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Crosstraining With Gxp To Unlock New Tank,powerarmor,etc


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#1 beamsurfer17

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Posted 01 July 2013 - 09:41 AM

ok i was reading the up coming features topic and they are adding tanks vtoals and power armor so im thinking that maybe they can make it so u use gxp to unlock cross training for tanks, power armor, and vtaols i just want to see what any 1 thinks about it

#2 Angel of Annihilation

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Posted 01 July 2013 - 11:41 AM

View Postbeamsurfer17, on 01 July 2013 - 09:41 AM, said:

ok i was reading the up coming features topic and they are adding tanks vtoals and power armor so im thinking that maybe they can make it so u use gxp to unlock cross training for tanks, power armor, and vtaols i just want to see what any 1 thinks about it


You missed the part about them adding them as NPC only. Also it isn't a fact they are going to be adding this stuff, rather it is just an idea they are tossing around.

Personally I think it is great but the PvP purists are going to hate it because it will add a PvE component to the game. For this reason will probably won't see it happen.

#3 Appogee

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Posted 01 July 2013 - 12:05 PM

I think it will be brilliant for the immersion of the game.

Perhaps for tournament play it could be toggled on or off.

#4 Ragnar Darkmane

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Posted 01 July 2013 - 12:35 PM

Fighting amongst hordes of NPC tanks and powersuit like in the fluff? Hell yes!

#5 Angel of Annihilation

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Posted 01 July 2013 - 01:09 PM

View PostRagnar Darkmane, on 01 July 2013 - 12:35 PM, said:

Fighting amongst hordes of NPC tanks and powersuit like in the fluff? Hell yes!


Oh I agree, especially if they net XP and C-bills. Also it would make for some cool scenerios like an Escort game mode where you have to escort a mobile command post across a map. One side has to destroy it, the other defend it till it gets to the other side.

Would really love more military-like scenerios and less Solaris tournaments.

#6 Tennex

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Posted 01 July 2013 - 01:12 PM

where did they say they would add them?

#7 Bishop Steiner

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Posted 01 July 2013 - 01:25 PM

View PostTennex, on 01 July 2013 - 01:12 PM, said:

where did they say they would add them?

i was wondering the same. Last I heard the Devs toss ideas about, was Bryan blue sky mining during closed beta about al the possibilities, like Melee combat, etc.....

if it's been revisited, I would say it would point toward a strong likelihood of inclusion.

Link, please?

#8 Hans Von Lohman

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Posted 01 July 2013 - 01:36 PM

View PostBishop Steiner, on 01 July 2013 - 01:25 PM, said:

i was wondering the same. Last I heard the Devs toss ideas about, was Bryan blue sky mining during closed beta about al the possibilities, like Melee combat, etc.....

if it's been revisited, I would say it would point toward a strong likelihood of inclusion.

Link, please?


3rd request here.

I don't recall them saying they're adding in AI controlled infantry, tanks, and helicopters.

#9 Kylarus

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Posted 01 July 2013 - 02:05 PM

View PostViktor Drake, on 01 July 2013 - 01:09 PM, said:


Oh I agree, especially if they net XP and C-bills. Also it would make for some cool scenerios like an Escort game mode where you have to escort a mobile command post across a map. One side has to destroy it, the other defend it till it gets to the other side.

Would really love more military-like scenerios and less Solaris tournaments.


It would be cool to see a couple different mission types alongside escort though.

Canyon would be killer for an escort match. Restrict the attackers by tonnage, so maybe one lance at 350 tons.

Tourmaline could be a scavenger map. Attackers would be escorting a salvage vehicle to several parts of the downed dropship to get salvage, and have to the vehicle back to base to get the salvage worth. Probably give them a couple salvage trucks. Defender would trying to find survivors, with a points bonus based on how many surviving crawlers they can get to an extraction point.

Frozen City would make a good Lostech Cache capture map, aka King of the Hill. Make this up to two full lances at 400 ton max.

Frozen City and the alpine map with a bay could both be CSAR matches. One side would be going to capture/kill the downed dropship/busted frigate. The other team would be going there to try and rescue the downed crewmembers by holding the point/securing the zone for a CSAR VTOL to swoop in and get the members/cargo out of there. This one would be a 250 for attackers and 400 for defenders/CSAR.

Alpine Peaks(the winter mountains one) could be straight base defense. Have one base, but with two forces vying for it. No limits on forces.

Maybe have River City be a point defence. Keep the resource points as they are, with Epsilon having some structure placed there and Theta moving to either the bridge or the statues by the building. Attackers would get points for what they had left at the end, with some points worth more for them. Defenders would get points based off what they kept, with half points for retaking something. Points would be worth different amounts from the Attackers and should ideally change between matches, along with the names of the points. Poss points could be Comms Outpost, Aerospace Spotter, Mobile Command Post, and Supply Train.

Edited by Kylarus, 01 July 2013 - 02:08 PM.


#10 Foxfire

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Posted 01 July 2013 - 02:07 PM

I hope this leads to playable mixed units at some point.. just another layer in the game

#11 One Medic Army

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Posted 01 July 2013 - 02:14 PM

View PostTennex, on 01 July 2013 - 01:12 PM, said:

where did they say they would add them?

