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First Assault Mech


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#41 Skydrive

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Posted 04 July 2013 - 07:24 PM

Assaults are also more durable due to structure points. For instance it takes 11 shots from a PPC to a Stalkers' CT before taking it out (found one once in Alpine that had DC'd, and when I took out its CT armour, his CT was fresh, so I counted how many shots). However all mech's have the same structure points for the head as well as armour I believe. Should also be noted that, you probably shouldn't skim off too much of the head armour from hard to hit head hitboxes mechs. This is coming from a guy who did head shot a fresh stalker once due to a lucky hit :). Whats more is I am sure that, some day, we will get DFA, so might want to get a Victor when you can, or a Highlander and practice. You may not be able to kill them from the landing, but you can still have some fun riding them :(. Maybe riding a Jenner into battle (done it).

#42 Tor Gungnir

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Posted 05 July 2013 - 06:02 AM

Strap a Jenner to each foot and off you go! Wrooom!

#43 Blalok

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Posted 05 July 2013 - 06:58 AM

View PostTor Gungnir, on 04 July 2013 - 03:39 AM, said:


Yeah but they usually die as a result. As an Atlas I often find myself surviving but with my arms blown off and my torso weapons destroyed.


This is why I've had to do some rebalancing on my front/rear armor distribution on that ballistic side... everyone seems to think "Atlas - big gun right torso - must destroy!" ;)

#44 Skydrive

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Posted 05 July 2013 - 07:15 AM

View PostBlalok, on 05 July 2013 - 06:58 AM, said:


This is why I've had to do some rebalancing on my front/rear armor distribution on that ballistic side... everyone seems to think "Atlas - big gun right torso - must destroy!" ;)


Depends on what you also got in your left torso, like if you have ECM. Ofcourse if your big gun is a Gauss Rifle... might want to take that out and hope it explodes ;).

#45 Tor Gungnir

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Posted 05 July 2013 - 07:20 AM

Gauss or AC 20.

Don't really matter which, taking out RT on a Atlas will remove a lot of it's "punch".

Unless you go lolLRMboatin'

#46 Sadistic Savior

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Posted 05 July 2013 - 12:20 PM

View PostKels, on 04 July 2013 - 02:29 AM, said:

Thank you for the post Sadistic Savior.
Correct me if i'm wrong, but assault mechs are able to hold out longer in a fight then an heavy due to its armour.
So would it not do more damage overtime ?

No. Dealing damage and taking damage have nothing to do with each other. The Jagermech dual AC/20 I mentioned earlier does awesome damage, but a prepared Atlas pilot can kill me in it in a brawl because the Jagermech cannot take as much damage from the Atlas. The Jagermech has a devastating alpha, but the Atlas will outlast the Jagermech because of it's thick armor. The Atlas will be heavily damaged, but all else being equal, the Atlas will win in a brawl. The only way I win is by ambush...many of my kills are back-CT or cockpit, where the armor is thinnest. Because the alpha damage is so high, I can often kill them before they can respond (and since my armor is much thinner than theirs, this is important to my survival). But a competent Atlas pilot in a brawl situation will always be in motion and facing me, making both those shots difficult.

Not all damage is the same. AC/20s are dangerous because they do pinpoint damage...all the damage goes to a single spot. Their drawback is that they use ammo (which can explode and is depleted rapidly) and have a very short range. My AC/20 Jagermech does devastating damage, but only for about 21 shots (and that is a LOT on this build...I had to jump through a lot of hoops to get even that much ammo). After that ammo is gone and all I have left is 2 medium lasers. Assault mechs have lots of space for extra ammo...they rarely have to worry about running out.

Assault mechs can't have massive alphas like this as a rule. Some people have found ways around this, like the 6 PPC stalker. But nothing that really matches the dual AC/20 Catapults or Jagermechs. Sure it does 60 damage, but not all to one spot. This might change in the future, but as of right now, no Assault mechs have hardpoint configurations that will allow them these heavy-pinpoint-damage builds.

What they do have is LOTs of weight to spare. Since they can't use it for loading up the big weapons like AC/20s, it instead goes into armor. So virtually all Assaults will have heavy armor unless they are configured for speed (which almost none are, but some players do load big engines on them).

So play Assaults if you like brawling or like weapon variety. They might have great DPS, but if you are looking for devastating alpha damage, you are not going to find it with Assaults as a rule.

#47 Kellsey

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Posted 05 July 2013 - 01:57 PM

Thank you sadistic savior, I realy appreciate your posts.
Ok so assaults are tanks, heavy's are for high alpha firepower and lights for speed.
What about medium mechs? What is their role in this game ?

