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15 Days To Launch


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#1 Ensaine

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Posted 02 September 2013 - 04:17 AM

So, how do you think it'll go?

15 days to:

Fix Hit Detection
Fix Map bugs
Deploy UI 2.0
Deploy Phase 1 of CW ?
Improve MM
Improve or Remove the embarrassing Zoom Module
Fix/Improve netcode
Fix/Improve crashes/performance

I foresee many rushed, broken patches being deployed over the next 2 weeks. I foresee it will be ugly. Dev's are locked in this time around, unlike the delay we managed to get prior to Open Beta's launch.

Pessimistic? Yep, you bet.

I foresee 3PV being left in game, as it is currently. (hate it BTW).


Discuss.

#2 Alienfreak

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Posted 02 September 2013 - 04:40 AM

View PostEnsaine, on 02 September 2013 - 04:17 AM, said:

So, how do you think it'll go?

15 days to:

Fix Hit Detection
Fix Map bugs
Deploy UI 2.0
Deploy Phase 1 of CW ?
Improve MM
Improve or Remove the embarrassing Zoom Module
Fix/Improve netcode
Fix/Improve crashes/performance

I foresee many rushed, broken patches being deployed over the next 2 weeks. I foresee it will be ugly. Dev's are locked in this time around, unlike the delay we managed to get prior to Open Beta's launch.

Pessimistic? Yep, you bet.

I foresee 3PV being left in game, as it is currently. (hate it BTW).


Discuss.


Hit Detection will most likely never be fixed.
Map Bugs, if you do not consider the whole maps itself bugs, are probably fixable in the near future.
UI 2.0? Dream on baby.
CW phase 1 will be another resource you gather during the matches (besides XP and CBills). More Loyality Billz meanz more CW!
Improving Matchmaking like the last few years... oh yeah... looking forward to this one... lol
The zoom module is fine! PIP is just a resource hog. I mean who would ever want a working zoom module... nobody needs that. Now you have 3PV. Much kewler... pew pew lazaz
The Netcode will not be improved by PGI
The crashes always were there and will always be there

#3 superbob

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Posted 02 September 2013 - 04:58 AM

UI2.0 is supposed to be on test server soon, so I think that's going to be the only real transition we get on launch.

Which makes sense, considering how often the devs have been mentioning current UI as the thing holding back CW/pre-match lobby/mechlab improvements/etc... Supposedly UI2.0 is going to trigger an avalanche of new and much anticipated features.

Also, if the community keeps making a lot of noise noise, we might get the "hardcore" queue enabled before the big event.

#4 Fuerchtegott

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Posted 02 September 2013 - 05:05 AM

The devs can't tell us anything right now. Why? Because they are enjoying the MWO V 1.3.0.1 and it's so brilliant, so much super-phun-time, that there just isn't the time to be disturbed by annoying {Scrap} like a betatest.
Guys, you know the feeling of playing an awesome game! Ok, maybe you forgott over MWO what it feels like, but the guys at Piranha know it very well.
September 17th will be such a great day, most people will even forgett about september 11th!

#5 Kain

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Posted 02 September 2013 - 05:14 AM

Maybe they will add UI 2.0, and probably the separation of 1pv / 3pv matches.
but probably it will be just the same game as we are playing now...

#6 superbob

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Posted 02 September 2013 - 05:50 AM

IMO among tiny, high-impact features they might roll out to surprise us on launch are integrated VoIP and a minimal pre-match lobby with map voting. Both are mostly ready solutions which they'd only need to integrate into the game.

Among bigger things there's also the tutorial mode that is coming pretty soon, and maybe... Maybe the dropship mode.

Altogether with UI2.0 these would give MWO some polish by improving the Look&feel, player communication, new player experience and allowing for truly epic battles, with a total of 4*(12+12) mechs to go through.

Still, I think it's "just" going to be UI2.0 along with some big reveal, like a clan founder's package or whatever...

#7 M4jk

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Posted 02 September 2013 - 07:28 AM

View Postsuperbob, on 02 September 2013 - 05:50 AM, said:

Still, I think it's "just" going to be UI2.0 along with some big reveal, like a clan founder's package or whatever...

