Arcturious, on 03 July 2013 - 02:30 PM, said:
This was a win for everyone and games are already showing a huge tactical improvement. If you think a few moves in advance you can really capitalise on the terrain. Know the battlefield, pick your targets and have lines of retreat. It's finally starting to feel like Battletech again.
Agreed. Being allowed to move anywhere in a non-jj mech made the game trivial. Not being able to walk up very steep inclines doesn't mean the game is dumbed down, it means the game actually gives the option of ambush (as soon as seismic is nerfed anyway) and adds other tactical flavors to the game you'd hardly see before. Mechwarrior mechs are mobile, but they're not Eastern Anime Mechs and still have limits to their mobility. Ignoring that is ignoring that this is supposed to be a Battletech related game.
Edited by jakucha, 05 July 2013 - 06:35 AM.