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Where's The Jj Shake Removal For Lights?


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#21 NeoFighter

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Posted 02 July 2013 - 10:32 AM

JJ shake is fine as is.

Now PPC, SRM and seismic????.......wtf so much Fail!

#22 hammerreborn

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Posted 02 July 2013 - 10:33 AM

View PostKunae, on 02 July 2013 - 10:19 AM, said:

The wrong is that you assume that people only use JJ's for pop-tarting.

Some of us actually actively use JJ's in combat, regularly. It's an integral part of Jenners being skirmishers, as they have been designated by PGI. If you don't have precise control while JJ'ing, during a skirmish, it makes it much much less fun.

I could give a rodent's posterior about pop-tarts. That meta was created by PGI nerfing the hell out of SRMs, while reducing the heat on PPCs, and speeding up their projectile speed. To fix it all they needed to do is return PPC's to canon heat levels, return SRMs to at least canon 2.0+ dmg per missile, and returning SRM spread to where it was prior to their "fixes".


If you have issues skirmishing as a Jenner while using JJs the problem is entirely between the seat and the keyboard.

Edited by hammerreborn, 02 July 2013 - 10:33 AM.


#23 Deathlike

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Posted 02 July 2013 - 10:33 AM

View PostPEEFsmash, on 02 July 2013 - 10:30 AM, said:

I thought there would never be a patch that could make me feel so exasperated as the last patch.

Then I saw this patch.


I'm sure Paul is saying in the annals of PGI HQ:

Working as intended™.

Note: This doesn't seem to get old on patch day.

#24 VonRunnegen

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Posted 02 July 2013 - 10:37 AM

View Posthammerreborn, on 02 July 2013 - 10:33 AM, said:


If you have issues skirmishing as a Jenner while using JJs the problem is entirely between the seat and the keyboard.

Can't say I'm having any trouble, my Jenner is doing fine. However, I don't find JJ shake causes me to feel sick. If I did I'd have a VERY different experience to report. Just because it is fine for me (and presumably you) doesn't make it fine.

#25 Kunae

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Posted 02 July 2013 - 10:39 AM

View Posthammerreborn, on 02 July 2013 - 10:33 AM, said:


If you have issues skirmishing as a Jenner while using JJs the problem is entirely between the seat and the keyboard.

Used to think you had half a brain, there hammer. Too bad I was mistaken. :)

Oh, and I can still kick your behind all over any map that we happen to be on, it's just not fun anymore.

Edited by Kunae, 02 July 2013 - 10:41 AM.


#26 NeoFighter

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Posted 02 July 2013 - 10:42 AM

Just got back from training grounds, pop sniping is back. Immediate recticle recovery when you release JJ and less shake. PGI 1 step forward 3 steps back. Here I come Star Citizen.


EDIT: PPC sound amazing now Kudos

Edited by NeoFighter, 02 July 2013 - 10:44 AM.


#27 PEEFsmash

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Posted 02 July 2013 - 10:47 AM

View Posthammerreborn, on 02 July 2013 - 10:33 AM, said:


If you have issues skirmishing as a Jenner while using JJs the problem is entirely between the seat and the keyboard.


You are limited in what you can do. You have to look at enemies longer because you are unable to shoot (and hit 100% of the laser) on ascent, then torso twist on the decent. Instead you have to ascent, all the while doing nothing and exposing yourself, then let off the jets, wait for the reticle to stop shaking, THEN shoot your 1 second beam, THEN turn away if you didn't get blown out of the sky. JJ skirmishing is far less effective than it was before the patch; an unnecessary nerf for lights.

#28 PhoenixFire55

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Posted 02 July 2013 - 10:54 AM

View PostKunae, on 02 July 2013 - 10:19 AM, said:

The wrong is that you assume that people only use JJ's for pop-tarting.


I don't use JJ's for pop-tarting. And if YOU DON'T use JJ's for pop-tarting then screen shake shouldn't bother YOU at all. I don't even notice it when I'm fighting targets inside 400m. Not on my HGL, not on my Cataphract, not on my Treb or any of my lights. Jump-jetting around an Atlas with 6 ML's or 3 MPS's isn't that much different from pop-tarting.

Light mechs already have great advantages over heavier ones, speed, manouvere, lagshield. All you want is for them to remain unkillable just because YOU play lights. Sure you are haveing your 'fun' jumping around an assault mech and hitting it without any skill required because you don't have JJ shake, because you are faster then him so he is as good as standing still while he actually needs to work his azz off to hit you.

Jenners aren't skirmishers. Jenners are scouts. The ability to kill an assault mech 1 on 1 that Jenners have is *redacted*. People got used to light mechs being too good and a lot of times practically unhittable. Well we'll see who really is a light pilot now and whos not, because yes, bumping into walls WILL slow your lights now.

SRMs were too good and got nerfed. Now PPCs are too good and unless PGI wants this game to die in half a year PPCs will be nerfed. Nerfed as increasing heat by 50% not nerfed as in adding stupid 120%+ heat penalty that changes nothing. But too be honest, unless hit detection is fixed, and unless light mechs are balanced and actually start to do what they are supposed to do I want PPCs to be that good, because otherwise it will be Jenner-online instead of PPC-online. Because right now, SSRMs don't kill lights, lasers don't kill lights, SRMs surely don't kill lights. What kills lights now are PPCs and/or their own stupidity.

