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Prorate Kinetic Burst, Hard Brake & Speed Tweak By Weight Class


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#1 Phoenix Branson

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Posted 03 July 2013 - 06:58 PM

The efficiencies shown below are now prorated by weight class, such as:

Kinetic Burst: Increases BattleMech acceleration by:
22.5% for Light Mechs
20.0% for Medium Mechs
17.5% for Heavy Mechs
15.0% for Assault Mechs

Hard Brake: Increases BattleMech deceleration by:
25.0% for Light Mechs
21.5% for Medium Mechs
18.0% for Heavy Mechs
14.5% for Assault Mechs

Speed Tweak: Increases top speed by:
10.0% for Light Mechs
8.5% for Medium Mechs
7.0% for Heavy Mechs
5.5% for Assault Mechs

These changes would effectively increase the number of Light and Medium 'Mechs on the battlefield, drastically improving the metagame. Light and Medium 'Mechs need to be the most nimble 'Mechs on the battlefield, whereas Heavy and Assaults 'Mechs need to slow down and become more sluggish. They already dominant the field with their impressive armor and firepower. Notice I only chose efficiencies that dealt with maneuverability. This change should be rather easy to implement into the game. :rolleyes:

Thoughts/Opinions?

Edited by Maverick01, 03 July 2013 - 07:34 PM.


#2 FupDup

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Posted 03 July 2013 - 07:03 PM

Certain mechs like the Dragon, Quickdraw, Awesome, and Victor should get better %'s than the rest of the mechs in their respective classes.

#3 An Ax Murderer

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Posted 03 July 2013 - 07:05 PM

Just like they got a better "Hill Climb" rating?

#4 Phoenix Branson

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Posted 03 July 2013 - 07:26 PM

View PostFupDup, on 03 July 2013 - 07:03 PM, said:

Certain mechs like the Dragon, Quickdraw, Awesome, and Victor should get better %'s than the rest of the mechs in their respective classes.


That's a good idea. Certain mechs would get a bonus as you suggested.

#5 AntiCitizenJuan

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Posted 03 July 2013 - 07:37 PM

OP + FupDup's addition = Excellent

#6 PanzerMagier

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Posted 03 July 2013 - 08:07 PM

View PostMaverick01, on 03 July 2013 - 06:58 PM, said:

The efficiencies shown below are now prorated by weight class, such as:

Kinetic Burst: Increases BattleMech acceleration by:
22.5% for Light Mechs
20.0% for Medium Mechs
17.5% for Heavy Mechs
15.0% for Assault Mechs

Hard Brake: Increases BattleMech deceleration by:
25.0% for Light Mechs
21.5% for Medium Mechs
18.0% for Heavy Mechs
14.5% for Assault Mechs

Speed Tweak: Increases top speed by:
10.0% for Light Mechs
8.5% for Medium Mechs
7.0% for Heavy Mechs
5.5% for Assault Mechs

These changes would effectively increase the number of Light and Medium 'Mechs on the battlefield, drastically improving the metagame. Light and Medium 'Mechs need to be the most nimble 'Mechs on the battlefield, whereas Heavy and Assaults 'Mechs need to slow down and become more sluggish. They already dominant the field with their impressive armor and firepower. Notice I only chose efficiencies that dealt with maneuverability. This change should be rather easy to implement into the game. :rolleyes:

Thoughts/Opinions?


You know, it doesn't help if you make most people play mediums and lights by making heavies and assaults useless. Pathetic way to "balance" the weight.

#7 Deathlike

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Posted 03 July 2013 - 10:42 PM

Grinding through the basic Highlander bonuses is outright painful.. it's as bad as grinding the Atlas.

I'm not sure who's grand idea was to torment people in trial mechs, but having no bonuses is like having the crappy big bulky cell phones from the 90s. That's how backwards these things feel.

#8 Phoenix Branson

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Posted 04 July 2013 - 06:21 AM

View PostPanzerMagier, on 03 July 2013 - 08:07 PM, said:


You know, it doesn't help if you make most people play mediums and lights by making heavies and assaults useless. Pathetic way to "balance" the weight.


This would hardly make heavies and assaults useless, cmon. They should be slower and more sluggish, that's the point.

#9 LordBraxton

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Posted 04 July 2013 - 06:40 AM

If anything, don't nerf the current numbers to heavies and assaults, just buff the numbers to mediums and lights.

