I immediately bought the Dragon Slayer, maxed XL Engine to 400 (81 Speed, no tweak yet), 2 MG (2 Ton Ammo), 2 Medium Lasers in Shoulder, 2 SSRMS in Shoulder (2 Ton Ammo), and one Pulse Medium in the other Arm; BAP, AMS (1 Ton Ammo), Max Armor, the rest Double-Sinks, and Max JJ (4).
Heat Efficiency 1.64 (I came close to over heating once on Caustic).
Like the Quickdraw, especially with the Basics Master, the agility is not bad for an Assault (80) ton mech.
It is not a brawler in the classic sense, but a good finisher (currently, 1.29 Kill Ratio - made some mistakes along the way, but starting to figure it out).
I am a lone wolf, so this K/D is not too bad considering.
Anyways, when properly played, it is a skirmishing finisher. Wait near the group, fend off lights, and then wait for the kill; your agility allows you to jump in, lay on sustained fire power, get the kill, all the while JJ'n about, and then get out, looking for the next.
I average around 300-400 damage (no kidding), and the XL, unless the enemy is lucky or I come into intense fire, has not been a hindrance, because if you circle, JJ around, you're presenting all angles to your mech, spreading damage everywhere...much like the Quickdraw.
4 JJ with the new movement rules is far better than 1; you can clear mechs better, and with the larger engine, twist faster (nothing like the ponderous nature of the Highlander).
Over-all, aside from some heavier test builds, this build is my favorite and has some staying power.
Kudos; and I can't wait for the variants (Mastered all basics in a few hours - Need MOAR!).
Edited by Aphoticus, 03 July 2013 - 05:48 AM.