Getting Back On The Same Page With Pgi And Putting Our Fears To Rest
#41
Posted 02 July 2013 - 06:26 AM
If that doesn't speak volumes, I don't know what will.
#42
Posted 02 July 2013 - 06:32 AM
El Bandito, on 02 July 2013 - 04:40 AM, said:
All the answers are vague in the lines of "Stay Tuned", "Somewhere in the future", "No ETA", "We are exploring it" etc...
Is there a guy in PGI who has a clear idea of what every department is doing?
Considering the semi-recent incident where they made an announcement of an upcoming huge announcement which was later announced to be delayed which just turned out to be a screen shot of the Canyon map that we already had, I would say no.
#43
Posted 02 July 2013 - 06:49 AM
3rdworld, on 02 July 2013 - 06:26 AM, said:
If that doesn't speak volumes, I don't know what will.
He also said he's not worried about the negative feedback on the forums because the people complaining are still playing...
The point i'm refering to is so backwards it's not even amusing... Would he rather have people that have played 1 or 2 games complaining? I think the simple fact that veterans who have played thousands of games are coming out in force and stating, the fact, that the game is broken, means allot.
Edited by lartfor, 02 July 2013 - 07:21 AM.
#44
Posted 02 July 2013 - 07:25 AM
hammerreborn, on 01 July 2013 - 09:29 PM, said:
LRMs (aside from LRMmaggedons) are finally at a point where I'm actually worried about them in my Jenner. Previously I could just run through them/run pependicular and watch them all fall behind me. Now, I get hit...
I agree with you. The game is in a better state then lets say in january or november. Especially LRMs seem to be getting there by now. Lights can still mostly evade them, but thats fine. But many other things still don't work at all, some of them so basic that it hurts: Private games, ingame lobby, ingame voice, and most of all : WORKING HIT DETECTION!
All balance discussion is difficult if not pointless if the weapon characteristics on paper are only loosely related to the actual behaviour ingame. There has been improvement, but there is still some way to go in that direction before balancing weapons really can work in any lasting way.
For all those saying hit detection is fine: Try using SRMs. There I see it best, since you got plenty of shots in the air, but in contrast to LRMs are close to the target and can visually check hits.. and the lack of impact on the enemies paperdoll
Randalf Yorgen, on 02 July 2013 - 05:10 AM, said:
Hej wait.. late 20s here and not bothering with the podcasts and twitter.. or the facebook page for that matter. The game has an official site, and a forum.. why is information scattered all over the internet?
Facebook and podcasts are all nice and fine, and good to get a wider audience.. but their own site should be the central hub for information about the game.
Victor Morson, on 02 July 2013 - 05:28 AM, said:
This I fully support. Complicated things like LRM fligh paths, correctly behaving splash dmg or EMP effects on PPCs take time of course. But shifting the heat and dmg values a bit here and there to see how it affects things should be just changing values in a handfull of simple files. They could do that more often, allowing for less drastic changes per patch.
But here I am talking about balance .. the point of this thread as I understood it was to ask for some( more) clear and official statements from PGI. More because once in a while we do get something a bit more detailed, like their boating penalty plan. Many don't agree with it, I am yet undecided and wait to see what it will bring. But at least it was something tangible. And the UI 2.0 screenshot thhread also is naice to have.. those give me hope that not all is lost in the communication department.
#45
Posted 02 July 2013 - 07:47 AM
MaddMaxx, on 02 July 2013 - 06:22 AM, said:
I think you proved buddeis point Victor. Until it is the way YOU want it, PGI will never be doing it right.
This is why I don't like reading Victor's threads actually. He knows the problem (basically a braindead monkey could see what's wrong with this game by now though) but he has a terrible idea to balance it in terms of the tabletop and not tin terms of a video game shooter, and feels that if its not balanced HIS way the game will never amount to anything. I understand that people have their nostalgia trips and have ties to the tabletop but sadly a lot of that information does not apply in any way to a video game where dice and taking turns are not involved.
#47
Posted 02 July 2013 - 08:59 AM
3rdworld, on 02 July 2013 - 06:26 AM, said:
If that doesn't speak volumes, I don't know what will.
You wouldn't mind providing a little context to that would you? Might help. What if the question was, "Do you think that 10 point weapons, or the PPC in particular, is a bad amount for the range it has?"
You know, Context...
#48
Posted 02 July 2013 - 09:03 AM
RiceyFighter, on 02 July 2013 - 08:46 AM, said:
What kind of stuff is Ross smoking and where can I get some of that?
Do you realy? If it leads to such delusions it might do realy nasty lasting damage to your brain.
But then again: maybe PPCs are fine..just the rest isn't.
#49
Posted 02 July 2013 - 09:28 AM
PGI isn't doing things the way I want them done, so I'm going to whine the loudest on the forums.
Honestly, it's really old now. All the posts tend to be these 9 page long toilet paper rolls of whining. It's never to the point, or just cutting it down a little. God only knows if OP actually plays or not, but it's really reached the point of who gives a flying damn?
