

Sounds Got Much Worse
#21
Posted 03 July 2013 - 05:13 PM
#22
Posted 03 July 2013 - 10:46 PM
#23
Posted 03 July 2013 - 11:05 PM
Biruke, on 03 July 2013 - 10:46 PM, said:
I tried. 6 AC2 is a sound barier for anithing else. Sounds like you sitting in cabrio near shilka. Overal maybe sounds in not to bad, but it IS a qite louder than needed and it IS too much reverb on it.
*в общем опять один раз отмерь - семь раз отрежь. Упс.. переборщили.*
* Score once before you cut twice. Oops.. to much! Well - lets say this is a feature.
Edited by Skirich, 03 July 2013 - 11:11 PM.
#24
Posted 04 July 2013 - 04:52 AM
the ac/2 is way too loud.
the ppc sound is great fun, but still seems off and i miss the old ppc sound somewhat.
the new ac20 sounds great so far.
i reocmmend PGI sell us sound packs

#25
Posted 04 July 2013 - 05:01 AM
#26
Posted 04 July 2013 - 05:21 AM
However, there is obvious clipping when multiple weapons fire at the same time. That problem is not subjective at all -- it is the sign of bad sound design. It is weird that no dynamic range compression was implemented to prevent this issue from ever occuring.
#27
Posted 04 July 2013 - 05:46 AM
Will Pike, on 04 July 2013 - 05:01 AM, said:
Because there is no seperate weapon effect volume slider in options, if there was I would have turned it way down long ago. The only volume control we have is for all effects, so suddenly you have to choose if you want all effects to be heard and have your ears bleed when someone fire weapons, or only hear weapons at a normal volume. It's just bad sound engineering.
#28
Posted 04 July 2013 - 08:26 AM
#29
Posted 04 July 2013 - 08:35 AM

PPCs sound sweet, even tho I don't use them ever, I just like to hang around people that fire them now. haha
Great work on the sounds, nice ninja surprise. Please give my beloved UAC5 something epic to match?

#30
Posted 04 July 2013 - 08:45 AM
#31
Posted 04 July 2013 - 09:27 AM
#32
Posted 04 July 2013 - 11:25 AM
The sounds themselves are great, but they need a thorough cleaning-up.
#33
Posted 04 July 2013 - 12:36 PM
TheFlyingScotsman, on 04 July 2013 - 11:25 AM, said:
The sounds themselves are great, but they need a thorough cleaning-up.
#34
Posted 10 July 2013 - 03:22 PM
Though I think that's probably an issue with how sounds work in every game, so it's probably not fixable ever.
Having a seperate slider for weapon sounds would be nice, though. But lasers are quieter, comparatively. Eh. I'll adapt, it's just jarring till I do. AC/2s could use some very minor tweaking so that they don't sound like a coffee can in a tumble dryer, though.
Personally, I'd prefer if all ACs had a similar sound to the AC/10, but adjusted in pitch and speed/intensity based on the size.
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