course it moves. I suspect it is the best way to tank your Elo. Could be why teaming with randoms for a week or so seems to fubar match making for me a bit. Then I have to play with good players to bring it back up to get consistent matches.
#16
Posted 02 July 2013 - 02:25 AM
#17
Posted 02 July 2013 - 03:36 AM
Panimu, on 02 July 2013 - 02:25 AM, said:
There's another oddity we (me and the ones I regularly drop with) found. When we drop as a duo (2-man), the games are okay. They are often very balanced, sometimes after several matches we won by 60%, sometimes we lost by 60%. Add just one additional player and it's getting much harder. 75% games lost at least. Drop with 4...disaster!
I know what the problem is though. While we might be competent, having played for a long time and each having a k/d of above 2.x, we do not play professionally. We usually don't call targets and don't always stick that closely together. Our mechs are also not built to form a true unit. Some prefer assaults, some mediums, some lights. And only a few of us follow the current meta (which at the time of this post are ppcs). We do organize and call larger enemy groups and also call for help but that's about it.
My conclusion was that ELO is added or even multiplied when playing as a premade and that you better go pro or go home when you want to play with friends. ^^
#18
Posted 02 July 2013 - 04:01 AM
One day MM will balance teams by actual Elo rating and not averaging the whole team vs similar average of enemy team.
In the mean time you have 100's of people speculating they are in the top echelon of Elo, when the reality is that EVERY single player has a chance to see EVERY other player at least once in a match.
That means the new guy that sign's up tomorrow will be the 8th man on my team to help AVERAGE our team Elo.
Once you've passed 500 matches you don't want to see another new guy, at the same time he doesn't want to get rolled while learning.
I don't have the fix, but it sure doesn't work right now. I seem to agree with many others in that we need 2 separate que's, one for solo and one for groups. Mixing the two is a bad idea.
#19
Posted 02 July 2013 - 04:11 AM
#20
Posted 02 July 2013 - 04:26 AM
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