Do not be fool - they just started the Sabre reinforcement campaign, clan package can come in 2 months AT EARLIEST. And around this time the dogfighting module of a Star citizen can be out :) ;)

Edited by M4jk, 02 September 2013 - 07:28 AM.


#8 ArmageddonKnight

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Posted 02 September 2013 - 07:50 AM

Im more interested in ingame balance rather than new features. Though 3PV can go in the bin tbh.
  • Armor levels need retweeking (not a static figure increase/decrease across the board)
  • Heat System needs reworking.
  • Heat penalty system needs tweeking.
  • Graphics need improving (to much texture/terrain poping/morphing)
  • Game types need tweeking. Caping needs removing or discouraging in Assualt and/or a new game mode 'deathmatch' needs introducing.
  • Mech loudout compatabilities need inforcing. Light mechs packing' Large' weapons is ******** (physicaly impossible)
Alot of the above stuff would come under 'game balance', a few under 'polish'. Both are required for a live launched game. nether will be there, i garuntee it.

pessimistic ..yes ..true ..yes.

#9 Ridersofdoom

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Posted 02 September 2013 - 07:58 AM

and if u wanna play CW come to the forums, there is a revolution here.

#10 Toong

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Posted 02 September 2013 - 08:03 AM

Ten months ago people were yelling about how a launch date meant nothing, and how much the game sucked.

Today people are yelling about how a launch date means everything, and how much the game sucks.

To free to play games with continual updates, a launch date is a fairly arbitrary thing. We'll get our toys. They're just coming a little (lot) later than hoped.

#11 Rabcor

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Posted 02 September 2013 - 08:15 AM

I hope devs realize the following and planned accordingly:

Game must not launch without a stable and relatively bug-free version of ui 2.0

Game must not launch without a stable and relatively bug-free version of.. well.. the game. (Crashes and Freezes need to be traced and need to go away before launch)

Game must not launch with the currently terrible unit collision. Walking into a mech is unavoidable sometimes. Walking into a mech is the end of the world sometimes. I mean come on, walk into a mech, and warp to the other side of the battlefield for a second, then come back without a clue about what the hell happened. I for example once fell on someones head, and my leg blew up and his torso blew up, friendly kill to me.

Game must not launch without a soundtrack... Seriously, what game ever has? GIEF MECH RADIOS!

Game shouldn't launch with the current hit detection.

Game may launch with the current zoom module if it's next on their list of things to fix. I've played for like 2 months and i still haven't bought a single module.

Game may launch without CW.

Game may launch with the current netcode, the netcode is perfectly fine.

Game needs server selection before launch so people can play on servers in their own region (australians playing on european servers is terrible for example, i hate when i see people with 250+ ping)

3pv is fine as it is. It's a huge disadvantage to play in it in most areas. And anyone with a brain doesn't use it for anything else than looking at their mech. It helps this feeling of not being locked inside the cockpit. However it is really dumb to have starting in 3pv on by default, it might give new players the foolish idea that the game is meant to be played that way.

----------------------------------------------------------------------------------------------------------------------------

I'm pessimistic about this launch date, The current version is without UI 2.0 which means it can't possibly have been thoroughly tested, if it were functional we should have it by now, this can only mean that it's still not in a usable state.

The game still freezes frequently (which alt-tab can fix) and crashes commonly (which alt-tab can't fix). Unless they just happen to find the exact section of their code that's causing this which would take an immense amount of luck. And more luckily see exactly how best to fix it, this will not be fixed by launch.

Unit Collision work is just... too much work, it requires a lot of coding to be done and a lot more of thinking to be done, how to make it work. It wont work before september 17th.

If it were only these 3 things the devs were working on, i would have a little bit of faith.

But tehy're trying to do way too many more things at the same time. They'll never make it unless they focus on the handful of things that's really really important.

Edited by Rabcor, 02 September 2013 - 08:27 AM.


#12 KottDiledundee

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Posted 02 September 2013 - 08:18 AM

i dont think launch will go well at all. considering they have founding members who are incapable of even starting the game due to the avast amd issues. WHICH THEY HAVEN'T ADDRESSED in over a month. i wish them luck. but with two shot feet they cant walk too far

#13 ICEFANG13

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Posted 02 September 2013 - 08:26 AM

I think its too late for MWO to be that sim-esk game we enjoyed about a year ago again.

