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Enough Of The Lrms!


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#41 SirLANsalot

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Posted 30 June 2013 - 08:51 PM

View PostIR God, on 30 June 2013 - 07:24 PM, said:

i rather the PPC/Guass because at least that way you have to aim and hit me while i am running at 150kph, if you hit me then fine nice shot but Lock on LRM's are just Noob like. LRM's wouldnt be so bad if they drop the damage on them.

But i game with 3 other lights we all run cap assist and if needs be we will just end matches early with some speedy caps

Purple Cappers!



Thats right drop there damage again, hell you do know thye JUST came up from .7 and were NEVER seen around short of people just LOLing them. LRM is now 1.1 (.1 damage over TT....heaven forbid!) damage a missile, AMS takes out great chunks of them now. Think of it like this, if I take an AMS with me, and just 1T of ammo, since thats all about your going to need, you will take out 5-7 missiles per a volly out. Thats basically taking that LRM20 thats on you, down to a 15 BEFORE any other modifiers are happening, like how fast your moving or allied AMS. Mechs with TWIN AMS systems are almost IMMUNE to other LRM fire that comes from NON LRM boat mechs.


Oh and nice troll, noob good one. Now leave.

#42 Splitpin

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Posted 30 June 2013 - 08:58 PM

OP please read the OP of this thread http://mwomercs.com/...sses-addressed/ you may learn something.

#43 d rocKK

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Posted 30 June 2013 - 09:41 PM

i read that post and i have to call ******** because i have used my own mechs to boat to see how cheesy it is. You DONT need any of the added perks to make boats effective. if i used my founders cat equipped with 15's and 20's i get 2+ kills a match w/o any of the modules, tag or artemis. numbers and stats and bla bla bla dont mean **** when i see first hand results via game play. LRM's are overpowered and ruin the aspect of wanting to use my heavies and assaults. When i run my lights i don't have as much of a problem. you people that are saying that lrms cant catch a 150+ light are wrong.

i'll happily take a loss and say good game if you wanna battle me with srms, ballistics and lasers; but when you wanna hide and let someone else do all the work so you can shoots hundreds of missles from 1000m out like a little ***** i'm gonna talk **** all day long.

as far as the ppc and gauss, if you can shoot me moving at 150+ then good for you. good shot, ill get ya next time around. Long range lasers and ballistics take skill and accuracy to hit someone at 1000m.

im that light mech janglin from your balls shoving lasers in your ******* till you die.

Edited by d rocKK, 30 June 2013 - 09:45 PM.


#44 Nebuchadnezzar2

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Posted 30 June 2013 - 09:53 PM

I hate lrms the way they supress close range combat and force people to sit behind cover. If lrm is really strong you will only see missile boat, snipers and scouts nothing else. And snipers will always have the upper hand against lrms unless they give us fire and forget missiles.

For the time lrms now i think they are somehow balanced, it has its area denial presence while not halting the game progression completely

Just push the meta toward brawling and the lrms usefullness will increase accordingly

Lets just see what happen after they introduce the new movement mechanic

#45 Dude42

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Posted 30 June 2013 - 09:55 PM

View Postd rocKK, on 30 June 2013 - 09:41 PM, said:

i read that post and i have to call ******** because i have used my own mechs to boat to see how cheesy it is. You DONT need any of the added perks to make boats effective. if i used my founders cat equipped with 15's and 20's i get 2+ kills a match w/o any of the modules, tag or artemis. numbers and stats and bla bla bla dont mean **** when i see first hand results via game play. LRM's are overpowered and ruin the aspect of wanting to use my heavies and assaults. When i run my lights i don't have as much of a problem. you people that are saying that lrms cant catch a 150+ light are wrong.

i'll happily take a loss and say good game if you wanna battle me with srms, ballistics and lasers; but when you wanna hide and let someone else do all the work so you can shoots hundreds of missles from 1000m out like a little ***** i'm gonna talk **** all day long.

as far as the ppc and gauss, if you can shoot me moving at 150+ then good for you. good shot, ill get ya next time around. Long range lasers and ballistics take skill and accuracy to hit someone at 1000m.

im that light mech janglin from your balls shoving lasers in your ******* till you die.

Of course LRMs are op when nobody can aim. It's a whole different ball game when they can actually hit you...

#46 Corvus Antaka

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Posted 30 June 2013 - 09:56 PM

find cover? use AMS? ECM? PPC?

