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2.5! 2.5! 2.5!


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#21 Deathlike

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Posted 02 July 2013 - 10:40 AM

View PostInRev, on 02 July 2013 - 10:32 AM, said:

Honestly, the forums are more fun than this ******* game at the moment. PGI needs to hot fix this ****, it's getting ridiculous.


ForumWarrior: The Game Within The Game

So much fun on patch day!

#22 deforce

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Posted 02 July 2013 - 10:44 AM

View PostBishop Steiner, on 02 July 2013 - 10:23 AM, said:


Still mad you can't poptart anymore, I guess?



are you serious?

this whole thread is complaining about it only being pop tarts/sniping. im thinking a majority of the ppl posting in this thread asking for 2.5 srm have no issues putting up 1000+damage 5+ kills and rofl stomping in a ppc mech, its not that owning ppl with PPC's is an issue, you know it just gets boring after a while.

#23 Stoicblitzer

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Posted 02 July 2013 - 10:48 AM

even us evil ppc/gauss sniper premaders want a BALANCED game where brawlers counter snipers under 270m. i used to love brawling. we "adapted" which is what all the cool kids like to call it. have fun getting "adapted" in 8-0 roflstomps. after you enjoyed that experience, buy more *************.

Edited by Stoicblitzer, 02 July 2013 - 10:48 AM.


#24 PropagandaWar

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Posted 02 July 2013 - 10:49 AM

View PostBishop Steiner, on 02 July 2013 - 10:23 AM, said:

I'd even be happy with 2.0 damage. About the only thing I am pretty adamant about is SSRMs should do .5 damage LESS to compensate for their insta hit/ammo conservation.


Still mad you can't poptart anymore, I guess?

I agree with you. Auto hit should be less damage especially with streaks 6's coming out around 2020

#25 Ragnar Darkmane

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Posted 02 July 2013 - 10:49 AM

View Postdeforce, on 02 July 2013 - 10:32 AM, said:


pre alpha, but i would put money on it that they release a functional game before mwo launches, even though PGI had a 1 year head start.

after months of losing faith in PGI, i finally decided to pledge over $250 to robertspaceindustries.com

Have fun doing that. But don't complain later when it turns out that these guys are not any better than PGI.

#26 Roland

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Posted 02 July 2013 - 10:51 AM

View Postdeforce, on 02 July 2013 - 10:32 AM, said:


pre alpha, but i would put money on it that they release a functional game before mwo launches, even though PGI had a 1 year head start.

after months of losing faith in PGI, i finally decided to pledge over $250 to robertspaceindustries.com

That's too bad. I just checked out their thing, and it does indeed look badass.

Wing Commander was another amazing game from back in the day.

I haven't given up on mechwarrior at all.. I'm getting kind of depressed and stuff, but the game is still fun. It's just kind of one-dimensional at this point.

#27 Bishop Steiner

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Posted 02 July 2013 - 10:51 AM

View Postdeforce, on 02 July 2013 - 10:44 AM, said:



are you serious?

this whole thread is complaining about it only being pop tarts/sniping. im thinking a majority of the ppl posting in this thread asking for 2.5 srm have no issues putting up 1000+damage 5+ kills and rofl stomping in a ppc mech, its not that owning ppl with PPC's is an issue, you know it just gets boring after a while.

wasn't aimed at this thread. Just certain pre-mades groups that made a name for themselves Metaraping. Missile need fixed in a big way. I don't honestly know or care if PEEF was a specific one, just remember every time I ran against Dv8 that was ALL they would bring. Maybe that has changed.

If he actually got his numbers through real skill, that makes him an exception in the self proclaimed "High ELO" crowd, and kudos and salute to him. That marks him as one of the few.

#28 NeoFighter

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Posted 02 July 2013 - 10:52 AM

Star Citizen for the win. Its already my primary game and its not even out yet.....geeez. My confidence for MWO now is at an all time low

#29 Roland

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Posted 02 July 2013 - 10:52 AM

View PostRagnar Darkmane, on 02 July 2013 - 10:49 AM, said:

Have fun doing that. But don't complain later when it turns out that these guys are not any better than PGI.

Well, the guy making Star Citizen has a proven track record of making some of the best games of all time, so he's got that going for him at least.

#30 One Medic Army

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Posted 02 July 2013 - 10:52 AM

View PostRagnar Darkmane, on 02 July 2013 - 10:49 AM, said:

Have fun doing that. But don't complain later when it turns out that these guys are not any better than PGI.

I'm betting they're going to run into some of the same Cryengine issues that PGI has, since they're using CryEngine 3 as well.
On the bright side they don't have a Publisher, which means no IGP like entity influencing the game.

I am cautiously optimistic, and if they pull it off the scope will be amazing.