Edited by Kels, 05 July 2013 - 03:45 PM.


#48 Tor Gungnir

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Posted 05 July 2013 - 04:03 PM

Assaults aren't necessarily tanks.

Look at Stalkers, they are the current kings of alpha damage.

EDIT: The only Assault that is sorta forced into that role is the Atlas due to its inherent slowness and lack of super awesome weapon hardpoints.

Edited by Tor Gungnir, 05 July 2013 - 04:10 PM.


#49 Madara Uchiha

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Posted 05 July 2013 - 04:08 PM

My first was the stalker 4n. Its a beast, that I always enjoy using. Like you I started with a catapult and felt the stalker would play similarly, and I was right which made it all the more easier to jump right in and kill stuff. I say go for a stalker.

#50 Skydrive

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Posted 05 July 2013 - 05:56 PM

Mediums are, well, don't think they've changed too much. Often seen as the Jack class. You got your scout mediums (Cicada's, Cent 9D and Treb 3C's), your urban fighters (Hunchies), Your mobile support (Trebs and Black Jacks), and you zombies (Cents). Ok, no mech can zombie as well as a Cent (except possibly the Awesome 9M with 2 CT energy hardpoints and 1 head energy hardpoint), but well, let me put it like this. I did build my Cent A with the idea of being able to work with a Trebuchet. Don't pug with it because for reason, if I am not grouped with a treb, I don't do well in it (maybe because its my slowest medium with a 200 engine), but when I do get paired with a treb, we kick but, just like in BT lore :D

Right now the mechs at the top of the tier list for mediums I believe are cents and trebs, not counting cicada's, which I regard as Fat Albert lights.

#51 Modo44

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Posted 06 July 2013 - 01:03 AM

I'd take the Highlander. Good damage, easy walking thanks to the jjs, and the team Atlas will draw some fire before you do, so you get to pretend being a heavy sometimes.

Whatever you get, remember that the assault should and will take lots of damage. If you end the match fresh, you are doing something wrong. Shots that would give you a dent, will often kill your lighter friends -- you don't want that, so be their protector. When the enemy tries to kill the big baddy (i.e. you), your lighter friends can really put on the hurt -- you want to **** the enemies off as much as possible.

#52 scJazz

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Posted 06 July 2013 - 02:36 AM

View PostKels, on 05 July 2013 - 01:57 PM, said:

Thank you sadistic savior, I realy appreciate your posts.
Ok so assaults are tanks, heavy's are for high alpha firepower and lights for speed.
What about medium mechs? What is their role in this game ?

Mediums role in this game currently is to pad K/D ratio.

#53 Mazzyplz

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Posted 06 July 2013 - 02:49 AM

take something you can max out on PPC, so you can 1 shot people.

this game is meant to be played 1 shooting people.
much like call of duty!

if you think it's too slow try 1 shooting people with a jagermech.

#54 Tor Gungnir

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Posted 06 July 2013 - 04:00 AM

View PostMazzyplz, on 06 July 2013 - 02:49 AM, said:

take something you can max out on PPC, so you can 1 shot people.

this game is meant to be played 1 shooting people.
much like call of duty!

if you think it's too slow try 1 shooting people with a jagermech.



*cough* Stalker *cough*

#55 Skydrive

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Posted 06 July 2013 - 05:52 AM

View PostMazzyplz, on 06 July 2013 - 02:49 AM, said:

take something you can max out on PPC, so you can 1 shot people.

this game is meant to be played 1 shooting people.
much like call of duty!

if you think it's too slow try 1 shooting people with a jagermech.

Well, looks like we got a cheese boy here wanting to tempt another with their delicous cheese... what was it? Gouda, chedder, marbel?

#56 scJazz

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Posted 06 July 2013 - 06:33 AM

View PostSkydrive, on 06 July 2013 - 05:52 AM, said:

Well, looks like we got a cheese boy here wanting to tempt another with their delicous cheese... what was it? Gouda, chedder, marbel?

No it is called EFFECTIVE... do not hate cheese just for being cheese... hate Paul for giving us cheese.

#57 Skydrive

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Posted 06 July 2013 - 07:02 AM

View PostscJazz, on 06 July 2013 - 06:33 AM, said:

No it is called EFFECTIVE... do not hate cheese just for being cheese... hate Paul for giving us cheese.

Effective doesnt always need to be cheese, and you still havent told me what cheese your tempting him with.

#58 Mazzyplz

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Posted 06 July 2013 - 01:12 PM

that was me "tempting" not him.

but i think i have to spell it out 4 u, i was being sarcastic.

1 shooting people wrecks the beauty of this game, which is heavy armored battles.

people doing cheese are just humongous losers.





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