#29 PhoenixFire55

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Posted 02 July 2013 - 10:59 AM

View PostPEEFsmash, on 02 July 2013 - 10:47 AM, said:

You are limited in what you can do. You have to look at enemies longer because you are unable to shoot (and hit 100% of the laser) on ascent, then torso twist on the decent. Instead you have to ascent, all the while doing nothing and exposing yourself, then let off the jets, wait for the reticle to stop shaking, THEN shoot your 1 second beam, THEN turn away if you didn't get blown out of the sky. JJ skirmishing is far less effective than it was before the patch; an unnecessary nerf for lights.


Maybe because JJs were never meant to be used as means for 'skirmishing'. Just why light mechs have to hit 100% of their laser beam while its impossible to hit even 20% of that same laser beam into same light mech? Do your job light mechs, scout, cap, fight other lights and don't be surprised that when you get inside 100m of an assault mech you are blown out of the sky.

#30 PEEFsmash

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Posted 02 July 2013 - 11:03 AM

View PostPhoenixFire55, on 02 July 2013 - 10:59 AM, said:


Maybe because JJs were never meant to be used as means for 'skirmishing'. Just why light mechs have to hit 100% of their laser beam while its impossible to hit even 20% of that same laser beam into same light mech? Do your job light mechs, scout, cap, fight other lights and don't be surprised that when you get inside 100m of an assault mech you are blown out of the sky.


#MakeEloPublic

Don't tell me what I should be doing in a light. My Jenner win-rate in my last 1000 games will shame you.

Edited by PEEFsmash, 02 July 2013 - 11:13 AM.


#31 hammerreborn

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Posted 02 July 2013 - 11:12 AM

View PostKunae, on 02 July 2013 - 10:39 AM, said:

Used to think you had half a brain, there hammer. Too bad I was mistaken. :)

Oh, and I can still kick your behind all over any map that we happen to be on, it's just not fun anymore.


Yes, well, I would hope another light designed for skirmishing beats one designed for scouting (Jenner K with TAG and BAP) and one designed for amusement (6 flamers).

View PostPEEFsmash, on 02 July 2013 - 10:47 AM, said:


You are limited in what you can do. You have to look at enemies longer because you are unable to shoot (and hit 100% of the laser) on ascent, then torso twist on the decent. Instead you have to ascent, all the while doing nothing and exposing yourself, then let off the jets, wait for the reticle to stop shaking, THEN shoot your 1 second beam, THEN turn away if you didn't get blown out of the sky. JJ skirmishing is far less effective than it was before the patch; an unnecessary nerf for lights.


Or you know, instead of shooting on the ascent then torso twisting on the descent, you torso twist on the ascent and shoot on the decent. Tomato tomato. Either way, its a joke to hit enemies while jumping.

Or you know, you could fire then jump, or jump then fire when you land, or just not jump at all. So many options! So little time...

#32 JokerVictor

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Posted 02 July 2013 - 11:13 AM

View PostPhoenixFire55, on 02 July 2013 - 10:59 AM, said:


Maybe because JJs were never meant to be used as means for 'skirmishing'. Just why light mechs have to hit 100% of their laser beam while its impossible to hit even 20% of that same laser beam into same light mech? Do your job light mechs, scout, cap, fight other lights and don't be surprised that when you get inside 100m of an assault mech you are blown out of the sky.


You clearly drive an assault full time. That's okay bro, jenners kill me from behind from time to time too.

It's fine, though. Very soon it'll just be you and all your 80+ ton bros slugging it out, those pesky lights will be long gone.

#33 PhoenixFire55

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Posted 02 July 2013 - 11:26 AM

View PostPEEFsmash, on 02 July 2013 - 11:03 AM, said:


#MakeEloPublic

Don't tell me what I should be doing in a light. My Jenner win-rate in my last 1000 games will shame you.


I couldn't care less about your jenner win rate in a game where nobody defends bases and/or resource points. Much less so in a game where you always have 7 others in your team. Just as I couldn't care less about your KDR or any other stat you will come up with to prove that you are a greatest player ever. Thats not the point.

In BattleTech light mechs are scouts. Their job is to find the enemy and run, fight other lights and such. In this game lights (in good hands of course) kill everything. Its not as bad as its used to be when me and a friend could just take 2 Ravens and kill an entire enemy team like by ourselves, but its still much worse then its supposed to be. Remove perfect auto weapon convergence and lights will be almost invincible again, because you won't be able to alpha-blow-them apart.

And by the way ... I am the one who always suggested making Elo public.

#34 PhoenixFire55

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Posted 02 July 2013 - 11:34 AM

View PostJokerVictor, on 02 July 2013 - 11:13 AM, said:


You clearly drive an assault full time. That's okay bro, jenners kill me from behind from time to time too.

It's fine, though. Very soon it'll just be you and all your 80+ ton bros slugging it out, those pesky lights will be long gone.


Oh but they SHOULD kill you from behind. Thing is when they are BEHIND you they don't need to use JJs. Its the fact that they want to kill you from the FRONT, thats why they still want no shake on their JJs and to be able to hit whatever they want with perfect precision due to incredible speed advantage.

I am all for the JJ shake, as I am all for the nerfing alpha builds. But it should be FAIR. People only use assaults right now because they want a gazillion PPCs to be able to kill stuff without any skill required. But it was SAME when 3L with ECM came out. 4 out of 8 mechs on every team were 3L Ravens for ages untill they started to nerf ECM, SSRMs and partially fix Ravens hitboxes. People used 3Ls for same reason, easy killing no skill involved. Nerf heavy guys with JJ shake and terrain movement penalties too hard compared to lights and everyone will be driving lights instead, its not any bettter.

And fyi. I have all light mechs, and they all are mastered out. And I know how hard is a life of light right now but it SHOULD be hard, because you aren't doing your job as a light. Your job isn't killing Atlases in bunches, if you try, you should die.





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