#31 deforce

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Posted 02 July 2013 - 10:53 AM

View PostRagnar Darkmane, on 02 July 2013 - 10:49 AM, said:

Have fun doing that. But don't complain later when it turns out that these guys are not any better than PGI.


The lead designer there has a proven history of making legit games.

who knows it MAY flop, but at least its a new mistake i made rather than putting money into PGI and making the same mistake over and over and over and hoping for something different.

#32 RG Notch

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Posted 02 July 2013 - 10:54 AM

View PostRagnar Darkmane, on 02 July 2013 - 10:49 AM, said:

Have fun doing that. But don't complain later when it turns out that these guys are not any better than PGI.

Don't you know the NEXT GAME is always better. The devs of the NEXT GAME always listen and are engaged with their forums. The NEXT GAME although not even available for people to play will always be better than any current game. The NEXT GAME won't make the same mistakes that every other game seems to make.
Until it's not the NEXT GAME. Then it's not living up to what they said, before anything existed. It's always easy to promise the world. Check out PGI original vision blogs. That sounds like a great game, and while it was the NEXT GAME, it was great and had loads of fans and defenders. Once the NEXT GAME actually exists, it's suddenly not the NEXT GAME anymore. It's a cahs grab, the devs don't listen or care or bother. You may laugh now, but once your NEXT GAME goes into production check the forums. There will already be a NEXT GAME to do it better! :)

#33 blinkin

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Posted 02 July 2013 - 10:58 AM

View PostBishop Steiner, on 02 July 2013 - 10:23 AM, said:

I'd even be happy with 2.0 damage. About the only thing I am pretty adamant about is SSRMs should do .5 damage LESS to compensate for their insta hit/ammo conservation.

i keep hearing rumors that the streak aiming system is being reworked. if they do it properly then they can keep streaks tied to standard SRM as long as the effort required is comparable to the reward.

#34 deforce

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Posted 02 July 2013 - 11:04 AM

View PostBishop Steiner, on 02 July 2013 - 10:51 AM, said:

wasn't aimed at this thread. Just certain pre-mades groups that made a name for themselves Metaraping. Missile need fixed in a big way. I don't honestly know or care if PEEF was a specific one, just remember every time I ran against Dv8 that was ALL they would bring. Maybe that has changed.

If he actually got his numbers through real skill, that makes him an exception in the self proclaimed "High ELO" crowd, and kudos and salute to him. That marks him as one of the few.


i come from a team that is heavy brawler based, it was the bread and butter for 80% of KaoS. But we are a competitive team ahead of everything else and play to win. So when game changing meta moved to sniping, we had to adjust.

Its a snowball effect, all the top competitive teams play to win and put winning as thier #1 priority. If 1 team goes all PPC snipers, every team will follow suit in order to stay competitive on a regular basis.

#35 jeffsw6

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Posted 02 July 2013 - 11:28 AM

View PostFrDrake, on 02 July 2013 - 10:34 AM, said:

I'm tired of having to run a ppc sniper to stay competitive, I'd like to have at least a few choices to play.

There's more than one Stalker! :) In all seriousness, I have PPCs installed on literally every single mech that is worth playing, which is sad. It's also why I haven't played 30 matches in the last 30 days.

View PostRoland, on 02 July 2013 - 10:52 AM, said:

Well, the guy making Star Citizen has a proven track record of making some of the best games of all time, so he's got that going for him at least.

I haven't heard of this game but may check it out.

Something a lot of folks seem to miss is PGI actually has a proven track record of doing two things:
  • games that flop completely
  • porting pre-existing games from one console to another
PGI has never been the lead studio on any good title, ever. I thought MW:O was different when I started playing. It's been down-hill every patch since then. :blink:

View PostOne Medic Army, on 02 July 2013 - 10:52 AM, said:

I'm betting they're going to run into some of the same Cryengine issues that PGI has, since they're using CryEngine 3 as well.
On the bright side they don't have a Publisher, which means no IGP like entity influencing the game.

A publisher can be a positive influence, too. PGI doesn't truly have a publisher. IGP is their home-grown publisher, financed by PGI management's friends-and-family network. So they really don't have experienced management (for better or for worse) to oversee the work, progress, Q/A, play-testing, or overall direction of the game.

On the other hand, EA as a publisher is almost universally agreed to be why the new SimCity blows as compared to every previous SimCity title.

#36 Grand Ayatollah Kerensky

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Posted 02 July 2013 - 11:49 AM

View PostOne Medic Army, on 02 July 2013 - 10:18 AM, said:

Some of us have mentioned that it's irrelevant what damage you deal with your 270m max range shotgun so long as snipers can still mostly kill you before you enter said range, and finish you off once you're there.


Try bringing that 4 ppc stalker to river city and see how well is serves you when there's a splat cat inside your 90m min range launching 36 missiles in your face for 2.5 dmg each.