Mediums with 15-20% speed tweak please!

#10 stjobe

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Posted 04 July 2013 - 07:07 AM

View PostLordBraxton, on 04 July 2013 - 06:40 AM, said:

If anything, don't nerf the current numbers to heavies and assaults, just buff the numbers to mediums and lights.

Mediums with 15-20% speed tweak please!

The 'mechs are already too fast, and you want to make them faster? Please.

#11 LordBraxton

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Posted 04 July 2013 - 07:21 AM

View Poststjobe, on 04 July 2013 - 07:07 AM, said:

The 'mechs are already too fast, and you want to make them faster? Please.


my mediums are NOT too fast!

(always max engine size ofc)

Edited by LordBraxton, 04 July 2013 - 07:21 AM.


#12 stjobe

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Posted 04 July 2013 - 07:31 AM

View PostLordBraxton, on 04 July 2013 - 07:21 AM, said:

my mediums are NOT too fast!

They only seem "NOT too fast" because the heavies and assaults are also too fast.

Oh, and because PGI decided to implement a bunch of slow mediums (4/6 movement) instead of some fast ones (5/8/5).

#13 AntiCitizenJuan

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Posted 04 July 2013 - 07:36 AM

Heavies and Assaults need to be more sluggish to make Mediums, and in a lesser regard Lights, more viable again.

#14 Phoenix Branson

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Posted 04 July 2013 - 08:33 AM

View PostLordBraxton, on 04 July 2013 - 06:40 AM, said:

If anything, don't nerf the current numbers to heavies and assaults, just buff the numbers to mediums and lights.

Mediums with 15-20% speed tweak please!


I don't think that is the direction we want to take. We need to make heavies and assaults move like lumbering giants.

#15 Trauglodyte

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Posted 04 July 2013 - 09:23 AM

Speed Tweak was a horrible idea anyway. With a Fusion Engine, the only way to make things go faster is for you to go over 100% power output on the reactor. Doing that increases the radiation created by the reaction which would just nuke your pilot. On top of that, it doesn't even begin to take into account the added strain on the myomers dedicated to moving 20+ tons of mech like a ballet practicing 4.4 40 speed wide receiver.

#16 Phoenix Branson

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Posted 05 July 2013 - 03:39 PM

View PostAntiCitizenJuan, on 04 July 2013 - 07:36 AM, said:

Heavies and Assaults need to be more sluggish to make Mediums, and in a lesser regard Lights, more viable again.


Agreed!

#17 Dexion

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Posted 05 July 2013 - 05:03 PM

The entire idea that the mech skills are the same for not only every class, but every mech in that class still makes me weep for the custom mech trees that were originally planned (and later scrapped). The tree we have now was a placeholder from closed beta that somehow became permanent.

Just imagine a world where jenner pilots get Speed Tweak, Raven pilot's learn to expand the ECM bubble an extra 30m, Catapult pilots teak there sensors to get faster locks... And Atlas pilots... I don't know, but they get a damn apartment in there cockpit so it all evens out. you get the idea.

#18 Antonio

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Posted 05 July 2013 - 06:24 PM

I wish they would get rid of that pilot tree altogether for something less bland. Every mech has the same bonuses and everyone utilizes the same bonuses. It would be more interesting if different mechs had different perks in which we could only pick a limited number of. Just something to give us more tools to shape our playstyle and add more quirks to the variants.

#19 XX Sulla XX

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Posted 05 July 2013 - 06:30 PM

I have no desire for more light mechs. Most of my games have a couple and thats fine. We could use a few more medium mechs bu this is not the way to do it.

#20 Kiiyor

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Posted 05 July 2013 - 06:38 PM

View PostTrauglodyte, on 04 July 2013 - 09:23 AM, said:

Speed Tweak was a horrible idea anyway. With a Fusion Engine, the only way to make things go faster is for you to go over 100% power output on the reactor. Doing that increases the radiation created by the reaction which would just nuke your pilot. On top of that, it doesn't even begin to take into account the added strain on the myomers dedicated to moving 20+ tons of mech like a ballet practicing 4.4 40 speed wide receiver.


You forgot Newton's fifth law of ZOMGBATTLETECH PHYSICS.

Even if we were to stoop to the level of 'real physics' - the increase in speed could easily be attributed to an increase in the efficiency of the power transfer system. Better actuators, lower resistance cables/myomer etc.





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