It's really easy to look down from the outside and say, hey let's just fix everything this way, the it's all good. Especially when you don't know the coding it will take, or if fixing it will break things worse, etc... yet you love to put them down for now getting it all done faster. Hey, i want to see it too, but starting umpteen posts, and saying the same damned whine in 9 different flavors, still comes down to it's vanilla dude. We got it, you aren't happy, you want them to run it YOUR way. Get a job with them, or come up with something more positive. Then maybe we might start to listen.
Your title was good for the post, execution was **** poor. I give it a 2 of 10.
#50
Posted 02 July 2013 - 09:39 AM
Darkwind, on 02 July 2013 - 09:28 AM, said:
PGI isn't doing things the way I want them done, so I'm going to whine the loudest on the forums.
well what other way is there?
And although I agree that some things are easy to theorize about and hard to implement, a better information policy is not among them.
#51
Posted 02 July 2013 - 09:42 AM
All that seems to matter is whether or not Paul, personally, has been adversely affected by a mechanic. If so, Nerf/remove! If it's something he likes to use, it gets buffed/implemented.
#52
Posted 02 July 2013 - 11:06 AM
Accursed Richards, on 02 July 2013 - 04:13 AM, said:
No, it's been proved. Weapons lurch up and down in effectiveness, but nearly a year in, shouldn't more of them have settled in a balanced state? Or at least, shouldn't the gaps between best and worst be a lot less yawning than it is? I'm hard-pressed to call balance any better than it was at the start of beta, because every step forward (lagshields, doom LRMs) seems to be accompanied by a step back (SRM's, PPC's).
When you take into account the amount of changes everything else goes through, it’s very reasonable. When you take into account that the game is still in beta, it’s also reasonable.
Those step backwards (PPC’s) are a result of much bigger issues which have been previously fixed. Since those bigger issues were fixed, everyone went out looking for the next best thing. It was gauss rifles, LRMs, AC/20, SRMs, etc. And while those bigger issues existed, they buffed PPC’s speed and reduced it’s heat a little bit to make it match, but then they fixed the bigger issues, now PPC’s reign. However, that should be fixed today with the Critical heat.
Next step backwards you’re talking about are SRM’s, and actually that again is a result of fixing a bigger issue. They scrapped splash damage which was dealing a large portion of the missile damage because people kept whining about streaks being OP. And that also led to a more serious look at SRMs. Once the revamp on the location streaks lock onto (to bones instead of joints), splash damage can be looked at once again, and tweaked. Flight paths are being tweaked as well.
While these are major changes, you can’t deny they are good changes, especially when you look a couple months ahead at launch. Many underlying issues are slowly being exposed and fixed. And again, major issues will require major fixes, and sometimes complete overhauls.
I would expect less dramatic changes post-launch when it would be expected that they have weapon balancing sorted out. It seems like you are expecting them to have had things sorted out a few months ago, which I don’t think is very reasonable. They’re at a spot now that I think is very good, and all that’s left are some minor tweaks. And lo and behold, it’s still a couple months before launch.
Edited by MoonUnitBeta, 02 July 2013 - 11:13 AM.
#53
Posted 03 July 2013 - 03:01 PM
This category includes:
- Linking to threads from other forums
- Creating threads with the sole purpose of linking another post
- Be given a temporary ban from the forums
#54
Posted 03 July 2013 - 03:27 PM
#55
Posted 03 July 2013 - 04:13 PM
lartfor, on 02 July 2013 - 06:49 AM, said:
He also said he's not worried about the negative feedback on the forums because the people complaining are still playing...
The point i'm refering to is so backwards it's not even amusing... Would he rather have people that have played 1 or 2 games complaining? I think the simple fact that veterans who have played thousands of games are coming out in force and stating, the fact, that the game is broken, means allot.
Wow... that's hilarious and sad. I keep playing because the game is free. Ever since the July 2nd insane patch that turned the game into "Rolling Mechs Online" or "Don't Stub Your Toe" online, I wouldn't pay $1 a month for this game until there was some real confidence that they would start fixing known problems vs. creating new ones. The game needs a variety of fixes, but making it so mechs are stopped short by steep pebbles and park benches is not one of them.
So, yeah... we're still playing, but how many are buying? That's what matters, and angering the player base won't fix that.
Edited by oldradagast, 03 July 2013 - 04:14 PM.
#56
Posted 03 July 2013 - 04:18 PM
Funkadelic Mayhem, on 03 July 2013 - 03:27 PM, said:
I think the Bush Administration was one of the worst things to happen to the modern world, let alone America, but I'm going to stop right there. No matter WHAT you think politically, this is not a forum for politics. It's also not a forum for bashing people for things like age, but rather ideas. You are one of the most obnoxious trolls on the forums right now and I think it's about time someone gave you some nap time.
Reported.
#57
Posted 03 July 2013 - 04:24 PM
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