Jump to content

Can We Please Put In A Tonnage Limit?


41 replies to this topic

#21 Funkadelic Mayhem

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,811 posts
  • LocationOrokin Void

Posted 01 July 2013 - 09:34 PM

There are not enough people playing do do this. There never will be.

#22 jakucha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,413 posts

Posted 01 July 2013 - 09:37 PM

View PostFunkadelic Mayhem, on 01 July 2013 - 09:34 PM, said:

There are not enough people playing do do this. There never will be.


There's that fine evidence you're showing us. Posting this in every thread isn't going to make it true, no matter how much you want it to be. Stop taking the slow pace of updates for this game personally. I promise the devs aren't out to get you.

#23 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 01 July 2013 - 09:38 PM

View PostFunkadelic Mayhem, on 01 July 2013 - 09:34 PM, said:

There are not enough people playing do do this. There never will be.


How do you require a certain number of players to add a tonnage launch limit to 8 man groups?

If you aren't playing 8/12 mans, why are you even caring?

#24 Aullido

    Member

  • PipPip
  • 32 posts

Posted 01 July 2013 - 09:45 PM

Mediums are useless. If they are like destroyers, charged with harassing cruisers and battleships (Heavies and Assaults) while protecting from PT Boats (lights) we see they don't have the resistance to engage the big ones and they are at a disadvantage againts lights.

#25 jakucha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,413 posts

Posted 01 July 2013 - 09:53 PM

View PostAullido, on 01 July 2013 - 09:45 PM, said:

Mediums are useless. If they are like destroyers, charged with harassing cruisers and battleships (Heavies and Assaults) while protecting from PT Boats (lights) we see they don't have the resistance to engage the big ones and they are at a disadvantage againts lights.


Some sort of bonus for the lesser used weight classes might be a good way to separate those who only use heavies and assaults because everyone else does from the people who use them because they really want to. I wouldn't mind testing a more solid weight limit in the matchmaker with the beta test server though to see how that goes.

#26 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 01 July 2013 - 09:57 PM

Well, you better hope they put something of the sort in soon (a tonnage limit).

In less than 12 hours from now, everyone and their mother will probably be driving the new Hero Victor (Dragon Slayer) and to honor that day, I'll probably start trolling in a Highlander (done grinding Quickdraws) in anticipation.

So... GOOD LUCK WITH THAT.

#27 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 01 July 2013 - 09:58 PM

View PostDeathlike, on 01 July 2013 - 09:57 PM, said:

Well, you better hope they put something of the sort in soon (a tonnage limit).

In less than 12 hours from now, everyone and their mother will probably be driving the new Hero Victor (Dragon Slayer) and to honor that day, I'll probably start trolling in a Highlander (done grinding Quickdraws) in anticipation.

So... GOOD LUCK WITH THAT.

I just wonder what its hardpoint layout will be. I think somebody already pointed out that at least one of the Victor variants (not necessarily hero) is going to be able to do dual Gauss + dual PPC with plenty of armor (it's also going to be a much tougher AC/40 than the Jagerbomb).

#28 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 01 July 2013 - 10:00 PM

View PostFupDup, on 01 July 2013 - 09:58 PM, said:

I just wonder what its hardpoint layout will be. I think somebody already pointed out that at least one of the Victor variants (not necessarily hero) is going to be able to do dual Gauss + dual PPC with plenty of armor (it's also going to be a much tougher AC/40 than the Jagerbomb).


Twin Gauss & PPC with Awesome 9M speeds... an assault that moves like a heavy with better punch than most of our current assaults. Youch.

#29 Funkadelic Mayhem

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,811 posts
  • LocationOrokin Void

Posted 01 July 2013 - 10:05 PM

View Postjakucha, on 01 July 2013 - 09:37 PM, said:


There's that fine evidence you're showing us. Posting this in every thread isn't going to make it true, no matter how much you want it to be. Stop taking the slow pace of updates for this game personally. I promise the devs aren't out to get you.

Denying it does not make it any less true. Mech fans are already here. Catering to you and your over 30’s and not GAMERS will never bring in the players. Not out to get me, but out to get YOUR money. LOL

Edited by Funkadelic Mayhem, 01 July 2013 - 10:06 PM.


#30 jakucha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,413 posts

Posted 01 July 2013 - 10:08 PM

View PostFunkadelic Mayhem, on 01 July 2013 - 10:05 PM, said:

Denying it does not make it any less true. Mech fans are already here. Catering to you and your over 30’s and not GAMERS will never bring in the players. Not out to get me, but out to get YOUR money. LOL


If this game was hurting so badly for new players you wouldn't see the amount of trial mechs you do now. Simple as that.

