Need Help With Dragon Slayer
#1
Posted 03 July 2013 - 09:53 AM
Anyone out there have some decent load outs to share, I haven't won a single game since I bought the DS am I a decent pilot but right now I feel terrible
#2
Posted 03 July 2013 - 09:59 AM
It doesn't really excel as a high alpha boat, but seems (IMO) to require one to fight like one's in a MEdium like a Centy or Hunch, and patiently fight the edges of the fight. Biggest difference is the JJs (which kinda suck in the current terrain environment with lack of forward thrust) and LOTS more armor. Firepower though is only mildly better.
Still playing with Standard Engine variants, but the ballistic really feels like it locks you in there, as dual AC2, or Gauss or a AC5+2 seems about the the options.. but weigh a fair bit.
#3
Posted 03 July 2013 - 10:05 AM
The reason you are being stomped is the XL engine. They can just focus a torso and kill you as fast as a medium mech. I know because thats what i do to DS i shoot their right torso because if they have XL they die and if they don't they lose their ballistics ad 2 energy. Here is another that i have had tons of fun with: http://mwo.smurfy-ne...21d15020ceec66d
They don't have massive punch but can take the damage of an assault and dish out the damage of a heavy at the speed of a heavy. The gauss/ll sniper does an amazing job at mid to long range and with small tweaks can be an extreme range sniper. The other is a very snappy and strong brawler. The jjs help with the new walking changes and you have the ability to run away from any mech that you can't take head to head. I recommend staying away from XLs as much as possible in this mech because of its big side torsos. Unless you run something like this: http://mwo.smurfy-ne...81ecc7fabeadcd8
The only gain you get from XL engines in this mech is speed. Otherwise stay with a standard for survivability.
#4
Posted 03 July 2013 - 10:11 AM
Just be sure not to run ahead without support. You'll draw much more fire that will hit much more often than if you did that in a light, and it'll take much longer to get into cover.
When you're new to assault mechs, stay back. Pick another assault and shadow/support him. Don't let yourself get isolated, because escape is rarely an option.
Yup. While there certainly are good ways to manage XL engines in assaults, don't use them at all until you get better at assault play.
Much better to learn survival first.
#5
Posted 03 July 2013 - 10:11 AM
Anything lighter than 80 tons is probably a skirmisher and should be doing hit-and-run and *most* things heavier are designed to deal out and take a lot of punishment. At 80 tons, you're kind of a tweener.
I'd say play it as a slightly heavier skirmisher and don't be first into the fight. While the Victor's mobile, it's probably not quick enough to really get out of trouble if it gets surrounded. Let the fight develop, wait until the enemy's engaged, attack targets of opportunity, medium mechs, and flanks. Use cover.
Really, that's good advice for anything, but I think it would apply even more in the Victor's case.
Edited by Dawnstealer, 03 July 2013 - 10:11 AM.
#6
Posted 03 July 2013 - 10:23 AM
POOTYTANGASAUR, on 03 July 2013 - 10:05 AM, said:
You say "they" but I distinctly remember you stomping my face in the exact same manner this morning lol
#7
Posted 03 July 2013 - 10:52 AM
http://mwo.smurfy-ne...bb7c0f0828490a2
Slower, but no XL, which might be something that's leading to early death.
#8
Posted 03 July 2013 - 02:24 PM
#9
Posted 03 July 2013 - 06:09 PM
Been running this recently
DRAGON SLAYER
Hot, I know. I don't alpha that much though so I don't have too many issues. I also tried it with the SSRM's dropped for 4 tons of heatsinks to see how different it was. I could sustain fire longer but felt the ssrms were better use of the weight if i end up in a brawl or harrassed by lights. I think it really comes down to play style.
#10
Posted 03 July 2013 - 06:33 PM
#11
Posted 04 July 2013 - 02:49 AM
The two things that is going to make all victors successful are
1. It's Mobility. - Push it, Slap on the fastest engines and the most jumpjets. With the new mobility changes the victor dances around obstacles and goes faster than most other mechs
2. It's heat efficiency. Don't look to slap on ppc's after ppc's instead lean heavy on the ballistics to keep your mech running exceptionally cool.
