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Lack Of Balance Has Resulted In..


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#21 MaddMaxx

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Posted 03 July 2013 - 07:57 AM

View Postxenoglyph, on 03 July 2013 - 05:26 AM, said:

I think we should definitely argue about things we know nothing about, because it always ends well.


I didn't play the day before yesterday at all. The whole player base #'s surely showed that they tanked had they been reviewed at that time. LOL :(

#22 Appogee

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Posted 03 July 2013 - 08:29 AM

View PostKuruptU4Fun, on 03 July 2013 - 07:15 AM, said:

Do you know how many people get VD that way?

Your familiarity with VD vectoring concerns me. I thought MWO was a family game with good Christian values.

Edited by Appogee, 03 July 2013 - 08:29 AM.


#23 Lykaon

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Posted 03 July 2013 - 08:31 AM

I can not attest to the actual numbers I can however look at the number of MWo users I know personally and the number that are still regular (twice a week ) users.

Initial number 47
current number 6

I am on the verge of calling it quits untill I hear that MWo has become more than PPC wack-a-mole online (I'm sick of having to play a PPC stalker to be competative )

#24 Appogee

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Posted 03 July 2013 - 08:34 AM

View PostDaZur, on 03 July 2013 - 07:24 AM, said:

While I appreciate new players can and do cause their share of entertaining situations... Keep in mind they are a potential source of revenue fodder to our weapons and conscripts to our ranks.

I welcome new players to the game. I just don't see why I have to be on their team all the time, watching them die early as they ignore all my efforts to save them.

View PostLykaon, on 03 July 2013 - 08:31 AM, said:

(I'm sick of having to play a PPC stalker to be competative )

So stop playing PPC Stalkers then. Improve your skills by trying other loadouts and techniques.

I stopped playing PPC Stalkers after I unlocked the Basics on my first chassis, because it was just too dull.

Go play Jenners and Spiders if you want to develop and demonstrate some skill. Your stats will go down but your pride will go up.

#25 Milt

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Posted 03 July 2013 - 08:46 AM

chicken little, the sky is falling.

#26 Kanya Pryde

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Posted 03 July 2013 - 08:47 AM

Does this study have a way of accounting for people who download to mutiple machines? So far I've downloaded twice, and almost a third time. If other people have done what I have that may artificially inflate the initial interest numbers. Not to mention users who download and then discover that their pc won't run it, or who were convinced by a friend to try even though they don't like mech games. I'm sure there are a variety of reasons why retention is low. This doesn't change the fact that there are people who are genuinely happy with playing mechwarrior, but dissatisfied with the current state of this game. Most of what I've read from people like that is that they are going to vote their wallet and stop buying stuff for the game.

#27 The14th

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Posted 03 July 2013 - 09:30 AM

Made up statistics are the best! Especially when combined with an absolute perversion of basic math like the OP has provided!

#28 KuruptU4Fun

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Posted 03 July 2013 - 09:48 AM

View PostKuruptU4Fun, on 03 July 2013 - 07:15 AM, said:


So you got your information from this person who knows a person huh? Do you know how many people get VD that way?


View PostAppogee, on 03 July 2013 - 08:29 AM, said:

Your familiarity with VD vectoring concerns me. I thought MWO was a family game with good Christian values.


Posted Image

Edited by KuruptU4Fun, 03 July 2013 - 09:51 AM.


#29 Mudhutwarrior

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Posted 03 July 2013 - 10:04 AM

Most of you guys never listen to solos and your persective is from team play. From a solo point of veiw I see far less noobs than say two months ago. Maybe 10 in 30 or so matches now but generally less. Used to be I saw simple noob questions all the time now its rare. Like I have pointed out quite a few times, I am pretty lousy even now. My vision doesnt allow me to unlock arms because I can never see the circle or line. I tend to miss more than hit but with all that I still score decently most games. That being said I have all the unlocks and have mastered 8 mechs in medium and assault classes so I can be reasonably much better than a noob even with good eyesight. Still If I make 5% wins in all my matches its been a very good day. The reason is I drop solo and do not use 3rd party Voip. I am at a total disadvantage almost every match. I am not or will not join a team as a crutch just to increase my xp or win ratio as so many do. There is nothing better than to see a name I always see team dropping and to catch him solo. Most often I come out on top than and thats alone is worth the price of admission.
Of course I am older and a real combat vet so tenacity agaist overwhelming odds is part of my make up. The same cannot be said for most gamers. If they see an impossible situation that requires hundreds of hours to be even somewhat good they will move on. They are in droves. That should force any mindful player here to at least consider what they can do to retain new players. It doesnt and PGI shares the zombie mindset of most founders.. It will be the death of the game. Its almost a garuntee. If we dont welcome them and give them a resonable expectation they can live long enough to learn something this game will die.

#30 Funkadelic Mayhem

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Posted 03 July 2013 - 12:06 PM

science and numbers are devil worship!

#31 FactorlanP

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Posted 03 July 2013 - 12:12 PM

View PostAppogee, on 03 July 2013 - 08:29 AM, said:

Your familiarity with VD vectoring concerns me. I thought MWO was a family game with good Christian values.


