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#21 Twivana

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Posted 04 July 2013 - 06:35 PM

View PostKoniving, on 04 July 2013 - 06:23 PM, said:


It's actually called the "Testing Grounds."

The "Training Grounds" are upcoming and will feature an instructor telling you how to control your mech, making you perform various tasks, and potentially present you with a weapons fire exercise with or without the possibility of an enemy mech to contend with. Part of the training aspect we know will be given is that in order to teach the concept of torso twist you will be switched to a third person view so you can see what's happening.



Nice! That would be really great. I didn't mean to call it training grounds and testing grounds definitely sounds more appropriate. Do you know if there will be any more missions Incorporated in, other than the two available?

#22 Dr B00t

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Posted 04 July 2013 - 06:36 PM

View Postmwhighlander, on 04 July 2013 - 10:07 AM, said:

P.S. First thing you should do, is go into option, and turn THROTTLE DECAY off! And just be sure to never stare at a target you're shooting. Always be on the move, an torso twist!

also that arm lock thing...stick w/ teammates...nothing will get you killed faster than wandering alone...not sure if u play a moba but map awareness is key...took me awhile on league of legends to constantly look bottom right for the map

#23 Koniving

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Posted 04 July 2013 - 06:54 PM

View PostTwivana, on 04 July 2013 - 06:35 PM, said:

Nice! That would be really great. I didn't mean to call it training grounds and testing grounds definitely sounds more appropriate. Do you know if there will be any more missions Incorporated in, other than the two available?


You mean the game modes assault and conquest?

There's a few they've discussed including but not limited to:
  • 16 versus 8 (this seems to be a "slipped" clan invasion concept during a NGNG podcast)
  • Multi-mech per player (applicable to any game mode; previously referred to as 'dropship'). The details is that it would allow each player to utilize up to 4 mechs in the same match but not at the same time. So if you died in the Atlas RS, you could be 'delivered' to the battlefield somehow in a Jenner, and after that in a Catapult, and then in a Cataphract.
    • The latest talk about this in an ATD has suggested that PGI's currently looking into ways to deliver mechs into the playing field. Dropship delivery seemed to be an unlikely scenario. They've been looking at "repair bays" or a Mobile Field Base as a method to deliver the mechs in the form of "releasing" the mech from an enclosed structure (a spawn point -- they explicitly said these will NOT actually repair your mech). Details are sketchy at best.
    • This can be summarized as a non-literal respawn mechanic, as you can't come back with the exact same mech (unless you own more than one) but you as the pilot are respawned.
    • This idea took a huge back burner while PGI went about addressing dozens of unforeseen issues with CryEngine and various other aspects of MWO's core scripting, optimizations, and other bugs. However since it's been recently mentioned it's likely to come Soon™.
  • One-sided assault. The details for this given directly by Bryan Ekman (creative director) in a 30's ATD is that one side has a base. The other side does not. The base has automatic defenses.
    • Lots of speculation here; it's my hope that this mode gets a nod from MechCommanders 1 and 2, where there's multiple sub-bases that could do various things like take control of the turrets (switch which team they work for), prevent them from receiving power, etc., if captured.
    • It's been implied that these would be considerably more objective based than the typical game modes.
    • Bryan said this game mode will ship with Community Warfare.
    • Thusly we will likely hear a lot more about this in the near future.
It's been mentioned that PGI wants to do more mission-based game modes, but U.I. 2.0, Training Grounds and CW comes as the first priorities.

Edited by Koniving, 04 July 2013 - 07:07 PM.


#24 MoonUnitBeta

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Posted 04 July 2013 - 07:04 PM

View Postctrain46, on 04 July 2013 - 10:02 AM, said:

Hey guys, I've browsed around the new player forums to get a feel for what I should know and i've gotta be honest, a lot of it just looks like mumbo jumbo to me lol. Is there anything anyone thinks I should know as a new player? I played 1 game in the atlas, 1 game in the CLCT-C4 (i know thats probably wrong), a little commando mech, and then a flamer mech. I got owned/had no idea what I was doing, but my best game was by far in the flamer mech haha. These were just the free trial mechs- I don't wanna buy my own just yet!

thanks in advance :(

Save your c-bils!! You get a cadet bonus each game for your first 25 games, but after that you're awarded same about of c-bills as everyone else and could prove to be a grind. You'll end up with 11 million or so c-bills once your cadet bonus is over, which you can use to buy your next mech. It's not much, especially if you buy a heavy or assault mech, that 11million can drop down to 2 million, and you still haven't customized your mech or fooled around with weapons yet. You might like a cicada or centurian. Just remember to look at their hardpoints (what type of weapons you can equip, and where you can place them). Some mechs are all energy weapons, some are a mix of energy, missile, and ballistic. It's up to you what you want to play, just remember though, sometimes more isn't always better :) You'll get the hang of it.

