Jump to content

Highlander 733C Missile Tube Bug


16 replies to this topic

#1 NocturnalBeast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,685 posts
  • LocationDusting off my Mechs.

Posted 30 June 2013 - 07:57 PM

When I put an LRM 15 in the top slot of the torso on my 733C and an SRM 6 on a lower slot, the LRM 15 shows up with 15 tubes and the SRM 6 shows up on the smaller launcher with 6 tubes as it should, but if I save my build and go back in, the launchers are switched and the LRM 15 is on the side launcher and only has 10 tubes while the SRM 6 shows up on the larger launcher with 6 tubes. When you launch into a game, the LRM 15 fires in two volleys as if it was only using 10 tubes.

#2 Skydrive

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 286 posts

Posted 30 June 2013 - 11:15 PM

There is a chance that, like with many other mechs, what may seem to be a 20 tube launcher, since it came with an LRM 20, is actually a 10 tube launcher. A good example of this is the AS7-K.

Edited by Skydrive, 30 June 2013 - 11:16 PM.


#3 Taxxian

    Member

  • PipPipPipPipPipPip
  • 227 posts
  • LocationLeipzig

Posted 01 July 2013 - 03:30 AM

As I already posted in "New Player Help" recently, there absolutely is a Bug involved.

I managed to put 1 LRM15 and 2 LRM10 in my Highlander P and fire all in 1 volley, a few days ago I put an LRM20 and 2 LRM10 in the Mech, since a Clanmate did that successfully, but uppon entering a game or reopening the Loadout, it switches the LRM10 to the first Hardpoint and I can only fire 2 volleys... there has to be a workarround, since my clanmate managed it, i did too with LRM15 in 1st Hardpoint, but right now I am unable to reproduce the right configuration...

There absolutely are one 20-Tube and two 10-Tube Harpoints, the game only fails at correctly assigning the biggest Weapon to the biggest Harpoint!

regards

Taxxian

#4 guidedbyvoices

    Member

  • Pip
  • The Raider
  • The Raider
  • 11 posts

Posted 20 July 2013 - 10:11 PM

Any fixes for this yet?

#5 p4g3m4s7r

    Member

  • PipPipPipPipPip
  • Little Helper
  • 190 posts

Posted 09 August 2013 - 07:26 AM

I have a similar issue. I placed 3 SRM6s on my 733C and now one of them only fires 1 missile at a time. Its makes the build almost worthless. I can see in the mechlab that I have 3 6 tube launchers on the mech.

Also, after doing some testing on the training grounds, it appears to be that the blister-pack (what I call it anyway) launcher on the side of the left torso is what is causing the problem.

#6 Chavette

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 2,864 posts

Posted 09 August 2013 - 07:31 AM

View Postp4g3m4s7r, on 09 August 2013 - 07:26 AM, said:

I have a similar issue. I placed 3 SRM6s on my 733C and now one of them only fires 1 missile at a time. Its makes the build almost worthless. I can see in the mechlab that I have 3 6 tube launchers on the mech.

Also, after doing some testing on the training grounds, it appears to be that the blister-pack (what I call it anyway) launcher on the side of the left torso is what is causing the problem.


This is a new one with the SRMs... and I sure as hell hope they aren't gonna take a month to fix it.

#7 Druidika

    Member

  • PipPipPipPipPip
  • Overlord
  • 157 posts

Posted 09 August 2013 - 07:34 AM

Almost all mechs with dynamic missile tubes have bugs associated with them. PGI has yet to acknowledge or fix any of them.

#8 VagGR

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 581 posts

Posted 10 August 2013 - 07:20 AM

any news on this? has anyone filed a support ticket or anything?

edit - just filed a support ticket with a video attached..

Edited by VagGR, 10 August 2013 - 07:31 AM.


#9 Leroifou

    Member

  • PipPipPipPipPip
  • Giant Helper
  • 126 posts

Posted 10 August 2013 - 08:15 AM

Same problem on the Victors. Hopefully they address this soon.

#10 VagGR

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 581 posts

Posted 10 August 2013 - 09:49 AM

View PostLeroifou, on 10 August 2013 - 08:15 AM, said:

Same problem on the Victors. Hopefully they address this soon.

keep in mind that with the victors its most likely intentional. 1st launcher gets 6 tubes, 2nd gets 4 and 3rd launcher gets 2 tubes. if that what you are talking about.

with the highlanders its a bug 100%. you get the full nubmer of tubes with your launcher and yet the missles go off one by one...i ve noticed this happening after the latest patch

#11 ItchyTriggerFingers

    Member

  • PipPip
  • Ace Of Spades
  • 45 posts

Posted 14 August 2013 - 03:22 AM

Yup - this happens on the Heavy Metal too.

#12 Razimir

    Member

  • PipPip
  • 29 posts

Posted 02 September 2013 - 11:33 AM

The same stuff with my 733c. It is pretty impossible to do succesfull brawling with missiles now. I hope they fix it soon. Tested it on 3x srm4, they seemed to fire all missiles together. More testing srm4 and srm6 in torso + srm6 in arm seemed to fire all together aswell.

-Raz

Edited by Razimir, 03 September 2013 - 05:17 AM.


#13 Methuselah Honeysuckle

    Member

  • PipPipPip
  • Bridesmaid
  • Bridesmaid
  • 81 posts
  • Twitch: Link
  • LocationSammich Isles

Posted 17 October 2013 - 06:14 AM

Wow, this bug is still around after all this time? I recently started using an LRM 20 on my 733C and it gets moved to the the 10 tube slot when I get in a match.

#14 Obsessed One

    Rookie

  • Bad Company
  • Bad Company
  • 4 posts

Posted 18 February 2014 - 01:09 PM

I have the same issue with my 733CC, LRM 20 and streak. Will only fire a 20 volly if its alone, when ever paired it goes to a volly of 2 10s.

#15 Solis Obscuri

    Don't Care How I Want It Now!

  • PipPipPipPipPipPipPipPipPip
  • The DeathRain
  • The DeathRain
  • 4,751 posts
  • LocationPomme de Terre

Posted 18 February 2014 - 01:33 PM

View PostEd Steele, on 30 June 2013 - 07:57 PM, said:

When I put an LRM 15 in the top slot of the torso on my 733C and an SRM 6 on a lower slot, the LRM 15 shows up with 15 tubes and the SRM 6 shows up on the smaller launcher with 6 tubes as it should, but if I save my build and go back in, the launchers are switched and the LRM 15 is on the side launcher and only has 10 tubes while the SRM 6 shows up on the larger launcher with 6 tubes. When you launch into a game, the LRM 15 fires in two volleys as if it was only using 10 tubes.

My VTR-9S, HGN-733, GRF-1N and GRF-3M all have the same problem.

It's especially annoying with the Victor since my SRM-6 gets stuck with just two tubes and takes three volleys to fire.

#16 Tustle

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 163 posts

Posted 11 March 2014 - 09:38 PM

Heavy Metal having issues here too; attempts to save it with a fifteen-tube LRM launcher in the torso with a ten-tube LRM launcher in the side-pod result in the launchers getting switched and one of them firing in 'salvos.' Downright annoying it is.

#17 Shakespeare

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 429 posts
  • LocationGainesville, FL USA

Posted 21 March 2014 - 05:15 PM

Same problem, no configuration seems to prioritize the larger launcher in the larger bay - in fact, it always seems to achieve the reverse. This is an old-ass bug, any updates?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users