Well Siesmic has shown pgi wants to make good modules, even though they over did it that time.
This might be a good one, Improved Ammo Storage
Effect - 50% more ammo per ton for balistic and missle weapons.
Cost - 10k GXP.
So should good idea or no?


Modlue Idea
Started by TehSBGX, Jul 04 2013 11:45 AM
3 replies to this topic
#1
Posted 04 July 2013 - 11:45 AM
#2
Posted 04 July 2013 - 11:47 AM
I think the whole module system is terrible
Modules should have an inherent disadvantage built in to compensate for the fact they take up no weight\space
like seismic should make YOU show up to anyone you can see using the module
or sensor range makes it take a tiny bit longer to get info at any range
or target fade makes it take slightly longer to lock on or gather info
etc
I dont like these massive GXP costs for something that gives flat advantages
Modules should have an inherent disadvantage built in to compensate for the fact they take up no weight\space
like seismic should make YOU show up to anyone you can see using the module
or sensor range makes it take a tiny bit longer to get info at any range
or target fade makes it take slightly longer to lock on or gather info
etc
I dont like these massive GXP costs for something that gives flat advantages
Edited by LordBraxton, 04 July 2013 - 11:48 AM.
#3
Posted 04 July 2013 - 11:51 AM
They're late game items, sort of how rpgs have late game accesories like rings that give stat boosts but have a high lvl requirement. GXP and c-bills are the lvl requirement in mwo. If the Mech skill tree system was tweaked a little, it would be a good way to put in minor rpg elements.
#4
Posted 04 July 2013 - 12:05 PM
I'll move this to features Suggestion, since it's suggesting a new Module.
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