#14 Fuerchtegott

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Posted 02 September 2013 - 08:26 AM

The problems MWO had in october 2012.

Quite impressive.

When do they plan to test stuff?

Will we have an open gamma in september?

What's with the DX 11 test announced for last month, nothing happend meanwhile.



It's not like they wouldn't need some good news right now.

#15 Vincian

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Posted 02 September 2013 - 09:08 AM

For Launch we get in my opnion:

1. The long awaited Orion

2. A new Map: Island Metropolis

3. and some small new gimmicks.

Thats it.

#16 Kilrein

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Posted 02 September 2013 - 09:12 AM

View PostFuerchtegott, on 02 September 2013 - 08:26 AM, said:

The problems MWO had in october 2012.


Wow, talk about deja vu.

But this really jumped out at me "We are adding a lot of tutorials for new players"

Seems to be taking a long time to happen.

#17 Uncleclint

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Posted 02 September 2013 - 09:28 AM

By the time they´re adding the tutorials, the new players will be old players.

I fear the launch will be pretty unimpressive, here´s my educated guess:

- UI 2.0 most likely, but who cares apart from those (including me) with 40+ mechs?

- DX11 is like believing in ghosts

- new Hero Mech 100% sure and you can buy it for an awesome amount of MC

- CW is like DX11

- Map Bugs will stay right where they are

- something i forgot over getting me a beer

- MM improvements? maybe tonnage limits finally

- improve zoom module? never

- netcode/rubberbanding/warping/performance - will never be fixed, but they will promise us that it´ll get better

I try to keep my expectations low, so PGI has a real chance to surprise me now.

See you in 15 days :)

Edited by HAS UncleClint, 02 September 2013 - 09:31 AM.


#18 Fuerchtegott

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Posted 02 September 2013 - 10:44 AM

View PostKilrein, on 02 September 2013 - 09:12 AM, said:


Wow, talk about deja vu.

But this really jumped out at me "We are adding a lot of tutorials for new players"

Seems to be taking a long time to happen.


Instead of linking towards their sales or facebook pages, they could link some of the really good guides the community had provided in the gameclient, but as it looks, they are sent by the devil to destroy the mechwarrior franchise.
I've got no other logical explaination left for their behavior.


Crytek developed Crysis 2 on a 20 million $ budget, I guess Piranha has at least half the budget.
And if I remember correct from the kingdom of amalur debakel, canada supports it's games industrie, ubisoft montreal doesn't exist there without a reason, let me assure you guys, in germany, where crytek is, we have zero support for the games industrie.

Ok, one advantage there is, a german developer, if the game is violent, can advert with "not only banned, even produced in germany!"

#19 Vincian

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Posted 02 September 2013 - 10:56 AM

And thats good. I dont want to think about how much the Medienfonds of Germany plunged into stupid movies...
http://de.wikipedia....ll#Finanzierung

Would you really like to see some {Scrap} games supported with german public money?

View PostFuerchtegott, on 02 September 2013 - 10:44 AM, said:

Crytek developed Crysis 2 on a 20 million $ budget, I guess Piranha has at least half the budget.
And if I remember correct from the kingdom of amalur debakel, canada supports it's games industrie, ubisoft montreal doesn't exist there without a reason, let me assure you guys, in germany, where crytek is, we have zero support for the games industrie.

Edited by Vincian, 02 September 2013 - 10:57 AM.


#20 Fuerchtegott

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Posted 02 September 2013 - 11:29 AM

View PostVincian, on 02 September 2013 - 10:56 AM, said:

And thats good. I dont want to think about how much the Medienfonds of Germany plunged into stupid movies...
http://de.wikipedia....ll#Finanzierung

Would you really like to see some {Scrap} games supported with german public money?


Uwe Bolls Film Fond is a project for investors to avoid taxes by creating negative revenues. :-)

And yes, the money can be invested far better.


Edit: I knew it was Uwe boll behind the link before clicking it! the man is a legend of shame xD

Edited by Fuerchtegott, 02 September 2013 - 11:30 AM.






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