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Elo - Working As Intended?


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#1 GODzillaGSPB

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Posted 01 July 2013 - 07:57 AM

After many matches it just left me totally clueless on how the game rates me and puts me into games. On a regular basis, this is how the matches end (as an example):

My team group A
400 damage (I'm regularly here, sometimes even get between 500 and 700)
300 damage (often here)
200 damage (sometimes here)
100 damage (very seldomly here)

My team group B
400 damage
300 damage
200 damage
100 damage

Enemy team group A
more
more
more
more

Enemy team group B
more
more
more
more

"Defeat, all friendly mechs have been destroyed." And then again, and again and again and again and again. Obviously my ELO rating is "needs more ********" or something like that. The damage done by the enemy team is also often on the same level. Like when all 4 in one group do 300 to 400 damage whilst in my group there is a clear drop in damage output from top to bottom.

So...ELO. Where are you?

#2 AnnoyingCat

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Posted 01 July 2013 - 10:56 AM

have you checked under your bed? you might find it there

#3 Grand Ayatollah Kerensky

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Posted 01 July 2013 - 11:01 AM

Elo is based on your wins/losses. If you keep up the losing streak, your games should get easier.

#4 JokerVictor

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Posted 01 July 2013 - 11:07 AM

View PostNarcisoldier, on 01 July 2013 - 11:01 AM, said:

Elo is based on your wins/losses. If you keep up the losing streak, your games should get easier.


Exactly this. Which is why it's so g*ddamn awful.

Edited by JokerVictor, 01 July 2013 - 11:07 AM.


#5 Robertthedread

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Posted 01 July 2013 - 11:08 AM

Yup elo is set up so that your win/loss rate stays around 50/50. Hence why most fights are 8-3 or less. So the game stacks teams and it decides who gets to win or lose.

#6 Lostdragon

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Posted 01 July 2013 - 11:22 AM

The match making can be very frustrating. Sometimes things are clearly stacked against you and when you beat the odds it is fun, but thinking you are supposed to lose is not much fun and can kind of become a self fulfilling prophecy. I only pug and I can tell with a high degree of accuracy if my team will win or lose in the first minute of the match.

#7 Robertthedread

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Posted 01 July 2013 - 11:29 AM

I only pug and most matches aren't fun. Most matches are 8/3 or less and not even close, pretty boring. One team averages 500 pts of damage and the other 100. I still hold faith that someday this thing will look like MechWarrior instead CODWarrior. ;)

#8 Kazly

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Posted 01 July 2013 - 11:31 AM

Interestingly enough, I started a new account a few days back, and because the new trial mechs have 1 decent mech, started out doing great. Within 40 games, I had no problems with my teammates, everyone seemed to be doing great.

I wonder, if because my account had 2000 games played on a 12fps computer (and i'm now on a 60fps computer), that I was stuck in, what do they say, Elo hell?

I mean, old account - everyone drives me nuts all hte time. New account - groups are awesome. *Shrugs* Don't get it.


I won't be playing my new account anymore, too much invested in this one, but just thought it interesting....

Edited by Kazly, 01 July 2013 - 11:45 AM.


#9 MeatForBrains

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Posted 01 July 2013 - 11:33 AM

50/50? is that true because out of 1200 games I'm closer to 100/50, or 1.97 in fact, and it's slowly going up. 3 weeks ago it was 1.82.

#10 Khavi Vetali

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Posted 01 July 2013 - 12:14 PM

I'm not truly certain, but I think when you play can change your matchmaking experience. If there aren't enough people of your elo level online, you will see a lot more losses if you are low Elo, a lot more stomps if you are high Elo. Off peak hours make it a lot harder for the matchmaker to trend you towards that 50/50 win-loss ratio. I'm at almost exactly 2:1 and have been there for at least two months. Before the introduction of the Elo system I was higher, but so far the MM has only been able to push me to 2:1. Although I consider myself an above average player, with over 2500 matches, I think my stats have a lot to do with when I play. Perhaps after another year or two I will be much closer to a 50/50 win-loss.

#11 Twisted Power

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Posted 01 July 2013 - 12:22 PM

The point of ELO is to knock down the people who are winning by pitting them up against other people who win a lot. It does not keep skilled players against skilled players. It matches winners to winners and losers to loser. So if a trial mech gets carried 4 games in a row you will have him in your group when you drop even though he sucks.