#47 Tezcatli

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Posted 30 June 2013 - 10:02 PM

I've tried to run LRMs. They're not magical weapons that can be fired from way in the back and expect to land. Especially when you're not in an Assault that can afford a lot of ammo.

They're hardly fine. I do see them. But I don't see them as often in the pure boating configuration. Which to me says they are not dominant enough to warrant the liability of boating LRMs.

I don't see them that often. When I do it hardly feels like it used to where you felt like death was coming for you from three or four enemies at once. And while the damage can really soften you up and kill you if you let it. With an effort you can avoid the damage or at least follow up shots.

#48 ThePieMaker

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Posted 30 June 2013 - 10:07 PM

Whenever I see a Stalker/Highlander/Atlas/anything boating LRM's I am immediately relieved that they are not boating PPC's.

#49 R Razor

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Posted 30 June 2013 - 10:09 PM

This is good stuff, now I have a list of names to look for when I run LRM's on my Metal or my D-DC...........at least I know they're not good enough to hide from them and my hit % might finally rise above 28% with my racks. LMAO

#50 Zordicron

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Posted 30 June 2013 - 10:15 PM

LULZ.

hit detection is broken. LRM's might work passably well for some, but for most a giant chunk of the dmg is not actually reporting on the target, even though it shows at end of match.

My 8R Awesome LURMPOCKOLYPSE can do 66 dmg in one salvo, fired in a giant death blob(unlike silly stalkers and there 3-4 blobs per salvo). When hit detection is finally fixed, the forum will be flooded in an hour or two by the river of QQ's.

#51 Theodor Kling

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Posted 30 June 2013 - 10:21 PM

View PostIR God, on 30 June 2013 - 07:24 PM, said:

i rather the PPC/Guass because at least that way you have to aim and hit me while i am running at 150kph, if you hit me then fine nice shot but Lock on LRM's are just Noob like. LRM's wouldnt be so bad if they drop the damage on them.

But i game with 3 other lights we all run cap assist and if needs be we will just end matches early with some speedy caps

Purple Cappers!

Like others aleady said: getting hit by LRMs in a fast light is hard. Partly due to limited tracking ( I think they alwas target a mechs current position, not leading on like a anualoperator would), and partly because if they are behind you you can actually outrun them!

View PostThe Cheese, on 30 June 2013 - 08:00 PM, said:

The deepest seated problem with LRMs and the reason they are so hard to balance is not how much damage they do, but the way they do it. That being, they go right for the core. Always. Even more so when you have the accuracy boosters equipped.

They need to be forced to spread out and then have their tracking abilities improved. The weaving flight pattern alone is not consistent enough as a damage spreader.


Difficult. They alread do spreaddmg around youte a bit without using artemis and tag. In indiret fire it is oftenenough that some issiles even mange to plow the ground around the target. So targeting CT or not, the spread distributes the dmg all over the mech. That´s their main drawback compared to PPC boats, they are no instant CT killerrs, but more for slowly wearing the enemy down.

#52 Theodor Kling

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Posted 30 June 2013 - 11:15 PM

View PostEldagore, on 30 June 2013 - 10:15 PM, said:

LULZ. hit detection is broken. [...]


All to true, although SRMs suffer even worse from it in my experience

#53 Demuder

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Posted 30 June 2013 - 11:20 PM

I am sorry OP, but this is in fact one of the few matters where L2P actually has a place - no sarcasm, it's just that simple. LRMs are more or less fine, you just have to learn to avoid them, which is easy enough. Or at least as hard as it should be.

No reason to go into specifics, but of all the weapons that will eat you for breakfast if you get caught in the open, LRMs do the least damage.

#54 IR God

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Posted 01 July 2013 - 06:01 PM

So when theres a problem in the game this is how the devs deal with it by hiding the thread in the garbage Pile ******* ********, well **** it all Assault Gamers be warned **** you and your killing I WILL BE CAPPING and ******* everyone off better start adding some new game modes, Let the Capping and anti assault killing begin

Purple Cappers!!!!

#55 Dude42

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Posted 01 July 2013 - 08:30 PM

View PostIR God, on 01 July 2013 - 06:01 PM, said:

So when theres a problem in the game this is how the devs deal with it by hiding the thread in the garbage Pile ******* ********, well **** it all Assault Gamers be warned **** you and your killing I WILL BE CAPPING and ******* everyone off better start adding some new game modes, Let the Capping and anti assault killing begin

Purple Cappers!!!!

Wait so you're surprised this thread ended up in K-Town? Holy ****. You're the only one.



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