#37 Agent 0 Fortune

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Posted 02 July 2013 - 01:11 PM

You are unlikely to ever see 2.5 damage SRMs again, at that level they are just too effective at that level, PGI couldn’t make a large spread value to balance them. Even at 2.0 damage they are on the high end of the damage scale, but with a massive spread, it might be workable.

1.5 damage per missile.

SRM2 - 3 Dam, 0.86 DPS, 1 ton, 1 crit, 2 heat – between a Md Las and Sm Las in effectiveness

SRM4 - 6 Dam, 1.6 DPS, 2 ton, 1 crit, 3 heat – MPL territory, slightly better than MD Las but junk.

SRM6 – 9 Dam, 2.25 DPS, 3 ton, 2 crit, 4 heat – here we start getting some saleable benefits, being more efficient than multiple Md. Lasers or a single Lg Laser.



2.0 damage per missile

SRM2 - 4 Dam, 1.1 DPS, 1 ton, 1 crit, 2 heat – between a Md Las and Sm Las in effectiveness

SRM4 - 8 Dam, 2.1 DPS, 2 ton, 1 crit, 3 heat – between a Md Las and Lg Las in effectiveness

SRM6 – 12 Dam, 3.0 DPS, 3 ton, 2 crit, 4 heat – better than Lg Laser, near AC10



2.5 damage per missile

SRM2 - 5 Dam, 1.4 DPS, 1 ton, 1 crit, 2 heat – better than a Md Laser

SRM4 - 10 Dam, 2.6 DPS, 2 ton, 1 crit, 3 heat – better than a Lg Laser

SRM6 – 15 Dam, 3.8 DPS, 3 ton, 2 crit, 4 heat – comparable to gauss at 20% of weight.



#38 armyof1

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Posted 02 July 2013 - 01:21 PM

View PostAgent 0 Fortune, on 02 July 2013 - 01:11 PM, said:

You are unlikely to ever see 2.5 damage SRMs again, at that level they are just too effective at that level, PGI couldn’t make a large spread value to balance them. Even at 2.0 damage they are on the high end of the damage scale, but with a massive spread, it might be workable.

1.5 damage per missile.

SRM2 - 3 Dam, 0.86 DPS, 1 ton, 1 crit, 2 heat – between a Md Las and Sm Las in effectiveness

SRM4 - 6 Dam, 1.6 DPS, 2 ton, 1 crit, 3 heat – MPL territory, slightly better than MD Las but junk.

SRM6 – 9 Dam, 2.25 DPS, 3 ton, 2 crit, 4 heat – here we start getting some saleable benefits, being more efficient than multiple Md. Lasers or a single Lg Laser.





2.0 damage per missile

SRM2 - 4 Dam, 1.1 DPS, 1 ton, 1 crit, 2 heat – between a Md Las and Sm Las in effectiveness

SRM4 - 8 Dam, 2.1 DPS, 2 ton, 1 crit, 3 heat – between a Md Las and Lg Las in effectiveness

SRM6 – 12 Dam, 3.0 DPS, 3 ton, 2 crit, 4 heat – better than Lg Laser, near AC10





2.5 damage per missile

SRM2 - 5 Dam, 1.4 DPS, 1 ton, 1 crit, 2 heat – better than a Md Laser

SRM4 - 10 Dam, 2.6 DPS, 2 ton, 1 crit, 3 heat – better than a Lg Laser

SRM6 – 15 Dam, 3.8 DPS, 3 ton, 2 crit, 4 heat – comparable to gauss at 20% of weight.






You know it was due to splash damaging several mech parts that led to the old 2.5 damage SRMs + splash was OP due to a bug right? And somehow you failed to consider range and difficulties to hit due to slow travel speed in that big comparison of yours. How much damage will an SRM6 do at the LL optimum range of 450m?

Edited by armyof1, 02 July 2013 - 01:22 PM.


#39 SirLANsalot

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Posted 02 July 2013 - 01:24 PM

Maybe if you tried SRMs again you would be surprised at how much damage you can do in such a short amount of time. Also the damage should be clocked back to 2.0 (TT values) with splash factored in. Like how LRM's are 1.1 damage base with a .2 damage splash, for a total of 1.3 (just a little over base TT values)

#40 jakucha

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Posted 02 July 2013 - 01:26 PM

I've been mostly using 4sp lately and bumping them back up to 2.5 is a horrible idea. Let's try closer to 1.8-2.0 for now.

View PostNeoFighter, on 02 July 2013 - 10:52 AM, said:

Star Citizen for the win. Its already my primary game and its not even out yet.....geeez. My confidence for MWO now is at an all time low


Yes, pour all your money into a game promising so much more than MWO did with no evidence they can actually deliver all that, great idea.

Edited by jakucha, 02 July 2013 - 01:28 PM.






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