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[Request] Victor Size Comparison


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#21 InRev

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Posted 02 July 2013 - 05:02 PM

Every time I look at those charts, I wonder how 5 tons of weight translates into the Cicada being that much bigger than the Raven or Jenner.

I also wonder why the Quickdraw, Highlander and Victor look like fraternal triplets.

#22 Finn McShae

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Posted 02 July 2013 - 05:26 PM

Come October I'd love to see the Locust on the far left of that chart.

Fingers crossed.

#23 Tennex

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Posted 02 July 2013 - 05:35 PM

View PostFinn McShae, on 02 July 2013 - 05:26 PM, said:

Come October I'd love to see the Locust on the far left of that chart.

Fingers crossed.


and the flea ^ ^


.. if they are to be even slightly usable

Edited by Tennex, 02 July 2013 - 05:35 PM.


#24 FupDup

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Posted 02 July 2013 - 05:36 PM

View PostTennex, on 02 July 2013 - 05:35 PM, said:


and the flea ^ ^


.. if they are to be even slightly usable

I wouldn't be surprised if they got sized about the same as a Jenner.


I would personally prefer them to be the size of a car in River City. :)

#25 Finn McShae

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Posted 02 July 2013 - 05:37 PM

Despite the charts, those darned spiders seem a lot smaller than Jenners to me. Must be the speed or something. Hopefully the Flea and Locust have similar ... advantages.

Well, I'm not gonna buy the Flea, so it can be Quickdraw sized.

#26 InRev

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Posted 02 July 2013 - 05:39 PM

View PostFinn McShae, on 02 July 2013 - 05:37 PM, said:

Despite the charts, those darned spiders seem a lot smaller than Jenners to me. Must be the speed or something. Hopefully the Flea and Locust have similar ... advantages.

Well, I'm not gonna buy the Flea, so it can be Quickdraw sized.


Jenners have a jutting beer gut which is why they seem larger while moving. Spiders, on the other hand, are rather svelte.

#27 Kiiyor

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Posted 02 July 2013 - 06:53 PM

View PostBishop Steiner, on 02 July 2013 - 04:55 PM, said:

have ya looked at the shoulders? Wasp waist is nice and all, but it's the top that's gonna be a bullet magnet.


Very true, but I don't quite know if it will be a bad thing - if it means arms go before torsos, then i'll be happy, as all the loadouts I've attempted in smurfy tend to end up with an XL in them - and with the current meta, I tend to take one hit to a torso, lose a heatsink or two and spend the rest of the match cowering behind cover. If the arms draw attention away from the center of mass, for even one hit...

The hardpoints are nicely spread too, so the loss of an arm might not be that devastating.

The only trouble is, this is all I think about when I see it:

Posted Image

#28 Lefteye Falconeer

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Posted 03 July 2013 - 12:38 AM

I have a request. Can whoever is making those chart (Adridos?) put a human at the far left and right end, as to get an idea of the actual size of these things? I hope PGI will realize that it would be really nice to have a tiny technician working on our 'mech in the mechbay as a way to get an idea of the sheer size, something like that works great for Star Conflict. Here, it's really hard to actually get the right size of the mechs in your head. I think we all tend to see them bigger than they really are, so it would be cool to make them feel more real by clarifying once and for all the actual size "in the world" (as opposed to just compared with each other).

And yes, River City helps a little, we need more of that.


I mean, to give you an idea, how more beautiful is this BECAUSE of the little men?



Posted Image

#29 Tie Ma

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Posted 03 July 2013 - 12:48 AM

View PostLefteye, on 03 July 2013 - 12:38 AM, said:

I have a request. Can whoever is making those chart (Adridos?) put a human at the far left and right end, as to get an idea of the actual size of these things? I hope PGI will realize that it would be really nice to have a tiny technician working on our 'mech in the mechbay as a way to get an idea of the sheer size, something like that works great for Star Conflict. Here, it's really hard to actually get the right size of the mechs in your head. I think we all tend to see them bigger than they really are, so it would be cool to make them feel more real by clarifying once and for all the actual size "in the world" (as opposed to just compared with each other).

