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Planned Build For First Mech


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#21 Just wanna play

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Posted 01 July 2013 - 07:13 PM

View PostJohnny Reb, on 01 July 2013 - 07:01 PM, said:

I am saying JJ lrm mechs will be able to get better positions than non JJ mechs and hence that better position to fire the lrms means alot. Position is the most important thing using lrms.

but again due to lesser flexibility with those lrms you would need a better position then the awesome to get the same effect, and position is not that important, its not like you should be camping at the top of hill in the back of the map all day anyway

lol if you want an lrm mech with jjs get a trebuchet, im thinking bout getting one myself

#22 Johnny Reb

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Posted 01 July 2013 - 08:53 PM

Naw my 733 with 4 lrm 15+arty, 2 JJ, 2 med lasers, 1800 lrms and a std 270-280 forget which one, works fine.

edit: what lesser flexibility? Lrms are module so its sends out bursts in 50+10.

Edited by Johnny Reb, 01 July 2013 - 08:57 PM.


#23 Just wanna play

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Posted 03 July 2013 - 10:59 AM

View PostJohnny Reb, on 01 July 2013 - 08:53 PM, said:

Naw my 733 with 4 lrm 15+arty, 2 JJ, 2 med lasers, 1800 lrms and a std 270-280 forget which one, works fine.

edit: what lesser flexibility? Lrms are module so its sends out bursts in 50+10.

lrms are module?? huh?? trying to say modular or something?? anyways
because you cant fire the arm mounted tubes around corners and above obstacles properly, heck if you try to part of your salvo will just hit a wall, then theres the fact that if you fire at something with dual ams only 40 missiles will actually hit it while for an awesome 8r with the same salvo size 50 missiles will hit, and you need a longer lasting lock to get your missile going in the right direction AND you arent as effective with narc AND you are a little less instant when teamates ask for missiles to hit some thing AND you provide less cockpit shake AND... see where im going with this??





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