#31 Reggimus

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 341 posts
  • LocationQueenstown, New Zealand

Posted 01 July 2013 - 10:09 PM

View PostFupDup, on 01 July 2013 - 06:25 PM, said:

While I do definitely want to see smaller weight classes being used more, tonnage limits don't actually accomplish that. You see, the reason people spam heavies and assaults is because they:

1. Are more fun to play due to their kill-kill-kill mentality (lights and mediums need to worry a lot more about manuevering and positioning to survive)
2. Can withstand more alpha strikes before dying
3. Can dish out larger alpha strikes
4. Are bigger (people like overcompensating, particularly Lyrans)
5. Get paid more due to better killing power


Tonnage limits don't solve any of those issues above, unfortunately. Tonnage limits will just make the fatties wait in que longer while they wait for brave lights and mediums willing to be their canon fodder.


Said like a true space-poor


(joke if you missed it)

But seriously... If it can carry more weapons, dish out more damage and take more damage, then people will use it. At least with traditional MMOs they at least try to have a sembilance of ballance with paper v.s sissors v.s.rock with DPS-Heals-Tank. MWO dosn't have that.

Edited by Reggimus, 01 July 2013 - 10:14 PM.


#32 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 01 July 2013 - 10:17 PM

View PostFupDup, on 01 July 2013 - 09:58 PM, said:

I just wonder what its hardpoint layout will be. I think somebody already pointed out that at least one of the Victor variants (not necessarily hero) is going to be able to do dual Gauss + dual PPC with plenty of armor (it's also going to be a much tougher AC/40 than the Jagerbomb).


I'll probably drive a Victor when it is released on the usual day.

All I will say now though is... RIP Awesome. We hardly knew ye.

#33 Seleucus Ontuas

    Member

  • PipPipPipPipPip
  • The Nimble
  • 108 posts

Posted 01 July 2013 - 10:19 PM

Though I've seen and participated in many Templar 8 man drops that have managed to defeat even teams with 200+ more tonnage on us, I can't say its something I enjoy having to do. Not to mention there's a big difference in the enemy team have 6 PPC Stalkers and having 8 Brawler Atlases.

I'm not convinced tonnage restrictions will actually bring more mediums to the battlefield, however. I do think that most teams will end up having to go from 6 or 7 Assaults to only 4, but the 4 other mechs are more likely to be Jenners or Ravens than they are to be Hunchbacks or Centurions. A few more changes in gameplay like the upcoming Movement Redux would definitely fix that, however.

#34 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 01 July 2013 - 10:36 PM

View Postjakucha, on 01 July 2013 - 10:08 PM, said:

If this game was hurting so badly for new players you wouldn't see the amount of trial mechs you do now. Simple as that.


The ratio of trials to regular mechs is a bad sign. That means you're seeing more people who are not likely to stick around (and why should they with the current "25 matches of getting your face kicked in" introduction to the game) than you are people who have stuck around.

#35 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 01 July 2013 - 10:41 PM

I agree. the sooner this is in the better. ui 2.0 hopefully right away, this is super important.to keep things interesting and help deal with balance inbetween updates.

#36 jakucha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,413 posts

Posted 01 July 2013 - 10:45 PM

View PostVictor Morson, on 01 July 2013 - 10:36 PM, said:


The ratio of trials to regular mechs is a bad sign. That means you're seeing more people who are not likely to stick around (and why should they with the current "25 matches of getting your face kicked in" introduction to the game) than you are people who have stuck around.


One could argue seeing an abundance of non-trials is a bad thing too. Such that there are no new players and only older ones are sticking around. Anyway, they said they're doing fine in player numbers right now so I'll take their word for it over an angry forum goer like Funk.

Edited by jakucha, 01 July 2013 - 10:45 PM.


#37 Funkadelic Mayhem

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,811 posts
  • LocationOrokin Void

Posted 01 July 2013 - 10:51 PM

View Postjakucha, on 01 July 2013 - 10:45 PM, said:


One could argue seeing an abundance of non-trials is a bad thing too. Such that there are no new players and only older ones are sticking around. Anyway, they said they're doing fine in player numbers right now so I'll take their word for it over an angry forum goer like Funk.

SWG And CoH said they had good numbers also. We know what happened to them.

#38 jakucha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,413 posts

Posted 01 July 2013 - 10:54 PM

View PostFunkadelic Mayhem, on 01 July 2013 - 10:51 PM, said:

SWG And CoH said they had good numbers also. We know what happened to them.


SWG completely changed their combat system, something not even comparable to here as this is not even finished, and CoH was a game that lasted for nearly 10 years... your point?

#39 Funkadelic Mayhem

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,811 posts
  • LocationOrokin Void

Posted 01 July 2013 - 11:00 PM

View Postjakucha, on 01 July 2013 - 10:54 PM, said:


SWG completely changed their combat system, something not even comparable to here as this is not even finished, and CoH was a game that lasted for nearly 10 years... your point?

They will never tell you the truth.

#40 jakucha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,413 posts

Posted 01 July 2013 - 11:05 PM

View PostFunkadelic Mayhem, on 01 July 2013 - 11:00 PM, said:

They will never tell you the truth.


Ah, I see you had no point. Keep spamming in that case.





9 user(s) are reading this topic

0 members, 9 guests, 0 anonymous users