#12 PEEFsmash

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Posted 01 July 2013 - 12:33 PM

View PostGODzillaGSPB, on 01 July 2013 - 07:57 AM, said:

After many matches it just left me totally clueless on how the game rates me and puts me into games. On a regular basis, this is how the matches end (as an example):

My team group A
400 damage (I'm regularly here, sometimes even get between 500 and 700)
300 damage (often here)
200 damage (sometimes here)
100 damage (very seldomly here)

My team group B
400 damage
300 damage
200 damage
100 damage

Enemy team group A
more
more
more
more

Enemy team group B
more
more
more
more

"Defeat, all friendly mechs have been destroyed." And then again, and again and again and again and again. Obviously my ELO rating is "needs more ********" or something like that. The damage done by the enemy team is also often on the same level. Like when all 4 in one group do 300 to 400 damage whilst in my group there is a clear drop in damage output from top to bottom.

So...ELO. Where are you?


What exactly is your winrate in your last 300 games?

#13 GODzillaGSPB

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Posted 02 July 2013 - 12:45 AM

View PostNarcisoldier, on 01 July 2013 - 11:01 AM, said:

Elo is based on your wins/losses. If you keep up the losing streak, your games should get easier.


I see. Well...down from 2.50 to 2.15 since ppc boats (and poptarts before they got nerfed) reigned supreme. Yet it's not getting easier.

Guess this doesn't work on it's own. It is meant to be a combination of collecting defeats and using a cheesebuild yourself. :) Kidding. Never used one, never will.

Well okay then, I'll just keep collecting losses and see if it get's better. <_<

#14 Goose

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Posted 02 July 2013 - 01:06 AM

While I suspect Elo doesn't move fast enough, it seems most of the problem is the match maker taking a Mulligan early and often, and/or allowing too much variance in a team to achieve "average"…

I also think the feedback Elo gets from MM is bonkers: If your team is fated to lose this match, having the lower team-Elo, and your Elo is way higher then this number, and you lose, did your Elo move?

#15 Ghogiel

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Posted 02 July 2013 - 02:03 AM

View PostGoose, on 02 July 2013 - 01:06 AM, said:



I also think the feedback Elo gets from MM is bonkers: If your team is fated to lose this match, having the lower team-Elo, and your Elo is way higher then this number, and you lose, did your Elo move?

Of course it moves. I suspect it is the best way to tank your Elo. Could be why teaming with randoms for a week or so seems to fubar match making for me a bit. Then I have to play with good players to bring it back up to get consistent matches.

#16 Panimu

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Posted 02 July 2013 - 02:25 AM

Join a guild, drop in 4-mans. At least 50% of your team will be competent.

#17 GODzillaGSPB

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Posted 02 July 2013 - 03:36 AM

View PostPanimu, on 02 July 2013 - 02:25 AM, said:

Join a guild, drop in 4-mans. At least 50% of your team will be competent.


There's another oddity we (me and the ones I regularly drop with) found. When we drop as a duo (2-man), the games are okay. They are often very balanced, sometimes after several matches we won by 60%, sometimes we lost by 60%. Add just one additional player and it's getting much harder. 75% games lost at least. Drop with 4...disaster!

I know what the problem is though. While we might be competent, having played for a long time and each having a k/d of above 2.x, we do not play professionally. We usually don't call targets and don't always stick that closely together. Our mechs are also not built to form a true unit. Some prefer assaults, some mediums, some lights. And only a few of us follow the current meta (which at the time of this post are ppcs). We do organize and call larger enemy groups and also call for help but that's about it.

My conclusion was that ELO is added or even multiplied when playing as a premade and that you better go pro or go home when you want to play with friends. ^^

#18 Amsro

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Posted 02 July 2013 - 04:01 AM

^ With 4 mans I'm under the impression the Elo of the group is the same as the Elo of the highest Elo member.

One day MM will balance teams by actual Elo rating and not averaging the whole team vs similar average of enemy team.

In the mean time you have 100's of people speculating they are in the top echelon of Elo, when the reality is that EVERY single player has a chance to see EVERY other player at least once in a match.

That means the new guy that sign's up tomorrow will be the 8th man on my team to help AVERAGE our team Elo.

Once you've passed 500 matches you don't want to see another new guy, at the same time he doesn't want to get rolled while learning.

I don't have the fix, but it sure doesn't work right now. I seem to agree with many others in that we need 2 separate que's, one for solo and one for groups. Mixing the two is a bad idea.

#19 Krzysztof z Bagien

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Posted 02 July 2013 - 04:11 AM

That's the reason I say Elo scores should be made public - we could easily see that Elo system doesn't work here. We could se players with high score that can't play, and with low score that are really good. And then we could be rid of this abomination they call matchmaker and go back to matchmaking based on mech weigh/class. I'm sure it would be thousand times better.

#20 Panimu

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Posted 02 July 2013 - 04:26 AM

Guys, don't make up things. You've no idea how group Eli works.





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