Livewyr, on 01 July 2013 - 09:22 PM, said:
Things to consider regarding current topics:
Convergence: It's a nasty little ****** with the current pinpoint alpha meta- and it's not tabletop.
Consideration: Imagine removing convergence.. and then trying to fight a light mech. (Don't forget, convergence isn't TT, but neither is real time movement at 150kph with low profile shots.)
Removing convergence would undo everything HSR did when it came to streaks. HSR made the Laser Jenner a contender again.. even against the SSRM lights. Remove Convergence, and Streaks will be the light-fighting requirement.
Several other things related to that to consider.. but for a later time. (like Arm actuators and what the AS7 RS and Cataphract 3D would mean.)
Convergence: It's a nasty little ****** with the current pinpoint alpha meta- and it's not tabletop.
Consideration: Imagine removing convergence.. and then trying to fight a light mech. (Don't forget, convergence isn't TT, but neither is real time movement at 150kph with low profile shots.)
Removing convergence would undo everything HSR did when it came to streaks. HSR made the Laser Jenner a contender again.. even against the SSRM lights. Remove Convergence, and Streaks will be the light-fighting requirement.
Several other things related to that to consider.. but for a later time. (like Arm actuators and what the AS7 RS and Cataphract 3D would mean.)
Convergence is an issue because people don't understand it and then they go and make a million threads about something that they don't understand. All the while, the devs read the boards and shake their heads seeing the masses bitching about it while getting the "analysis" all wrong. They know what is wrong but it is the concept of getting it fixed, given the hardware, that is causing all of the problems. Convergence on torso weapons will be what we have no forever and ever because that is just how it is. Static weapons firing in one direction at one location. The problem is when arm mounted weapons come into play on top of the community's desire to obliterate targets in 1-2 button pushes all while ignore the implications of heat. That is why the Alpha Boating fix was put in to force players to worry about heat and to try to slow the alpha striking while PGI tries to figure out how to get the Arm Reticle - Torso Reticle convergence issue hammered down.