And yes, River City helps a little, we need more of that.


I mean, to give you an idea, how more beautiful is this BECAUSE of the little men?



Posted Image


littlemen make everything better

#30 AlexEss

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Posted 03 July 2013 - 01:57 AM

I do not know why people think that hight/width höve to have anything to do with the actual class of the mech. Heck even the fluff have a hard time settling on a actual hight of the mechs, Even the TRO´s are not any real help in that matter.

So in reality there is no real guideline for how high/width is done... It is just a arbitrary system that people have set in their own mind.

#31 Ralgas

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Posted 03 July 2013 - 02:07 AM

View PostAlexEss, on 03 July 2013 - 01:57 AM, said:

I do not know why people think that hight/width höve to have anything to do with the actual class of the mech. Heck even the fluff have a hard time settling on a actual hight of the mechs, Even the TRO´s are not any real help in that matter.

So in reality there is no real guideline for how high/width is done... It is just a arbitrary system that people have set in their own mind.


I'm still of the belief the qd and bucket would be fine with their legs shortened to hunchback/jagger lengths

#32 Adridos

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Posted 03 July 2013 - 02:32 AM

Not exactly two people on both sides, but it should give you a rough idea of size (because really, these images simply can't capture the awe you feel when you drop in "FPS guy" form onto ground next to the mechs and walk around).

Posted Image

#33 Lefteye Falconeer

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Posted 03 July 2013 - 11:49 PM

That's beautiful, Adridos. Thanks a lot :)

I love metal, and I am happy that PGI doesn't feel like corrupting it by adding "flesh" in any remote way to the game. But the complete absence of the human element takes SCALE out of the equation and I feel that is just a waste of potential.

Look at these pictures from Star Conflict. How bothersome are the "little men" in the right lower corner? And how much do they add to the scale, which would be hard to fathom without them?

Posted Image




Posted Image


http://fireden.net/4...62602123488.jpg

Edited by Lefteye, 03 July 2013 - 11:51 PM.


#34 Tennex

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Posted 03 July 2013 - 11:55 PM

View PostAdridos, on 03 July 2013 - 02:32 AM, said:

Not exactly two people on both sides, but it should give you a rough idea of size (because really, these images simply can't capture the awe you feel when you drop in "FPS guy" form onto ground next to the mechs and walk around).

Posted Image

this is a piece of art


View PostLefteye, on 03 July 2013 - 11:49 PM, said:

That's beautiful, Adridos. Thanks a lot :)
Look at these pictures from Star Conflict. How bothersome are the "little men" in the right lower corner? And how much do they add to the scale, which would be hard to fathom without them?
http://fireden.net/4...62602123488.jpg


agreed scale is something they can portray a lot better in this game.

Edited by Tennex, 03 July 2013 - 11:56 PM.


#35 Lefteye Falconeer

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Posted 03 July 2013 - 11:56 PM

Also, Adridos, approximating, and estimating your little man at about 180 cm., looks like your Victor is 16 m. tall. Is that official? I thought they were shorter.

Also, can anyone point me to something as close to official as possible about 'mech heights?

#36 Tennex

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Posted 03 July 2013 - 11:57 PM

View PostLefteye, on 03 July 2013 - 11:56 PM, said:

Also, Adridos, approximating, and estimating your little man at about 180 cm., looks like your Victor is 16 m. tall. Is that official? I thought they were shorter.

Also, can anyone point me to something as close to official as possible about 'mech heights?


Posted Image

mechs are a lot bigger in this game than in other ones lol...
But its not like props are made to scale anyway (appart from river city)

But the image adridos made is most likely from the game file models, and therefore the person relative to the mech should be to scale. (probably more accurate than this illustration)

Edited by Tennex, 04 July 2013 - 12:07 AM.


