Hauser, on 03 July 2013 - 02:22 PM, said:
Dude. Read the post he replied too.
He's not talking about pot holes but rather the general limitations this imposes.
No, he basically said, "suck it up," and "it's working as intended." Sorry, but it's not. Not climbing the 80-degree slopes in Alpine = working as intended. Getting stopped by a pebble, not so much.
I don't believe for one moment the maps were designed with this type of movement limitation in mind. General movement limitations, yes - anyone can figure out they weren't going to release the game with mountain-climbing still in Alpine - but this lunacy, where mechs get stuck on pebbles, bumble around looking for the 44-degree slope vs. the 45-degree one, and lose half their speed in an instant because they cross a tiny-segment with a steep angle in otherwise flat terrain? I don't buy it. This system feels like a terribly thought out kludge tossed on top of maps that were never meant for it.
I've played through several LRM's "steel rain" patches, sniper-patches, and all that, and this is the first time I've ever been disgusted with the game's state simply because I cannot be sure my mech will go where it should in the way it should. It's appalling.
Edited by oldradagast, 03 July 2013 - 02:28 PM.