Jump to content

Can We Activate Premium Time In Chunks?


36 replies to this topic

#21 Veranova

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 542 posts
  • LocationLondon, UK

Posted 27 July 2013 - 04:40 PM

I'm glad everyone is so supportive of this idea.
It would be great if MWO was leading the way in this, instead of just copying from other MMO's.

#22 skotsche

    Member

  • PipPipPipPipPip
  • 121 posts

Posted 28 July 2013 - 06:46 AM

I am glad that it is feasible for me to buy 24h of premium time on friday afternoon and use quite a lot of it. This weekend I even bought the cheaper three days of premium time, but it is really an exception that I have the time for it as I just came back from vacation.

But in general anything rougher than one day is not usable for me.

#23 Dreamslave

    Member

  • PipPipPipPipPipPipPip
  • 627 posts
  • LocationUpstate New York

Posted 31 July 2013 - 12:41 PM

With how expensive MC is, premium time should be able to be activated in chunks. 1 week at a time sounds good, but we'll probably never see that sort of change until PGI is about to go belly up. Which could be sooner rather than later unfortunately.

#24 MrJolly

    Member

  • PipPip
  • Philanthropist
  • 38 posts

Posted 01 August 2013 - 09:28 AM

View PostMrDrunkenMaster, on 26 July 2013 - 09:47 PM, said:

It took me over two MONTHS to push the button on ONE day of FREE premium time, that is how long it was before I had a whole day free to play the game.


This is exactly why they won't let people chop up their premium time in day slices. As many users would be hesitant to kick them off, less would be used and thus sold.

If premium time only ran when the user was on, people would hesitate to login if they couldn't play effectively. Also, people would complain extra about lame matches since it would burn their premium time more directly than now.

Premium time that starts now and runs until expired promotes more playing, so it's not surprising they choose that model.

(I wouldn't complain, however, if packaged premium time came in 3x30 days for the phoenix package. Or that premium time received as separate packages could be kicked of separately in the original packages, even if there are multiple of them.)

#25 MrJolly

    Member

  • PipPip
  • Philanthropist
  • 38 posts

Posted 01 August 2013 - 09:37 AM

View PostDreamslave, on 31 July 2013 - 12:41 PM, said:

With how expensive MC is, premium time should be able to be activated in chunks. 1 week at a time sounds good, but we'll probably never see that sort of change until PGI is about to go belly up. Which could be sooner rather than later unfortunately.


Unfortunately the bigger packages would most likely rise in price to compensate. So if you could chunk by the day, the 30 day package would probably be around 30 x price of one day x 0,9 or so (i.e. 10% rebate for buying lots at once). So 30 days would be around 7000 MC.

If you could chunk on weeks it would be about 4,5 x week price x 0,9 or about 4500-5000 MC.

Big packages would be horrendously expensive in those cases, but they would last an eternity. I.e. they wouldn't be sold at all.

#26 Malleus011

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,854 posts

Posted 02 August 2013 - 08:44 AM

I have to agree with the OP - I haven't used my Early Bird time because I really don't expect to be able to put in a *month* of intensive play, which would make the PT worth expending.

I'd be happy with being able to fire off a week a time; smaller would be better, but even a week period one could activate for a vacation, or a lull, or other time of life that would allow more playing time.

#27 ShadowFacade

    Rookie

  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7 posts

Posted 10 August 2013 - 09:17 AM

I just activated my Early Bird 30 days now. Why? because that way, it'll kick out before the 90 days of PT is delivered in Oct. That way, I'm not forced to play 120 days. Also, I do have a bit more free time at the beginning of the school year.

#28 ztac

    Member

  • PipPipPipPipPipPipPip
  • 624 posts

Posted 10 August 2013 - 09:58 AM

I don't think any game on the planet pauses premium time, And from a business point of view it does make sense. But with the current state of the game , Premium time is just a waste of money for the marginal gain it provides now. XP does not matter at all either , as you will research your mech way before you can afford the next one anyway.

#29 GRiPSViGiL

    Member

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,904 posts
  • Twitch: Link
  • LocationHillsboro, OR

Posted 10 August 2013 - 07:00 PM

I would be more apt to buy MC to apply it to premium time should we be able to activate smaller increments. As it is now my work schedule would keep me from even playing an hour on days I work. I have yet to buy MC but would have already. I am okay with the grind because the benefit of premium doesn't make up the difference enough for my limited play time.

#30 frag85

    Member

  • PipPipPipPipPip
  • 141 posts

Posted 11 August 2013 - 07:39 AM

If you only want a day, buy a day.
If you only want a week, buy a week.
If you only want.....

They have their pricing scheme which is similar to quite a few games with subscription or premium based time where you get bonuses (although I feel MWO is definitely a bit pricey compared to most). Just get what you are going to use and stop complaining about Every. Single. Thing.
If you hate the game and what is offered then don't play it. Bunch of babies.


Edit: The only thing I can think of is a per-match based premium time, but in the end the business model will have you paying about the same. PGI/IGP needs money to operate. Its the only economically feasible way to have a sort of 'paused' premium time. If I were making the decision to do this and to be as fair as possible I'd just figure out the average number of matches players with premium time play per month and divide $12.48 by that.
$12.48 is working with the current pricing scheme, the approximate cost per month-2500MC, in which you'd have to buy 3000MC for $14.95. Every 5 months you'd basically get 1 for free.

