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Er Ppc Hit Detection Fubar Since Patch


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#21 CHH Badkarma

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Posted 05 July 2013 - 01:05 PM

View PostCest7, on 05 July 2013 - 12:59 PM, said:

When I see the projectile hit the mech, shoot sparks out and whatnot... is it too much to ask that it registers damage?


Yes it would seem to be asking way too much

#22 DeaconW

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Posted 05 July 2013 - 01:16 PM

Something is broken with hit detection (besides the hit box issues on spiders and such). I was just in a match. Shot a BJ-1 solidly 4 times with 2xAC-20 at less than 200 meters. Ended up getting killed by his teammates. Total of 53 damage. Very annoying. And as some have said...it is very inconsistent. That is probably the most frustrating part...you can't pin down what it wrong.

#23 Vechlor

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Posted 05 July 2013 - 01:55 PM

My ping has been an average of 80 in almost every match for the past few months. No change after upgrading my cable modem to docsis 3 with Comcast in April for more bandwidth. There are a few rare cases my ping will jump to 100+, but I also have multiple people using the same internet connection and other lan devices hooked up.

Yesterday I was in a match with a spider who had a ping of 40, running at 120-130kph, I was playing my ctf-3d with a ping of 80 moving at 69kph in the opposite direction. At 100m in front of me I fired 2 erppc and 1 gauss at him, his whole paperdoll flashed yellow but no real damage to any 1 part of his mech. A minute later I saw him again at 300-350m away, moving at the same speed to my right, this time I got him while moving towards him. Strange...

#24 FREDtheDEAD

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Posted 05 July 2013 - 04:11 PM

View PostAsmosis, on 04 July 2013 - 10:45 PM, said:

haven't had much of an issue shooting mechs with ppcs/er ppcs but the animations on them are a bit wonky atm, half the time they start halfway between the mech firing and the target.

I've proposed before that they're moving too fast for the engine to render properly. The effect is as you describe and needs to be changed.

Given that hit detection is extremely problematic at the moment, broken visual effects are pretty low on my personal "please fix" list.

#25 SovietArmada

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Posted 05 July 2013 - 07:35 PM

Hit detection is atrocious at the moment. I am at 30 ping in case anyone points fingers. I dropped the game until the next patch assuming it addresses this issue, unplayable at the moment.

#26 Corvus Antaka

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Posted 05 July 2013 - 08:06 PM

no problems here.

#27 FREDtheDEAD

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Posted 05 July 2013 - 11:46 PM

It's so variable between players.

A PGI dev said it's ping jitter screwing up HSR calculation. There's nothing end users can do about ping jitter - it's the nature of the internet and it changes depending on what routers you're going through to get to the servers.

#28 ego1607

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Posted 06 July 2013 - 11:05 AM

I had an interesting match yesterday. It was nearly over, we had 4 people standing, Enemy had one scout. I detect him and start walking toward him in my slow as hell atlas. I see my teammates close in on him, so having nothing better to do, I fire my ERPPC at a scout running at full speed about 700 m away. I see my shot go way ahead of him, but the guy drops and it says "ego1607 killed whoever". Everyone congratulates me on shooting like a pro while I laugh my *** off.

Keep on the good work with hit detection, PGI :)

Edited by ego1607, 06 July 2013 - 11:05 AM.


#29 PhoenixFire55

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Posted 06 July 2013 - 11:11 AM

I have major hit detection issues with most weapons since closed beta. Its really dumb when you fire on a mech that stands still from 50m and do no damage really ...

#30 riverslq

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Posted 10 July 2013 - 05:58 AM

View PostXajorkith, on 05 July 2013 - 11:46 PM, said:

It's so variable between players.

A PGI dev said it's ping jitter screwing up HSR calculation. There's nothing end users can do about ping jitter - it's the nature of the internet and it changes depending on what routers you're going through to get to the servers.



last post i saw on this said the jitter was on their end
so its still their problem
if its ruining the game and they dont fix it,
oh well,
im tired of not hitting things im actually hitting
things here were better when we could actually just lead. at least that was predictable.

#31 Helsbane

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Posted 10 July 2013 - 03:20 PM

Couple bad hit detection with ghost hit boxes and you get the wonderful situation we have now. Don't worry though, PGI will bury it under another layer of broken features next patch...





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