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Ppc Burn


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Poll: PPC Burn (5 member(s) have cast votes)

Good idea?

  1. Yes, more or less (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Yes, but I'd prefer something else (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. No, PPCs are perfect (1 votes [20.00%])

    Percentage of vote: 20.00%

  4. No, PPCs need changes but this isn't it (4 votes [80.00%])

    Percentage of vote: 80.00%

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#1 JimboFBX

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Posted 30 June 2013 - 01:55 AM

This is derived from a gameplay balance topic I made earlier:

http://mwomercs.com/...the-hot-issues/

I suggest that PPCs do 2 less damage and instead have a "PPC burn" which occurs to the armor when hit. The burn would do 2 dps for 1 second for the side of the armor that is hit. Subsequent PPC hits only extend the time but it doesn't stack. If I hit 2 PPCs at once, the PPC burn is 1 second. If I stagger 2 PPCs by 0.5 seconds between them, the burn would be 1.5 seconds. If teammates hit the same mech in the same spot they do not each get their own PPC burn. Hits beyond the effective range of the PPC do burn damage for reduced time. PPC burn can not do critical damage.

#2 Major Derps

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Posted 30 June 2013 - 02:47 AM

Because PPcs really need a buff? No, they're already effective enough.

#3 JimboFBX

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Posted 30 June 2013 - 10:44 AM

it's a nerf on boating ppcs





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