July 2Nd Patch - Live!
#161
Posted 02 July 2013 - 10:54 AM
#162
Posted 02 July 2013 - 11:00 AM
#163
Posted 02 July 2013 - 11:00 AM
[color=#959595]This would be awesome ^^.[/color]
[color=#959595]Also, people, quit bitching until you've actually tried out the changes in combat. FFS, a person might start to think you're all a bunch of entitled children...[/color]
#164
Posted 02 July 2013 - 11:00 AM
I'm looking forward to seeing what they did with movement. Nothing was more frustrating than finding my 5 story mech can't walk over a single story bump in the terrain...and the canyon map with those long stretches where you can't find a seam to climb up with.
Most of the other changes seem minor but didn't we just have a patch two weeks ago? And two weeks before that? I think they're doing fine in terms of patch schedule. I'm waiting on changes to (command/lance ops, something to counter dual ac/20 nonsense) but I also know how much work is involved in developing a game or any software.
If you've got to whine and belittle someone about a typo in the title of the post for 2-3 pages instead of just giving them a heads up and not being a douche, you might consider finding another game to play. There are plenty and no one is forcing you to play this one.
#165
Posted 02 July 2013 - 11:00 AM
Movement = Win for the game!
Tartan pattern = Icing on this weeks patch cake!!
.
#166
Posted 02 July 2013 - 11:01 AM
#168
Posted 02 July 2013 - 11:04 AM
Viper69, on 02 July 2013 - 09:55 AM, said:
Yeah I wish we would have went Metric in the 70s like they tried. Its a better system all around. Really 5280ft in a mile?
Much sarcasm I sense in this one.
Well, I thought that the Metric system was better too, for a while. But really, the foot is a much more convenient size than a meter, for measuring anything other than long distances, and 12 inches has many, many more factors than 10 (though a base 10 system is much easier to remember). My only problem with the Standard System is that the bases aren't consistent. I'd very much prefer a base twelve inch/foot system over the metric system (which is, as I said, easy to remember and good for measuring long distances and other kinds of units).
Edited by Rovertoo, 02 July 2013 - 11:05 AM.
#169
Posted 02 July 2013 - 11:08 AM
#170
Posted 02 July 2013 - 11:08 AM
LtPoncho, on 02 July 2013 - 10:48 AM, said:
You really think sound engineers are the same people who work on game modes or maps?!
Edited by DevilCrayon, 02 July 2013 - 11:08 AM.
#171
Posted 02 July 2013 - 11:09 AM
Kunae, on 02 July 2013 - 10:37 AM, said:
I have a founders Hunchie, and I haven't bought one hero mech yet. I still have alot of MC left from founders and the Slayer might be the first I pruchase because I like the mech not because I'm a rabit fanboi, but I do argree with you that its a strategy for them to cap on those who do purchase alot of mechs.
#172
Posted 02 July 2013 - 11:09 AM
Dawnstealer, on 02 July 2013 - 11:04 AM, said:
Duh.
Metric is the least of our concerns, our forest fire prevention representative is a bear and in England its a frog. Much better system, we should adopt that if anything.
#174
Posted 02 July 2013 - 11:10 AM
LoneGunman, on 02 July 2013 - 11:00 AM, said:
I'm looking forward to seeing what they did with movement. Nothing was more frustrating than finding my 5 story mech can't walk over a single story bump in the terrain...and the canyon map with those long stretches where you can't find a seam to climb up with.
Most of the other changes seem minor but didn't we just have a patch two weeks ago? And two weeks before that? I think they're doing fine in terms of patch schedule. I'm waiting on changes to (command/lance ops, something to counter dual ac/20 nonsense) but I also know how much work is involved in developing a game or any software.
If you've got to whine and belittle someone about a typo in the title of the post for 2-3 pages instead of just giving them a heads up and not being a douche, you might consider finding another game to play. There are plenty and no one is forcing you to play this one.
All of this.
#176
Posted 02 July 2013 - 11:15 AM
#177
Posted 02 July 2013 - 11:16 AM
Edited by Raso, 02 July 2013 - 11:16 AM.
#178
Posted 02 July 2013 - 11:18 AM
Jump jet cockpit shake is gone and reticle shake is still there:
http://mwomercs.com/...-for-all-mechs/
As a light pilot I am delighted, I have tested this and it works beautifully I can now rock my spider without motion sickness.
THANK YOU.
No idea how it effects larger mechs and pop sniping,
#179
Posted 02 July 2013 - 11:30 AM
You've already screwed the pooch with 3PV, why walk on eggshells when it comes to balance changes?
Why wait for over 2 weeks after a feature is done before rolling it out? We need weapon balance changes of some sort yesterday. And please for the love of god tell me you aren't going ahead with the "magic heat" idea.
Edited by Dude42, 02 July 2013 - 11:33 AM.
#180
Posted 02 July 2013 - 11:30 AM
InRev, on 02 July 2013 - 10:19 AM, said:
Honestly, you NGNG guys appear to be the only players with whom PGI actually interacts, anymore. Perhaps you should light a fire under their *****, because current weapon balance is trash. Stop throwing them softballs.
Honestly, beyond making pretty posters and graphics for free I don't have any type of influence on PGI or even NGNG as a whole for that matter. I would have made the same post whether I have an NGNG signature or not. I enjoy playing the game (even if it is work in progress), I enjoy making content for the MWO community, I enjoy interacting with the members of the MWO community and will continue to do so until any of these things cease to provide enjoyment.
Unfortunately that is about as far as my scope of influence reaches.
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