Currently, seismic sensors detect mechs for up to 400m out, regardless of what type or how heavy you are.
I think a better way to balance this out, is to allow detection based on the tonnage of the enemy mech.
I.e. Heavy/Assault mechs will be detected at 400m, Medium - 300m, and Lights - 200m.
This makes more sense as light mechs make less tremors and hence should be harder to pick up.
There's no point try to play a light to sneak behind enemy lines if the seismic sensors will pick you up anyway..
0
Seismic Sensors - Based On Mech Weightage
Started by Slyphie, Jun 30 2013 11:11 PM
1 reply to this topic
#1
Posted 30 June 2013 - 11:11 PM
#2
Posted 30 June 2013 - 11:18 PM
Was already discussed in another topic... search function exists for a reason... what it is? Even it's still searching for...
EDIT: http://mwomercs.com/...alance-seismic/ see was that so hard...
EDIT: http://mwomercs.com/...alance-seismic/ see was that so hard...
Edited by Apostal, 30 June 2013 - 11:19 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users