This is derived from a gameplay balance topic I made earlier:
http://mwomercs.com/...the-hot-issues/
I suggest that PPCs do 2 less damage and instead have a "PPC burn" which occurs to the armor when hit. The burn would do 2 dps for 1 second for the side of the armor that is hit. Subsequent PPC hits only extend the time but it doesn't stack. If I hit 2 PPCs at once, the PPC burn is 1 second. If I stagger 2 PPCs by 0.5 seconds between them, the burn would be 1.5 seconds. If teammates hit the same mech in the same spot they do not each get their own PPC burn. Hits beyond the effective range of the PPC do burn damage for reduced time. PPC burn can not do critical damage.
1
Ppc Burn
Started by JimboFBX, Jun 30 2013 01:55 AM
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