I thought the developers were Canadian... Don't they worship beer and the "All Father Moose" or something?

#32 DeadlyNerd

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Posted 03 July 2013 - 12:39 PM

View Poststjobe, on 03 July 2013 - 05:10 AM, said:

Let's go with 5,000 playing at any given moment, just to illustrate the folly of the OP.
Let's also arbitrarily say that the average playing session is 2 hours, and that the average player plays four days a week.

Now, for there to be 5,000 players online at any given moment, the active player base would need to be at least
5,000 * 12 = 60,000 (to cover 24 hours with 2-hour playing sessions),
60,000 * (7/4) = 105,000 (to cover the whole week with four days a week players).

Which means that the number of 5,000 online players requires an *active* player base of at least 105,000, or about 10% of the 1,000,000 that have downloaded the game.



So your counter argument, based on assumption, is used to counter another argument based on assumption.
The credibility of both of you is laughable.

#33 Volthorne

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Posted 03 July 2013 - 12:44 PM

View PostDeadlyNerd, on 03 July 2013 - 12:39 PM, said:

So your counter argument, based on assumption, is used to counter another argument based on assumption.
The credibility of both of you is laughable.

The difference being stjobe knew he was basing his math off of an arbitrary number, the OP was dead serious on using an unverified number given by a 3rd (or 4th) party. I'd be more inclined to say that your statement is laughable.

#34 CancR

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Posted 03 July 2013 - 12:47 PM

Well, we know the cause of no balance. It's from the devs and 90% of the forums not having a clue what balance is resulting in "buff handholding nerf skill"

#35 DaZur

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Posted 03 July 2013 - 12:50 PM

View PostDeadlyNerd, on 03 July 2013 - 12:39 PM, said:


So your counter argument, based on assumption, is used to counter another argument based on assumption.
The credibility of both of you is laughable.

Supposition / assumption is not necessarily the same as a working hypothesis. :)

#36 stjobe

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Posted 03 July 2013 - 12:53 PM

View PostDeadlyNerd, on 03 July 2013 - 12:39 PM, said:

So your counter argument, based on assumption, is used to counter another argument based on assumption.
The credibility of both of you is laughable.

I think you missed the part where I clearly state that my numbers are assumptions (hint: the words "illustrate" and "arbitrarily" means something, perhaps you should look them up?), and funnily enough you also neglected to quote the last part where I clearly state that without some additional numbers any such calculations are pointless. Here, let me rectify your omission:

View Poststjobe, on 03 July 2013 - 05:10 AM, said:

So you see, unless we know the average playing session time, and the average days per week played, we cannot infer anything from a snapshot of concurrent users online. And we don't know diddly about those numbers.

Just to recap then: The OP takes the number of concurrent users and touts it as the total number of active players, to show the game is doing badly. I show by adding some arbitrary but not totally outrageous numbers that even with a rather low average play time investment (2 hours a day, 4 days a week), the number of active players needs to be about an order of magnitude greater than that, and if those numbers are anywhere near correct, the game is doing good (10% retention is good for a F2P game). I end with stating that since we don't know the real values for the numbers I use, we can't really say anything about total number of active users.

Was that clear enough for you to understand the difference between what the OP wrote and what I wrote?

#37 Trystan Thorne

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Posted 03 July 2013 - 01:18 PM

And not to forget there are players like me, who due to a currently very busy work schedule can only play once or twice a week/month.
In theory that's an active player too.

Hopefully I'll be able to play more soon.

And then you have the players that take a break (I did that as well). :)

#38 DaZur

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Posted 03 July 2013 - 01:24 PM

View PostTrystan Thorne, on 03 July 2013 - 01:18 PM, said:

And not to forget there are players like me, who due to a currently very busy work schedule can only play once or twice a week/month.
In theory that's an active player too.

Hopefully I'll be able to play more soon.

And then you have the players that take a break (I did that as well). :)

SACRILEGE :rolleyes:!

#39 Alex Wolfe

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Posted 03 July 2013 - 01:38 PM

View PostI am, on 03 July 2013 - 04:29 AM, said:

Lack of balance

Oh come on, fixing a balance issue each quarter, and adding one game mode per year should be good for anyone, really. Stop being entitled.

Why don't you go poptart (recently buffed) with the new jumping PPC/guass assault mech instead of worrying about small stuff? Apparently someone is just about to start thinking about maybe considering getting around to planning to take steps towards maybe attempting to try and nerf mass PPC snipefest, grab deal and farm while you can!

Posted Image

Edited by Alex Wolfe, 03 July 2013 - 02:04 PM.


#40 Lyoto Machida

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Posted 03 July 2013 - 05:16 PM

View PostKuruptU4Fun, on 03 July 2013 - 07:15 AM, said:


So you got your information from this person who knows a person huh? Do you know how many people get VD that way?


Haha...I was just thinking yesterday of how it used to be called "VD" when I was growing up but are now called STDs.





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