Now, if this is a mech you actually want to use, not a problem. Just play other mechs until you have enough cbills to buy everything on the loadout that you want. If you bought a mech just to buy Elite Skills or a new Module Slot though, this is where it gets tricky. Many players tight on cbills will just play a crappy mech and expect for the rest of their teammates to carry them through while they farm XP. I'm not proud of it, but I do it because rationally it makes the most sense for me in the long run.
What does this do? Basically ruins matchmaking. When I'm playing a mech that I'm farming just for cbills, I tend to get only 1/2 to 1/4th the damage that I normally do on a well geared mech. My ELO is either too high for where I should be in my crappy mech, letting my team down, or after running the crappy mech for awhile I'm at too low an ELO and stomp on the opponents way more than I should.
There's a three seperate ways that you can fix this:
1) Make it so you only need to master 1 or 2 mechs basic skills for elite skills. I highly doubt that PGI would even consider going this way because it adds to the grind, but there's would be of a reason to play mechs with crappy loadouts because you don't want to spend money on them. However, as stated because this necessarily decreases grind is something that probably isn't in the best interests of PGI.
2) Increase mech cost but make equipment changes free. Potentially reduces some grind cost associated with changing loadouts, but because loadout changes are free there's no reason to run around with a gimpy mech (assuming all mechs are reasonably balanced.) If done well, this DOES NOT affect the total CBill that players spend on average.
3) Reasonably balance double heat sinks and default loadouts. Default loadouts probably aren't going to change until PGI really starts to give up the pretense of sticking to canon, but seriously, WTF is with default loadouts? (Except for the HBK-4p©) All the trial mechs have obvious places for improvement when it comes to adding endo-steel armor and double heat sinks. Hell, the SDR-5D is ECM capable and doesn't come with one installed? Who in their right mind would build that thing? Most other default loadouts on mechs are just as bad.
Option 3 s is basically the compromise solution between status quo and option 2. It would increase mech cost, and reduce the cost to get to a good loadout. I'm willing to pony up some amount of MC to get a temporary mech right where I want it, but certainly not double or more the cost of a new mech like the current system.
TL;DR: Current XP system and economy incentivizes players to play ****** mechs. When players make the decision to not buy an upgrade for their mech, everybody loses. PGI doesn't get the grind time from the increased MC expenditure. Players are upset because they're playing a crappy mech, and teammates are upset because they're playing with someone who's potentially drastically underperforming. Making equipment free but increasing mech cost to not change overall cost would fix this.
Edited by Aoreias, 30 June 2013 - 04:32 PM.