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New Trial Atlas Rs(C)


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#1 ArmandTulsen

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Posted 02 July 2013 - 04:05 PM

Finally, a trial mech worth playing! It can do more than hold its own.

Thanks for including this variant in the patch, PGI.

#2 Deathlike

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Posted 02 July 2013 - 04:57 PM

Making Atlai-missile boats is actually a negative... on so many levels.

#3 Tennex

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Posted 02 July 2013 - 05:05 PM

View PostDeathlike, on 02 July 2013 - 04:57 PM, said:

Making Atlai-missile boats is actually a negative... on so many levels.


they should use the real tube count for atlas to prevent that. Theres only 10 visible tubes. But the D and DDC has 16 tubes despite the visual 10.

The ASD-RS[ c ] has 30 tubes on smurfy... Bug/typo? 0.0

Edited by Tennex, 02 July 2013 - 05:09 PM.


#4 One Medic Army

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Posted 02 July 2013 - 05:21 PM

It's not really a missile boat.
It's got a single 15, with Artemis, on a 100ton mech.

#5 Thumper3

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Posted 02 July 2013 - 05:30 PM

View PostDeathlike, on 02 July 2013 - 04:57 PM, said:

Making Atlai-missile boats is actually a negative... on so many levels.


On one hand, they gave it the tubes and hardpoints for it.......on the other hand.....it is just so wrong. If you want a huge missile boat get a a Stalker.

#6 Tennex

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Posted 02 July 2013 - 05:38 PM

View PostOne Medic Army, on 02 July 2013 - 05:21 PM, said:

It's not really a missile boat.
It's got a single 15, with Artemis, on a 100ton mech.


though everyhard point gets 15. so if its got 2 LRM15s. both fire at max

and 15 is as many as the trebuchet and catapult got

Edited by Tennex, 02 July 2013 - 05:39 PM.


#7 One Medic Army

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Posted 02 July 2013 - 05:41 PM

View PostTennex, on 02 July 2013 - 05:38 PM, said:


though everyhard point gets 15. so if its got 2 LRM15s. both fire at max

and 15 is as many as the trebuchet and catapult got

Ah, right, the RS has 2 missiles, I was thinking of the K which has only 1.
Still, it's only 50% more missiles than a stock D.

#8 Yiazmat

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Posted 02 July 2013 - 05:47 PM

Uh, Yeah,  it's got LRM's but it is NOT a boat. Boat implies that it's only got 1 weapon type. clearly, this is not the case. it's a rather balanced build.

Edited by Yiazmat, 02 July 2013 - 05:47 PM.


#9 General Taskeen

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Posted 02 July 2013 - 05:48 PM

Commando-2D Trial is more challenge. Take the Record Sheet Challenge Mech today.

#10 Finn McShae

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Posted 02 July 2013 - 05:57 PM

On assaults that have the extra tonnage, I love a LRM to use to soften up enemies as you try to close. And considering how slow Atlas is.. its nice to be able to do that as you close. Sure it won't bust dedicated AMS, but in my brackets that's usually not neccessary.

#11 General Taskeen

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Posted 02 July 2013 - 06:14 PM

View PostDeathlike, on 02 July 2013 - 04:57 PM, said:

Making Atlai-missile boats is actually a negative... on so many levels.


I thought it had 1 lrm at first, until I read it more closely lol. As a side note, it'd be nice when the Atlas shows missile holes bristling all over it when many srms or lrms are attached.

Personally I like keeping the classic srm and lrm combo on the Atlas

AS7-RS(C)

#12 Angel of Annihilation

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Posted 02 July 2013 - 06:47 PM

Yeah it is a decent build. I gave it a spin and pulled 2 kills and 565 damage with it first run. Finally newbies will get an idea what it is like to actually run a decent build.

However the other trials suck on so many levels it isn't even funny hehe.

#13 General Taskeen

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Posted 02 July 2013 - 06:52 PM

View PostViktor Drake, on 02 July 2013 - 06:47 PM, said:

Yeah it is a decent build. I gave it a spin and pulled 2 kills and 565 damage with it first run. Finally newbies will get an idea what it is like to actually run a decent build.

However the other trials suck on so many levels it isn't even funny hehe.


No matter what, a 'decent build' mech doesn't always make a good pilot btw. I killed a "champion" Atlas today in the Trial Commando. Now that's special.

Edited by General Taskeen, 02 July 2013 - 06:53 PM.


#14 Spheroid

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Posted 02 July 2013 - 07:29 PM

I just tried it in testing grounds and it clearly fired four salvos. I don't know where people are getting this 30 tube nonsense.

Edited by Spheroid, 02 July 2013 - 10:09 PM.


#15 One Medic Army

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Posted 02 July 2013 - 07:32 PM

View PostSpheroid, on 02 July 2013 - 07:29 PM, said:

I just tried it in testing grounds and it clearly fired four salvos. I don't where people are getting this 30 tube nonsense.

Smurfy's probably coded that tubes=stock number of missiles.
Which hasn't been true for quite a while, just ignore the tube numbers in Smurfy.

#16 ArmandTulsen

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Posted 02 July 2013 - 10:05 PM

View PostGeneral Taskeen, on 02 July 2013 - 06:52 PM, said:


No matter what, a 'decent build' mech doesn't always make a good pilot btw. I killed a "champion" Atlas today in the Trial Commando. Now that's special.


lol wut

That's not what he said. He clearly says that this will give NEWBIES a taste of what a good build is and what they could eventually get. How do you take that and spin to mean, "a good build makes a good pilot"?

LOL I don't even...

Edited by ArmandTulsen, 02 July 2013 - 10:07 PM.


#17 Angel of Annihilation

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Posted 02 July 2013 - 10:43 PM

View PostGeneral Taskeen, on 02 July 2013 - 06:52 PM, said:


No matter what, a 'decent build' mech doesn't always make a good pilot btw. I killed a "champion" Atlas today in the Trial Commando. Now that's special.



I didn't say anything about them being good at piloting it, just that I thought it was a good build. Actually it is a great build...I have only played 5 matches but have a 9.00 K/D ratio with it hehe. (I am sure it will go down quickly if I play it enough).

#18 Deathlike

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Posted 02 July 2013 - 11:28 PM

I looked into the build... and it needs to be reworked. As much as I think Atlai are terrible missile platforms... the build could be better.

The build should look more like this:
AS7-RS(C)

When using Gauss, you are usually going to go through 3 tons of ammo (30 shots). I would rather use an AC20, but that's more of a preference issue (Gauss explosion in the side torso is not optimal). They also put TOO MUCH AMS ammo on it (this isn't the Atlas-K), so I convert the ammo from that to use for Gauss.

Also, the weapons are poorly buffered. Gauss has ZERO protection and you don't want it to be the first thing to explode on you... Gauss Ammo is the perfect buffer anyways, so there we go.

I don't even know how PGI builds these death traps.

Edited by Deathlike, 02 July 2013 - 11:30 PM.






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