View PostBishop Steiner, on 01 July 2013 - 01:25 PM, said:

i was wondering the same. Last I heard the Devs toss ideas about, was Bryan blue sky mining during closed beta about al the possibilities, like Melee combat, etc.....

if it's been revisited, I would say it would point toward a strong likelihood of inclusion.

Link, please?

View PostHans Von Lohman, on 01 July 2013 - 01:36 PM, said:


3rd request here.

I don't recall them saying they're adding in AI controlled infantry, tanks, and helicopters.

I see it listed as"In Concept Stage*, but no ETA" in the upcoming content tracker.

#12 verybad

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Posted 01 July 2013 - 04:06 PM

Demolisher spotted, get back we need to take him out from cover! Wham, Wham.. we're taking serious damage here, can we get some LRM support, this thing is a monster!

#13 Bishop Steiner

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Posted 01 July 2013 - 04:43 PM

View PostOne Medic Army, on 01 July 2013 - 02:14 PM, said:

I see it listed as"In Concept Stage*, but no ETA" in the upcoming content tracker.

they SERIOUSLY need to streamline this site. Their "improvement" just spread stuff even worse.

Also, Updated Content Tracker, Ask the Devs, etc, should all be perma-linked to the home page, with the latest stuff on top, so that one doesn't have to dig for info. (or go to Twitter or Facebook, darnit!). Ease of access and transparency would go a long way to smoothing stuff over on here (and quash a lot of rumors and nonsense).

#14 Finn McShae

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Posted 01 July 2013 - 07:04 PM

I'd love to see a combined arms "Assault" where you actually have to DESTROY a BASE with turrets, and tanks and PBI and such. Make it feel so much better than standing in a little box.

Also, NPC LRM boat popping would be a great (and extremely important) task for little mechs like Locusts and such. Not as shiny as popping PC mechs, but if it keeps the rain of lurms off your team's heads, that's freaking important.

#15 Angel of Annihilation

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Posted 01 July 2013 - 07:08 PM

Just for clarification again. They never said they were adding them. They list this just as a possible addition. To be honest, I doubt it ever makes it past the idea stage.

However, personally I love it becasue my greatest disappointment with MWO was that it doesn't have any RPG or Story elements to it. Adding in NPC vehicles, battle armor, etc would be the ideal way to add roleplay, story and depth to an already good PvP game.

#16 Tennex

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Posted 01 July 2013 - 08:01 PM

fingers crossed for seeing some in Tutorial.

NPCs shouldn't be too difficult with cryengine and all

#17 beamsurfer17

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Posted 01 July 2013 - 08:56 PM

i seen the ai thread and this is kinda a sequel to my can we get some elementals in the game thread id love to see some crosstraining that u have to earn with gxp and not buy with mc that way we dont get 50 noobs with tons of mc doing the pirahna swarm like we see with light mechs and y dont we get some firefight type mode in here 5 mechs agents swarms of npc tanks&infantry kinda like a zombie mode only no zombies i like it when the enemy shoots back

#18 Augustus Martelus II

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Posted 01 July 2013 - 09:39 PM

Well I would like to have some PvE.

Like Fighting Hordes....2 team of 12 fighting hordes of clans mechs, vehicules, battle armor and ect... while defending a base.

for the ones that doesnt like PvE...they would be the PvP that you could choose.

I guess it would help a little on retaining players to this game.

+ AI would be suprising....since they can learn our weakness in our formation. You can see it in numerous game that the AI can adjust toward the player they are fighting.

#19 Ragnar Darkmane

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Posted 02 July 2013 - 07:19 AM

Seriously, War Thunder shows how awesome well implemented NPC forces are in a multiplayer team based game. It's not only about the immersion (in the fluff Mech only fights RARELY happen, besides you do not really get the feel to play a "god of war" [that's basically what mechs are to those poor infantrymen and non-heavy tank crews] if all you fight are equal opponents), they also add a tactical element. They give certain builds/chassis that do not focus on pure mech vs. mech combat a Raison d'être (bombers and ground attack planes in War Thunder, while in MWO Machine Guns/Flamers and AC 2/5/10 would be there to shred powersuits and light/medium tanks and choppers respectively) and in War Thunder the destruction of NPC AA/tanks/ships often counts as one of the victory conditions, forcing the players to stop playing team deathmatch and actually forces them to decide if they should either keep the other team at bay or focus on shredding their NPC support. NPCs tankswould offer additional ways of earning cash especially for lights and mediums who can hardly compete against assaults/heavies. While the Assaults/Heavies would try to force the lights and mediums into a fight (which they would struggle to do because of speed), lights and mediums could simply avoid their heavier opponents and focus on destroying the NPC forces instead, which they can do far more efficently and quicker than heavies and assaults (actually giving people a reason to use other chassis than heavies/assaults).

I suppose it's rather hard to implement infantry (frogs would be a better choice because they actually pose a threat to mechs, aren't super tiny targets and are fewer in numbers) but tanks/defense towers and maybe even choppers shouldn't be too hard to design and implement. It would IMO add more to the game than features like close combat ever would.

Edited by Ragnar Darkmane, 02 July 2013 - 07:24 AM.


#20 Dayuhan

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Posted 02 July 2013 - 12:40 PM

I could see these NPC vehicles being added as a one-shot module for 'mechs: "Call Reinforcements - Light Tank" calls in a Pegasus Light Tank to harrass the enemy until destroyed. "Call Reinforcements - VTOL" calls in a Yellow Jacket VTOL . . . ., etc.





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