Jump to content

[Pov] Possible Fix To Alphas


4 replies to this topic

#1 Amberite

    Member

  • PipPipPip
  • Veteran Founder
  • Veteran Founder
  • 84 posts

Posted 03 July 2013 - 09:31 AM

Currently, alphas are a pain in the ***. Fights are over too fast, less skill is involved and tactics are being left at the wayside somewhat.

So, there is an issue. Why is the issue occuring?

Because we can change our mechs from the standard build and "Boat" builds.

How can we rebalance this?

By penalising builds that vary from the stock.

Essentially I suggest that mechs that are modified from stock suffer for that advantage. Stack an ******* of LRMs in the SRM slots on an atlas? Have some extra Cooldown! (or heat/accuracy falloff or something).

So if you run stock, you suffer less. If you run a heavily modified build, take the bad with the good!

Just an idea. Try to keep it constructive folks.

#2 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 03 July 2013 - 09:59 AM

How do you penalize these stock configurations?
http://www.sarna.net/wiki/Annihilator
http://www.sarna.net/wiki/Thunder_Hawk
http://www.sarna.net/wiki/Warhawk
http://www.sarna.net/wiki/King_Crab
http://www.sarna.net/wiki/Nova
http://www.sarna.net/wiki/Awesome (check out the 9Q)
http://www.sarna.net/wiki/Devastator

By not appearing in MW:O ever and alienating a lot of Battletech fans?

---

Convergence + Group Fire => Alpha Strike Boating Rules
Convergence - Group Fire => You're forced to chain fire, the highest pinpoint precision strike is only possible with the largest weapon, and is limited to 20 for the forseeable future.
Group Fire - Convergence => Weapons only hit the same spot when the weapons are mounted very close together, most people will be forced to chain-fire, boat or no boat doesn't matter.

That are the real solutions. Hard points are for aesthetics and differentiation between mech chassis not for balance.

#3 Amberite

    Member

  • PipPipPip
  • Veteran Founder
  • Veteran Founder
  • 84 posts

Posted 03 July 2013 - 10:05 AM

Hey, I'm just working with what we have at this time, plus trying to be constructive. Other ideas are on the forums and I support a cpl of them, just putting another idea on the table.

There have been people who were displeased by the quasi-omnimechness we have and this would help drift things back slightly towards stock builds having a purpose.

#4 GODzillaGSPB

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,031 posts
  • LocationGermany

Posted 03 July 2013 - 10:13 AM

View PostMustrumRidcully, on 03 July 2013 - 09:59 AM, said:



http://mwomercs.com/...00#entry2511300

In short: It hurts variety if some mechs replace others and push others out of their established role (the Awesome ppc boat, nobody needs that anymore, the Stalker is WAY better) and PGI hurts their sales because future variants are not viable (who needs the Longbow, the Stalker can do it already and is sleeker, too).

#5 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 03 July 2013 - 10:20 AM

View PostAmberite, on 03 July 2013 - 10:05 AM, said:

Hey, I'm just working with what we have at this time, plus trying to be constructive. Other ideas are on the forums and I support a cpl of them, just putting another idea on the table.

There have been people who were displeased by the quasi-omnimechness we have and this would help drift things back slightly towards stock builds having a purpose.

But what would Omnimechs be used for, if not boating? If boating is the best thing to do, you will look for whatever mech can boat the most. It doesn't matter what mech that is, as long as it can boat. You don't need to stay with a hard-point gimped Stalker if you can get a Warhawk.

My constructive contribution is this:
1) Deal with convergence + group fire. One of them has to go or be severely limited (and this must affect snipers, so movement penalties are a neat idea, but not relevant for Snipers)
2) Standardize weapon stats like cycle speed, beam duration and projectile speed so that you can mix more weapons without getting into incompatible cooldowns, multiple weapons with different lead times, and all that stuff.
Victor Morison has an excellent post on this topic somewhere here, why mixed weapon loadouts fare particularly bad in MW:O.


Quote


In short: It hurts variety if some mechs replace others and push others out of their established role (the Awesome ppc boat, nobody needs that anymore, the Stalker is WAY better) and PGI hurts their sales because future variants are not viable (who needs the Longbow, the Stalker can do it already and is sleeker, too).

But you know how they'd really make good sales - by putting in hard point limitations and then giving us mechs that can still boat. There are enough in canon that they don't need to feel shameful about it by making fake hero mechs that have weird hard points just because they want to make a big buck. They could sell us an "Invasion" package containing the Nova, Mad Cat and Warhawk, and people will love it, because it contains 2 superior boats, and a fan favourite.

Edited by MustrumRidcully, 03 July 2013 - 10:22 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users