

New Trial Atlas Rs(C)
#1
Posted 02 July 2013 - 04:05 PM
Thanks for including this variant in the patch, PGI.
#2
Posted 02 July 2013 - 04:57 PM
#3
Posted 02 July 2013 - 05:05 PM
Deathlike, on 02 July 2013 - 04:57 PM, said:
they should use the real tube count for atlas to prevent that. Theres only 10 visible tubes. But the D and DDC has 16 tubes despite the visual 10.
The ASD-RS[ c ] has 30 tubes on smurfy... Bug/typo? 0.0
Edited by Tennex, 02 July 2013 - 05:09 PM.
#4
Posted 02 July 2013 - 05:21 PM
It's got a single 15, with Artemis, on a 100ton mech.
#5
Posted 02 July 2013 - 05:30 PM
Deathlike, on 02 July 2013 - 04:57 PM, said:
On one hand, they gave it the tubes and hardpoints for it.......on the other hand.....it is just so wrong. If you want a huge missile boat get a a Stalker.
#6
Posted 02 July 2013 - 05:38 PM
One Medic Army, on 02 July 2013 - 05:21 PM, said:
It's got a single 15, with Artemis, on a 100ton mech.
though everyhard point gets 15. so if its got 2 LRM15s. both fire at max
and 15 is as many as the trebuchet and catapult got
Edited by Tennex, 02 July 2013 - 05:39 PM.
#7
Posted 02 July 2013 - 05:41 PM
Tennex, on 02 July 2013 - 05:38 PM, said:
though everyhard point gets 15. so if its got 2 LRM15s. both fire at max
and 15 is as many as the trebuchet and catapult got
Ah, right, the RS has 2 missiles, I was thinking of the K which has only 1.
Still, it's only 50% more missiles than a stock D.
#8
Posted 02 July 2013 - 05:47 PM
Edited by Yiazmat, 02 July 2013 - 05:47 PM.
#9
Posted 02 July 2013 - 05:48 PM
#10
Posted 02 July 2013 - 05:57 PM
#11
Posted 02 July 2013 - 06:14 PM
Deathlike, on 02 July 2013 - 04:57 PM, said:
I thought it had 1 lrm at first, until I read it more closely lol. As a side note, it'd be nice when the Atlas shows missile holes bristling all over it when many srms or lrms are attached.
Personally I like keeping the classic srm and lrm combo on the Atlas
AS7-RS(C)
#12
Posted 02 July 2013 - 06:47 PM
However the other trials suck on so many levels it isn't even funny hehe.
#13
Posted 02 July 2013 - 06:52 PM
Viktor Drake, on 02 July 2013 - 06:47 PM, said:
However the other trials suck on so many levels it isn't even funny hehe.
No matter what, a 'decent build' mech doesn't always make a good pilot btw. I killed a "champion" Atlas today in the Trial Commando. Now that's special.
Edited by General Taskeen, 02 July 2013 - 06:53 PM.
#14
Posted 02 July 2013 - 07:29 PM
Edited by Spheroid, 02 July 2013 - 10:09 PM.
#15
Posted 02 July 2013 - 07:32 PM
Spheroid, on 02 July 2013 - 07:29 PM, said:
Smurfy's probably coded that tubes=stock number of missiles.
Which hasn't been true for quite a while, just ignore the tube numbers in Smurfy.
#16
Posted 02 July 2013 - 10:05 PM
General Taskeen, on 02 July 2013 - 06:52 PM, said:
No matter what, a 'decent build' mech doesn't always make a good pilot btw. I killed a "champion" Atlas today in the Trial Commando. Now that's special.
lol wut
That's not what he said. He clearly says that this will give NEWBIES a taste of what a good build is and what they could eventually get. How do you take that and spin to mean, "a good build makes a good pilot"?
LOL I don't even...
Edited by ArmandTulsen, 02 July 2013 - 10:07 PM.
#17
Posted 02 July 2013 - 10:43 PM
General Taskeen, on 02 July 2013 - 06:52 PM, said:
No matter what, a 'decent build' mech doesn't always make a good pilot btw. I killed a "champion" Atlas today in the Trial Commando. Now that's special.
I didn't say anything about them being good at piloting it, just that I thought it was a good build. Actually it is a great build...I have only played 5 matches but have a 9.00 K/D ratio with it hehe. (I am sure it will go down quickly if I play it enough).
#18
Posted 02 July 2013 - 11:28 PM
The build should look more like this:
AS7-RS(C)
When using Gauss, you are usually going to go through 3 tons of ammo (30 shots). I would rather use an AC20, but that's more of a preference issue (Gauss explosion in the side torso is not optimal). They also put TOO MUCH AMS ammo on it (this isn't the Atlas-K), so I convert the ammo from that to use for Gauss.
Also, the weapons are poorly buffered. Gauss has ZERO protection and you don't want it to be the first thing to explode on you... Gauss Ammo is the perfect buffer anyways, so there we go.
I don't even know how PGI builds these death traps.
Edited by Deathlike, 02 July 2013 - 11:30 PM.
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