Pht, on 19 July 2013 - 04:49 PM, said:
You're mistaking my point. I came to MW:O because I got into the Mechwarrior games series, incidentally starting with Mechwarrior 2. I would, as a result, like MW:O to be, in the core fundamentals, like Mechwarrior 2,3 and (to an extent) 4. Not everything those games did was perfect of course. MW3's gunbag mechs and MW4's ridiculous levels of poptarting, for example. However, the core fundamentals have always been consistent, essentially a vehicular steering FPS. What you are proposing is a conversion of the core fundamentals of BTech TT, Megamek and MW:T into a single-unit RTS with a cockpit POV.
Now, there
might be a market for an RTS Battletech game,
I'd certainly be more inclined to play it than MW:T (which I've tried, not bad but fundamentally clunky, which I think is an artifact of it's parent ruleset). However, what
I want out of MW:O is a
Mechwarrior game, not a single-unit RTS, a TBS or an RPG set in the same universe. That's my position, and that's not Quake 3 Arena, much as I love that game (although not as much as I love Unreal Tournament). What
you want is apparently fairly close to MW:T with a single unit on the table.
In short, this isn't 'your' game because you came from TT Battletech. There is an IP to hold to here and it's the Mechwarrior (
computer game, not RPG of the same name) IP. My reply was rather..short (
i.e. trollish) because I'm fairly sick of folks who are Battletech (
the boardgame) fans apparently thinking they have more 'possession' over the game than Mechwarrior (
the computer game) fans because it's the root
setting IP. Imagine if someone turned up at Id Software one day with the project pitch "Let's make Quake 4:Arena, only lets change the
fundamental game mechanics so it's not recognisable as a Quake game.". That's essentially what you're doing, and why you're drawing the derision you are.
There. You made me turn trollmode off. Now I'll
never grow up to be a real Goon. You happy now?