• Critical Heat Damage System.
o Mechs reaching 120% heat will start taking damage to their center torso at (0.75 damage + (0.001 damage per tonne) + (0.001 damage per engine rating)) / 1.5 sec.
o The damage will continue until heat drops below 100%. This damage will occur both during an automatic shutdown and when overriding shutdown.
o To indicate this heat damage is being applied, a yellow siren light will turn on inside the cockpit.
My thought was: DAFAUQ?!
Pretty much as it states. The heat penalty doesn't start until you reach 120%, which is a far cry from a common place to be. It also implies the damage that override once did at 100% was pushed back. But it doesn't turn off until you return to 100%.
Well, what happened?
You know that heat thing that we're worried about... less to worry about.
The only exception that threatens to cause enough to do much about it would be the dreaded 6x PPC boat. And even then its a one-off threat, but mean penalty. Right? Yeah... since 6x PPC stalkers are going to be in danger, we'll get more 5x PPC instead that stop their override to land at about 117% or something. If that doesn't work, we know the 4x PPC can't hit that high. And we all know the really dangerous ones are the 4x PPC or the 3x PPC + Gauss that won't ever get that high.
Great job. That really did what it was intended to, right?
Seriously PGI - Overheat damage should begin where you overheat, at 100%, not this 120% crap.
On other news if you missed it; EDIT(I am wrong on this, ha!)
• Fixed an issue where LRM volleys would share the same spread pattern when firing from a weapon with a small tube count - ie. LRM15 from a 6 tube launcher. Subsequent volleys will now have a different spread.
• Fixed an issue with SRMs and closed weapon doors. SRMs would launch instantly on the client from a weapon with closed weapon doors; however, the server would properly delay the shot to simulate the weapon doors opening. This could result in missiles colliding on the local client but not register any damage. This fix will now open the doors properly before firing. Please NOTE: This issue ONLY occurred with SRMS being fired from launchers WITH CLOSED weapon doors.
A moderate buff on LRMs to encourage boating more on larger mechs with less tubes, and a fix for some SRM timing. My bad for rush reading.
Edited by Unbound Inferno, 02 July 2013 - 10:49 AM.






















