Anyone noticing any difference in LRM targeting and grouping after the patch?
I've only dropped about 4-5 times so far, but in at least 3 of my matches I've taken a pretty hefty salvo of LRMs and I've taken pretty hefty hits each time... as in, one salvo stripped the armor and left me yellow internals on the HBK hunch, from yellow armor. Surrounding areas were only lightly damaged. Lost arms to other salvos, in other matches as well.
I'm not sure if I'm just seeing an odd string of bad luck, getting smacked with additional weapon-fire at the exact same time (This one is less likely due to repetition, and the shot scenarios... most of these salvos are the "I don't know how they cleared cover to get me but oh well" sorts), or if there is an actual change.
My very basic initial impression is that it feels like LRMs are mixing up their targeting location now, but they're all going for the same spot once it's chosen.
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Lrm Targeting/grouping
Started by Thundercles, Jul 02 2013 02:26 PM
7 replies to this topic
#1
Posted 02 July 2013 - 02:26 PM
#2
Posted 02 July 2013 - 02:51 PM
The fix in the patch involving launchers for LRMs smoothed out their salvos.
You no longer see irregular launches, but rather full-force amounts. On a typical Stalker LRM boat instead of seeing some 6 launch patterns of varying 10s and 5s or 6s you see a steady 10 launch from the arm, cutting the number from 6 down to 4 total.
That leaves more missiles tighter packed at once - and as a result, more damage received faster.
However because of this "glitch" almost we have the result of some like a Catapult who mounts a typical LRM20 on the C4 being outplayed due to the missile pathing. A LRM20 spread is wide as hell and most of the missiles do superficial damage on landing, where a Stalker launching in patterns of 10 or less receives more bang for the buck as more are closer to the center path and hit the target.
On my C4 the best mix is either a pair of LRM15s and a pair of LRM5s or just go quad LRM10s to get that tighter grouping. Other Catapults still suffer some, as the best piratical size ends up being the LRM15s they are intended to wield, but it still leaves it a far cry from what a Stalker can dish out.
You no longer see irregular launches, but rather full-force amounts. On a typical Stalker LRM boat instead of seeing some 6 launch patterns of varying 10s and 5s or 6s you see a steady 10 launch from the arm, cutting the number from 6 down to 4 total.
That leaves more missiles tighter packed at once - and as a result, more damage received faster.
However because of this "glitch" almost we have the result of some like a Catapult who mounts a typical LRM20 on the C4 being outplayed due to the missile pathing. A LRM20 spread is wide as hell and most of the missiles do superficial damage on landing, where a Stalker launching in patterns of 10 or less receives more bang for the buck as more are closer to the center path and hit the target.
On my C4 the best mix is either a pair of LRM15s and a pair of LRM5s or just go quad LRM10s to get that tighter grouping. Other Catapults still suffer some, as the best piratical size ends up being the LRM15s they are intended to wield, but it still leaves it a far cry from what a Stalker can dish out.
#3
Posted 02 July 2013 - 02:53 PM
I played a few games last night before the patch, and now that I've played since the patch it does seem like lrms are different; just can't put my finger on it. It's not the arc as that seems ok, but they are either faster, do more damage, or have a tighter spread. Not sure, could just be the fact that now they are insanely loud so I am attributing all damage to them. I like all the other sound fx changes but lrms need their volume turned down.
#4
Posted 02 July 2013 - 03:13 PM
They seem massively improved. I've not posted on it for two reasons:
1- I don't want the anti-LRM crowd to suddenly produce enough tears to handle the water supply at Sea World for a decade
2- I haven't given them enough of a clinical test to say more than "Hey, these seem better." I can't say where they're at until I do.
1- I don't want the anti-LRM crowd to suddenly produce enough tears to handle the water supply at Sea World for a decade
2- I haven't given them enough of a clinical test to say more than "Hey, these seem better." I can't say where they're at until I do.
#5
Posted 02 July 2013 - 03:28 PM
Haven't noticed a major difference in 3 games personally.
Although 1 of the games was an ECM cluster-F.
Although 1 of the games was an ECM cluster-F.
#6
Posted 02 July 2013 - 04:11 PM
There are other problems with LRMs anyhow that need screaming about more than how this has helped actually. Like how LRM10s can outperform a LRM20.
