[color=#C2C6CF]Seeing as I have far too much time on my hands, I was thinking earlier. I know, most of you are probably saying, "Wait, what? Malora was *thinking*? This ought to be good."[/color]
[color=#C2C6CF]After playing a few tournaments, I'm of the impression that a rock-paper-scissors meta is a determining factor in some games far more than actual skill is. I'd like to be able to compensate for that at the end of a bracket, so that the best players overall win, and a freak meta-weakness doesn't throw a better team out against a weaker team that had a particular play type advantage over their adversaries.[/color]
[color=#C2C6CF]For example, if two teams make it to the finals, a dedicated sniper team vs a dedicated heavy brawler team, the snipers will win even if they aren't as good.[/color]
[color=#C2C6CF]I submit a point system.[/color]
[color=#C2C6CF]A win would be three points, but in order to actually get the three points, the team must have won with a final score ahead by at least 2 kills per-game-won. This means that a 3 point win is a score of at least 8-6. (In a match going 3 games, that would have to be a final score of 24 to 20.)[/color]
[color=#C2C6CF]If it is a capture win, or if the final score is 8-7 (overall match score of 24-21 or better) the winning team receives a single point.[/color]
[color=#C2C6CF]A tie, although undoubtedly rare, would be worth half a point.[/color]
[color=#C2C6CF]A loss nets zero points.[/color]
[color=#C2C6CF]Through this system, the rounds would most likely have to be Round-Robin, as opposed to Swiss. Round Robin is where every team plays every team at least once, whereas in Swiss the winning teams play each other progressively, creating a graph that looks like a reversed family tree.[/color]
[color=#C2C6CF]This system would by design require teams to play more games, but this would serve to force teams to be more versatile if they wanted to win. It would be much more difficult to simply get by having taken advantage of a matchup weakness. I believe that this system would actually serve as better alternative to the current swiss standings, but only if the teams involved were willing to play more matches, which could be admittedly inconvenient.[/color]
[color=#C2C6CF]The fact that close matches will result in a single point rewards the teams that dominate; it also keeps the teams closer in skill closer together, further reinforcing that the team in the lead is actually the best team.[/color]
[color=#C2C6CF]what do you guys think? decent idea for the future, or me being me?[/color]
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Alternate Tournament Scoring System
Started by Malora Sidewinder, Jul 03 2013 10:35 AM
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