Edited by frag85, 11 August 2013 - 07:54 AM.


#31 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 11 August 2013 - 12:49 PM

Here is a question. If you could just pick and chose when to activate your premium time what would be the incentive for you to purchase a 3 day or week long package at the higher price?

The whole point of premium time is to get you to buy a larger chunk with 30 days being the best value.

Now that being said, I think that it is absolutely insane that buying premium 1 week at at time is half the cost of buying a full month.

View PostMrDrunkenMaster, on 26 July 2013 - 09:47 PM, said:

In the same boat here, really wish that they would add more granularity to premium time. Not spent a penny on it so far, and its a stupid decision by pgi for the following reason:

If you have the time to play enough every month to make premium time worth it, you have enough time to grind out every single mech already and there is no need for go for premium time. The people who are time poor and cash rich are the people who need premium time. However there is no way I am going to spend my hard earned cash on something I will waste 90% of.

It took me over two MONTHS to push the button on ONE day of FREE premium time, that is how long it was before I had a whole day free to play the game.


You are looking at it wrong. A game "day" is a 4 hour block of play time. This is how long a typical gamer will play in one game day and that is really the number premium time revolves around. The question should be how many 3-4 hour blocks of time do you play, not how many full 8-12 hour uninterrupted days you have available.

If your playing 3 or more game sessions of 3-4 hours each, every week then buying a 30 day subscrption is well worth it.

#32 CeeKay Boques

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 3,371 posts
  • LocationYes

Posted 11 August 2013 - 06:37 PM

Just sell me play time.

Sell me ... 3 hour chunks, I don't care.... but don't sell me something that ticks a way while I sleep. I would play $29 for 24 hours of premium, that stopped running when I did... rather than 30 days....

#33 Malleus011

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,854 posts

Posted 13 August 2013 - 04:59 AM

Or have a few MC trickle in for every day my account is on Premium Time, with a little bonus every day when I log in and play a match. Then I don't care if it's going away while I sleep, I'm making MC.

#34 M0rpHeu5

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 956 posts
  • LocationGreece

Posted 13 August 2013 - 05:03 AM

IGP says no, ye i agree they don't seem smart ether.

Edited by M0rpHeu5, 13 August 2013 - 05:05 AM.


#35 Gyrefalcon

    Member

  • PipPip
  • 25 posts
  • Google+: Link
  • LocationColorado, USA

Posted 18 August 2013 - 06:49 AM

View PostLukav Minaev, on 26 July 2013 - 04:39 AM, said:

I think having a minimum of 2 weeks to a month chunks will be okay. For the people saying it does not make business sense perhaps don't have phones or internet limit? They don't reimburse you when you don't use all your mins or use all your data cap.


You really think this is relevant?
It is entirely possible for me to use all my minutes in a month, then get charged stupid prices for an additional minute or two. Same with the data. My minutes are not ticking away while I am asleep or at work. When I wake up or get off work I have the same amount available as when I started.

--------------------------------------------------------------------------------------------------------------------------------

I guess there aren't many people like me who won't pay for what they can't use effectively.
I wish I could say that they would sell more blocks of premium time if we had some control, but it's only my couple of bucks they're missing.

Edited by Gyrefalcon, 18 August 2013 - 05:11 PM.


#36 Major_Crash

    Member

  • PipPip
  • 30 posts

Posted 18 August 2013 - 03:25 PM

View PostTechnoviking, on 11 August 2013 - 06:37 PM, said:

Just sell me play time.

Sell me ... 3 hour chunks, I don't care.... but don't sell me something that ticks a way while I sleep. I would play $29 for 24 hours of premium, that stopped running when I did... rather than 30 days....


I like this idea and came to it independently. Besides all other issues listed with current premium time there is another thing: discrepancy in gains between very active players (e.g. 6 hours per day) versus not so active players (e.g. 1 hour per day or less).

Even better than play time tracking is just give X premium games. For example, sell 50 premium games for a price of 1 week of current premium (1250 MC), which is 7 games per day. Even better, again, if you just are given 50 premium tokens that you can "insert" before each match to activate a premium game. *sigh* this is not gonna happen

#37 Gyrefalcon

    Member

  • PipPip
  • 25 posts
  • Google+: Link
  • LocationColorado, USA

Posted 18 August 2013 - 05:13 PM

View Postthalarg, on 18 August 2013 - 03:25 PM, said:


I like this idea and came to it independently. Besides all other issues listed with current premium time there is another thing: discrepancy in gains between very active players (e.g. 6 hours per day) versus not so active players (e.g. 1 hour per day or less).

Even better than play time tracking is just give X premium games. For example, sell 50 premium games for a price of 1 week of current premium (1250 MC), which is 7 games per day. Even better, again, if you just are given 50 premium tokens that you can "insert" before each match to activate a premium game. *sigh* this is not gonna happen


This is brilliant! That's why I try to read the forums, I never thought of this. Sell us a number of matches instead of time we can't control!!!!





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users