However more pressing issues such as a failed heat system and convergence problems with segmented armor need more addressing to than that in my opinion. I hate delaying it, but I don't think its worth really arguing about quite yet - not until I see some definitive answer from PGI that deals with or shuts out the issue of those two.
However more pressing issues such as a failed heat system and convergence problems with segmented armor need more addressing to than that in my opinion. I hate delaying it, but I don't think its worth really arguing about quite yet - not until I see some definitive answer from PGI that deals with or shuts out the issue of those two.
#7
Posted 02 July 2013 - 04:13 PM
Victor Morson, on 02 July 2013 - 03:13 PM, said:
They seem massively improved. I've not posted on it for two reasons:
1- I don't want the anti-LRM crowd to suddenly produce enough tears to handle the water supply at Sea World for a decade
2- I haven't given them enough of a clinical test to say more than "Hey, these seem better." I can't say where they're at until I do.
1- I don't want the anti-LRM crowd to suddenly produce enough tears to handle the water supply at Sea World for a decade
2- I haven't given them enough of a clinical test to say more than "Hey, these seem better." I can't say where they're at until I do.
Definitely not intending to cause any premature cries... I figure if I got walloped by LRMs I must have kicked a puppy or something in a past life and deserved it. I was just wondering if it was something I'd imagined, or if there were legitimate changes.
Unbound Inferno, on 02 July 2013 - 02:51 PM, said:
The fix in the patch involving launchers for LRMs smoothed out their salvos.
You no longer see irregular launches, but rather full-force amounts. On a typical Stalker LRM boat instead of seeing some 6 launch patterns of varying 10s and 5s or 6s you see a steady 10 launch from the arm, cutting the number from 6 down to 4 total.
That leaves more missiles tighter packed at once - and as a result, more damage received faster.
However because of this "glitch" almost we have the result of some like a Catapult who mounts a typical LRM20 on the C4 being outplayed due to the missile pathing. A LRM20 spread is wide as hell and most of the missiles do superficial damage on landing, where a Stalker launching in patterns of 10 or less receives more bang for the buck as more are closer to the center path and hit the target.
On my C4 the best mix is either a pair of LRM15s and a pair of LRM5s or just go quad LRM10s to get that tighter grouping. Other Catapults still suffer some, as the best piratical size ends up being the LRM15s they are intended to wield, but it still leaves it a far cry from what a Stalker can dish out.
You no longer see irregular launches, but rather full-force amounts. On a typical Stalker LRM boat instead of seeing some 6 launch patterns of varying 10s and 5s or 6s you see a steady 10 launch from the arm, cutting the number from 6 down to 4 total.
That leaves more missiles tighter packed at once - and as a result, more damage received faster.
However because of this "glitch" almost we have the result of some like a Catapult who mounts a typical LRM20 on the C4 being outplayed due to the missile pathing. A LRM20 spread is wide as hell and most of the missiles do superficial damage on landing, where a Stalker launching in patterns of 10 or less receives more bang for the buck as more are closer to the center path and hit the target.
On my C4 the best mix is either a pair of LRM15s and a pair of LRM5s or just go quad LRM10s to get that tighter grouping. Other Catapults still suffer some, as the best piratical size ends up being the LRM15s they are intended to wield, but it still leaves it a far cry from what a Stalker can dish out.
Fair enough. I suppose that would explain part of it. LRM damage definitely felt more concentrated, but what stood out to me was that they were grouping in places other than CT (which made me happy till they peeled my Founder's HBK's AC20 like an orange.)
#8
Posted 02 July 2013 - 04:34 PM
Thundercles, on 02 July 2013 - 04:13 PM, said:
Definitely not intending to cause any premature cries... I figure if I got walloped by LRMs I must have kicked a puppy or something in a past life and deserved it. I was just wondering if it was something I'd imagined, or if there were legitimate changes.
Oh I know. You're definitely not in that category. But I guarantee if someone made a thread thanking PGI for the LRMs it would be rapidly overrun by the bottom barrel ELO players screaming bloody murder.
I'm personally hoping that my early results are indeed right. I would love it if this patched fix LRMs and I want to give positive feedback when it is due. A lot more games and tests to run before that point, however.
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