Combined with the Mobility and the heat efficiency you be a hell of a high intensity fighter.
Just never stop using your jumpjets, once you touch down it should only be to take a few steps then right back into the air.
http://goo.gl/Z93dT
#12
Posted 04 July 2013 - 03:11 AM
Other variations include dropping SRM's and putting 2 ERPPC's into the RT, giving a lopsided alpha with the Guass. Otherwise it's just playing with laser sizes and missile types, the guass is the only thing I would consider for ballistic because the other DPS based autocanons just leave you too vulnerable to being cored or torso'd by enemy alpha snipers.
Looking at those 380XL builds has got me wondering if I should try those speeds... and been curious about trying an LBX.
#13
Posted 04 July 2013 - 04:03 AM
Kampfer, on 03 July 2013 - 09:53 AM, said:
Anyone out there have some decent load outs to share, I haven't won a single game since I bought the DS am I a decent pilot but right now I feel terrible
have you tried hanging back with the pack and using a gauss rifle lrms and large laser build with double heat sinks? xl engine survives better as a long distance fire platform, or just the gauss and lrm with a regular engine and some med lasers for when the close on you.
and if youre feeling lucky punk, a couple er ppcs and g rifle with ammo, combined with the ability to jump into sniper nests, can make you very annoying to the enemies brawlers when you start picking them off as they engage your brawlers.
im waiting for the full release of victors, but ill undoubtedly end up with this dragonslayer as well, i have them all so far (hero mechs)
#14
Posted 04 July 2013 - 05:35 AM
Also this chassis has been one of the hardest to get through basics on. Granted I am a test pilot so I try to run every build imaginable as I am trying to level it, but still.. I found it to be slow to accelerate, turn, break, do anything. Now that I have gotten through the basics it is much more manageable. I also imagine once it gets elited it might even be 'nimble' for an assault.
I have also found the Victor's 'niche' is that of a fast and maneuverable assault. Sure you can run a standard 300 in it and still mount some decent weapons, but at that point why not run a Highlander? With that being said I am working on running XL's in mine to get at least decent speed out of them. I personally think if you don't get the engine to at last a 350 you truly are not taking full advantage of the mechs special abilities.
On the note of XL engine's I would say this. Don't go above an XL380, and really make sure you want to go even that high. I have an XL400, XL380, and all the way down. I've run them all in this mech. The weight you lose, even with an XL, starts to take just to much firepower when you go over the XL380, and is debatable even at that level. I personally think the XL350 is just about right for speed and firepower.
On to weapons. The Dragonslayer has the same exact weapon hardpoints as the Heavy Metal, the only difference being 2 of the energy hardpoints are in the right torso as opposed to all 3 being in the left arm. That being said with the XL350 you can easily run every weapon load out the Heavy Metal does. I personally prefer the Mid Range build as it can still brawl when needed, runs a bit cooler than PPC builds, and can still reach out.
Smurfy: http://mwo.smurfy-ne...a51d7c582d561a9
Mechspecs on the original Heavy Metal build: http://www.mechspecs...php?topic=838.0
Edited by TheFuzzyBunny, 04 July 2013 - 05:36 AM.
#15
Posted 04 July 2013 - 03:38 PM
For what it's worth, this DS build has been the most successful for me by far:
XL350
Gauss
2 PPCs
3 JJs
And even then, it isn't really that great. My Cataphract 3D does it better (it's faster). At least with this build, I can be of some use to my teammates, and I don't have to get close like you otherwise would with a ML + SRM/SSRM build.
#16
Posted 04 July 2013 - 06:50 PM
I can't seem to stay back to save my life because everyone else just runs behind me...
#17
Posted 05 July 2013 - 06:03 AM
Try a long range sniper build. The DS has the speed and mobility to make pretty good use of it. It also has the advantage of keeping you outside the fur ball.
#18
Posted 05 July 2013 - 07:36 AM
I'm seriously tempted to sell the sucker for Cbills at this point, I'm just not having a good time with this mech
#20
Posted 05 July 2013 - 08:17 AM
Heres how I had it with a STD: DRAGON SLAYER.
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