Can We Activate Premium Time In Chunks?
#21
Posted 27 July 2013 - 04:40 PM
It would be great if MWO was leading the way in this, instead of just copying from other MMO's.
#22
Posted 28 July 2013 - 06:46 AM
But in general anything rougher than one day is not usable for me.
#23
Posted 31 July 2013 - 12:41 PM
#24
Posted 01 August 2013 - 09:28 AM
MrDrunkenMaster, on 26 July 2013 - 09:47 PM, said:
This is exactly why they won't let people chop up their premium time in day slices. As many users would be hesitant to kick them off, less would be used and thus sold.
If premium time only ran when the user was on, people would hesitate to login if they couldn't play effectively. Also, people would complain extra about lame matches since it would burn their premium time more directly than now.
Premium time that starts now and runs until expired promotes more playing, so it's not surprising they choose that model.
(I wouldn't complain, however, if packaged premium time came in 3x30 days for the phoenix package. Or that premium time received as separate packages could be kicked of separately in the original packages, even if there are multiple of them.)
#25
Posted 01 August 2013 - 09:37 AM
Dreamslave, on 31 July 2013 - 12:41 PM, said:
Unfortunately the bigger packages would most likely rise in price to compensate. So if you could chunk by the day, the 30 day package would probably be around 30 x price of one day x 0,9 or so (i.e. 10% rebate for buying lots at once). So 30 days would be around 7000 MC.
If you could chunk on weeks it would be about 4,5 x week price x 0,9 or about 4500-5000 MC.
Big packages would be horrendously expensive in those cases, but they would last an eternity. I.e. they wouldn't be sold at all.
#26
Posted 02 August 2013 - 08:44 AM
I'd be happy with being able to fire off a week a time; smaller would be better, but even a week period one could activate for a vacation, or a lull, or other time of life that would allow more playing time.
#27
Posted 10 August 2013 - 09:17 AM
#28
Posted 10 August 2013 - 09:58 AM
#29
Posted 10 August 2013 - 07:00 PM
#30
Posted 11 August 2013 - 07:39 AM
If you only want a week, buy a week.
If you only want.....
They have their pricing scheme which is similar to quite a few games with subscription or premium based time where you get bonuses (although I feel MWO is definitely a bit pricey compared to most). Just get what you are going to use and stop complaining about Every. Single. Thing.
If you hate the game and what is offered then don't play it. Bunch of babies.
Edit: The only thing I can think of is a per-match based premium time, but in the end the business model will have you paying about the same. PGI/IGP needs money to operate. Its the only economically feasible way to have a sort of 'paused' premium time. If I were making the decision to do this and to be as fair as possible I'd just figure out the average number of matches players with premium time play per month and divide $12.48 by that.
$12.48 is working with the current pricing scheme, the approximate cost per month-2500MC, in which you'd have to buy 3000MC for $14.95. Every 5 months you'd basically get 1 for free.
Edited by frag85, 11 August 2013 - 07:54 AM.
#31
Posted 11 August 2013 - 12:49 PM
The whole point of premium time is to get you to buy a larger chunk with 30 days being the best value.
Now that being said, I think that it is absolutely insane that buying premium 1 week at at time is half the cost of buying a full month.
MrDrunkenMaster, on 26 July 2013 - 09:47 PM, said:
If you have the time to play enough every month to make premium time worth it, you have enough time to grind out every single mech already and there is no need for go for premium time. The people who are time poor and cash rich are the people who need premium time. However there is no way I am going to spend my hard earned cash on something I will waste 90% of.
It took me over two MONTHS to push the button on ONE day of FREE premium time, that is how long it was before I had a whole day free to play the game.
You are looking at it wrong. A game "day" is a 4 hour block of play time. This is how long a typical gamer will play in one game day and that is really the number premium time revolves around. The question should be how many 3-4 hour blocks of time do you play, not how many full 8-12 hour uninterrupted days you have available.
If your playing 3 or more game sessions of 3-4 hours each, every week then buying a 30 day subscrption is well worth it.
#32
Posted 11 August 2013 - 06:37 PM
Sell me ... 3 hour chunks, I don't care.... but don't sell me something that ticks a way while I sleep. I would play $29 for 24 hours of premium, that stopped running when I did... rather than 30 days....
#33
Posted 13 August 2013 - 04:59 AM
#34
Posted 13 August 2013 - 05:03 AM
Edited by M0rpHeu5, 13 August 2013 - 05:05 AM.
#35
Posted 18 August 2013 - 06:49 AM
Lukav Minaev, on 26 July 2013 - 04:39 AM, said:
You really think this is relevant?
It is entirely possible for me to use all my minutes in a month, then get charged stupid prices for an additional minute or two. Same with the data. My minutes are not ticking away while I am asleep or at work. When I wake up or get off work I have the same amount available as when I started.
--------------------------------------------------------------------------------------------------------------------------------
I guess there aren't many people like me who won't pay for what they can't use effectively.
I wish I could say that they would sell more blocks of premium time if we had some control, but it's only my couple of bucks they're missing.
Edited by Gyrefalcon, 18 August 2013 - 05:11 PM.
#36
Posted 18 August 2013 - 03:25 PM
Technoviking, on 11 August 2013 - 06:37 PM, said:
Sell me ... 3 hour chunks, I don't care.... but don't sell me something that ticks a way while I sleep. I would play $29 for 24 hours of premium, that stopped running when I did... rather than 30 days....
I like this idea and came to it independently. Besides all other issues listed with current premium time there is another thing: discrepancy in gains between very active players (e.g. 6 hours per day) versus not so active players (e.g. 1 hour per day or less).
Even better than play time tracking is just give X premium games. For example, sell 50 premium games for a price of 1 week of current premium (1250 MC), which is 7 games per day. Even better, again, if you just are given 50 premium tokens that you can "insert" before each match to activate a premium game. *sigh* this is not gonna happen
#37
Posted 18 August 2013 - 05:13 PM
thalarg, on 18 August 2013 - 03:25 PM, said:
I like this idea and came to it independently. Besides all other issues listed with current premium time there is another thing: discrepancy in gains between very active players (e.g. 6 hours per day) versus not so active players (e.g. 1 hour per day or less).
Even better than play time tracking is just give X premium games. For example, sell 50 premium games for a price of 1 week of current premium (1250 MC), which is 7 games per day. Even better, again, if you just are given 50 premium tokens that you can "insert" before each match to activate a premium game. *sigh* this is not gonna happen
This is brilliant! That's why I try to read the forums, I never thought of this. Sell us a number of matches instead of time we can't control!!!!
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