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My Locust Idea


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#1 Damascas

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Posted 01 July 2013 - 09:36 AM

I have not seen anyone post anything about this kind of an idea yet but I have decided to take a page from the book of the venerable urbanmech. My idea is to place an AC20 in one of the arms, like a ton or two of ammo, and the biggest engine I can find on this thing with just enough armor for it to fire off a few shots. I am currently debating if maybe a gauss rifle would be better but am undecided on that because I feel the AC20 would be more amusing when I core out an assault in 2-3 shots from behind.

#2 Damascas

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Posted 01 July 2013 - 09:45 AM

Well nevermind me I guess, I just opened a builder planning to get to work on this idea more in depth but it seem impossible. I feel silly now.

#3 superteds

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Posted 01 July 2013 - 10:25 AM

you can do this currently with the raven 4x. it's funny for a while, but totally useless in the long-run

(like the locust)

#4 FupDup

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Posted 01 July 2013 - 10:29 AM

The closest thing to a "good" Locust loadout is probably going to be 1 LL + 2 MG.

#5 superteds

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Posted 01 July 2013 - 10:31 AM

there's a 4E variant iirc, so IF it's tiny enough a 4xml one might be quite fun...

who am I kidding, it's jenner food!

#6 Guchion

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Posted 01 July 2013 - 10:40 AM

Its okay, im fairly certain that later modules will allow an Atlas to "fire" Locust mechs at the enemy causing significant damage, the locust can then finish the job with a small laser and some machine gun fire. If they survive the collision.

I'd imagine the launcher to look a lot like a big crossbow.

Seems reasonable after all some atlas mech have more tonnage in Armour than the locust has in total.

Edited by Guchion, 01 July 2013 - 10:41 AM.


#7 General Taskeen

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Posted 01 July 2013 - 10:48 AM

View PostGuchion, on 01 July 2013 - 10:40 AM, said:

Its okay, im fairly certain that later modules will allow an Atlas to "fire" Locust mechs at the enemy causing significant damage, the locust can then finish the job with a small laser and some machine gun fire. If they survive the collision.

I'd imagine the launcher to look a lot like a big crossbow.

Seems reasonable after all some atlas mech have more tonnage in Armour than the locust has in total.


Guchion, that sounds fantastic, just like the Russian TB-3 with the I-16 Module that could be fired at enemies!

Posted Image

Edited by General Taskeen, 01 July 2013 - 10:48 AM.


#8 Damascas

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Posted 01 July 2013 - 10:53 AM

It is decided, once the Phoenix Project is launched I will equip my Atlas with a Locust Launcher.

#9 Johnny Reb

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Posted 01 July 2013 - 10:15 PM

View PostFupDup, on 01 July 2013 - 10:29 AM, said:

The closest thing to a "good" Locust loadout is probably going to be 1 LL + 2 MG.

Or just a LPS and thats it!

#10 Guchion

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Posted 02 July 2013 - 02:54 AM

"you just killed a catapult with a locust?"
"I ran out of bullets "

Bruce Willis atlas approves.

I'm fairly certain in tt you could pick up and throw smaller mechs around, if you could catch them.

#11 DarkDevilDancer

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Posted 02 July 2013 - 03:38 AM

I've levelled each light mech and it's a painfully long grind even with jenners, unless the locusts have something hidden up their actuators I think I'll leave it till last.

#12 Inveramsay

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Posted 02 July 2013 - 08:42 AM

I noticed something interesting, with the XL170 and another four SHS the mech is completely heat neutral with 4xMG and a single Mlas and max DPS is very nice at 5.4 though the LLas and 2xMG build is probably more realistic





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