#37 Lefteye Falconeer

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Posted 04 July 2013 - 12:45 AM

Wow, really. Bigger than "canon". In Decision at Thunder Rift (First Battletech novel) the first description of 'mechs say they are as tall as 12 meters. Here we have a Jenner that is 10 meter and a Victor and Catapult at 17.

#38 Kasiagora

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Posted 04 July 2013 - 03:31 AM

View PostLefteye, on 04 July 2013 - 12:45 AM, said:

Wow, really. Bigger than "canon". In Decision at Thunder Rift (First Battletech novel) the first description of 'mechs say they are as tall as 12 meters. Here we have a Jenner that is 10 meter and a Victor and Catapult at 17.

I remember Rammage's sappers in the Grey Death saga hopping onto a mechs foot and wedging satchel charges into the knee joints before bailing and running for cover. Here it looks like that might be plausible on the Jenner, but against that Catapult or Victor it wouldn't be remotely possible without climbing like you're in Shadow of the Colossus.
The first 3 books in that series are what got me using mixed units in most of my tabletop games and I still think of it as the iconic Battletech. Mechs not too agile like in an anime, or tanky like in the current game, but about equivalent to the average human soldier with paper thin armor and heat problems that would bake a pilot alive in the seat. <3

#39 Bishop Steiner

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Posted 04 July 2013 - 05:44 AM

View PostKasiagora, on 04 July 2013 - 03:31 AM, said:

I remember Rammage's sappers in the Grey Death saga hopping onto a mechs foot and wedging satchel charges into the knee joints before bailing and running for cover. Here it looks like that might be plausible on the Jenner, but against that Catapult or Victor it wouldn't be remotely possible without climbing like you're in Shadow of the Colossus.
The first 3 books in that series are what got me using mixed units in most of my tabletop games and I still think of it as the iconic Battletech. Mechs not too agile like in an anime, or tanky like in the current game, but about equivalent to the average human soldier with paper thin armor and heat problems that would bake a pilot alive in the seat. <3

that's because PGI has gone totally awol on scale in this version (well, to be fair, pretty much ALL the video games have) and the mechs are supposed to reach 14 meters tall for the TALLEST, not over 20. (And the Atlas was never the tallest))

#40 Angel of Annihilation

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Posted 04 July 2013 - 06:43 AM

View PostKiiyor, on 02 July 2013 - 04:19 PM, said:

Is anyone able to snap pics of it behind/in front of an Awesome?

I always think of mechs using the Awesome as a unit of measure. A Cataphract is around 0.7 fatties for example.

It's purely anecdotal, but the Victor appears to be quite wide, yet svelte as far as bodyfat goes (i've only encountered them on enemy teams so far, so it's hard to ogle them when you'retrying to poke holes in them).

It seems to me like a Victor could comfortably use an Awesome as a meatshield, without fearing that any protruding appendages will be blown off... can anyone dispute this?

Edit: reading fail:




Awesome, thanks mate.

DOUBLE EDIT: Laughably crappy Awesome/Victor mspaint comparison:

Q. Can the Victor cower behind an Awesome?

Posted Image

A. Yes! But... NOT THE FACE.

Torsos:

Posted Image


Interesting.



I would like to see this for all mechs just to get a prespective for size. It would be interesting to know for example, if there are other mechs aside from the Victor, that are as wide as the Awesome and if anyone has any complaints about their width being the downfall of their mech.

Personally I think the issue on the Awesome isn't the width, but rather then width and heights of the CT section combined with it just being very visable. For example I am an avid shooter and ironicaly if I just offhand shoot at targets, I will always have a tighter grouping on targets with the bright orange bullseye than I do if I have to manually judge the center on an all black target. Basically visability draws the eye, which in turn improves aim and if the Awesome had a design that made it less easy to distinguish the CT, then fire would tend to drift and be spread out across the entire torso more.





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