Well, welcome aboard Mechwarrior! Hope you enjoy yourself. There's quite a bit of a learning curve, but always seek to improve and you'll make it over the hump. Cheers and see ya on the field!

Edited by MoonUnitBeta, 04 July 2013 - 07:06 PM.


#25 Alaskan Nobody

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Posted 04 July 2013 - 07:06 PM

View PostKoniving, on 04 July 2013 - 06:54 PM, said:

...


Sorry to hijack, but Koniving... is your name supposed to be pronounced like conniving? as in scheming? If so that's actually kinda clever. I had always thought it was simply a name I had never come across before -which if it is that is also awesome.

-I tried sending a message, but it said you couldn't receive any more -would that be yet another feature that does nothing or do you really receive that many messages?

Edit: Oh and welcome to the game all! It is always nice when you find new people who like one of your favorite series!

Edited by Shar Wolf, 04 July 2013 - 07:07 PM.


#26 Koniving

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Posted 04 July 2013 - 07:38 PM

View PostShar Wolf, on 04 July 2013 - 07:06 PM, said:


Sorry to hijack, but Koniving... is your name supposed to be pronounced like conniving? as in scheming? If so that's actually kinda clever. I had always thought it was simply a name I had never come across before -which if it is that is also awesome.

-I tried sending a message, but it said you couldn't receive any more -would that be yet another feature that does nothing or do you really receive that many messages?


I actually had over 500 messages in my box, some as old as closed beta. I never went through and cleaned them up. So just done that, you can do it now.

Also, yes, that's exactly how it is pronounced. I confess the single N is due to a misspelling that I did years ago and just kept but the K is deliberate. I originally started with it in Second Life, then later in Combat Arms (before switching to JimmyJane since I spent money on that one accidentally). From there Koniving has been my name in every game. My favorite thing to do in first person shooters is sneak up behind people and kill them in some way or another.

In CA, since most of the players are in their early teens, I like stalking behind them for as long as possible before killing them, even shooting over an enemy's shoulder to kill his teammates, strafing around as they look behind themselves like in Metal Gear Solid (I even imagine that ? mark above their head), only to strafe back. Kill them when discovered. Longest I ever did it was 11 minutes, in an imbalanced match of 3 against 8 that was locked down. My teammates were watching through their sniper rifles laughing their ***** off as I kept stalking this poor kid, shooting every one of his team members as I saw them. At one point I couldn't strafe fast enough so I just went to the side and ducked behind the dumpster. Completely oblivious! Obviously you can see why I kept the name.

(If it says anything... this is a bit of the insanity, though not so much of the stalking.)
Spoiler


I try to keep this up in MWO, but with the game's onward changing metas its pretty difficult.
http://www.youtube.com/watch?v=rlCk25qTRwc

More recent. Third person (Lordred is recording me from the Camera Commando). Snuck up on mechs.

On here skip to 3:46 and enjoy; we're sneaking up on a PPC sniping stalker and his escort. Another third person view.

Stealth is actually a requirement of so many builds of mine, to include:
Spoiler


In closed beta, my favorite way to eliminate assaults as a Raven 4x (my favorite Raven) was to leap from a building onto the Atlas. 7 times out of 10 I could land on them, causing them to fall over (dropkick) while I land on my feet. I'd then turn around and shoot an AC/20 into their cockpit.

Repeat twice, kill anything. Now I use the Raven 4x to leap over the assault, shoot them in the back as they try to turn around, dance (to wait for the recharge and the complete U-turn) then repeat.

But... I just got off on a tangent. ^_~; Anyway the box is clean you should be able to send whatever it is now.

Edited by Koniving, 04 July 2013 - 07:46 PM.


#27 Alaskan Nobody

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Posted 04 July 2013 - 07:56 PM

What I had wanted to send was that question about your name - shadowing was my favorite activity in MWO (generally stay away from the 1p shooter genre) and I am looking forward to doing it again when I get my computer rebuilt (only waiting for the case to show up!)
For one reason or another my head kept pronouncing your name Ko-ni-vig -the N was not showing up in the head for whatever reason... I knew it was there but... anyone else get that sometimes?
Since my computer died (using family member's to browse the forums while I wait for mine) I have been following your posts with growing respect -I do not agree with everything you post, but you are one of the only people in the forums I really respect.

-back on topic to the new players, If you have many questions, I would direct you toward WaddehHaddeDudeda's guide, it is one of the stickied ones

Edit: to clarify on the respect, that does not mean I have disrespect for the others, just a lack of any positive respect - cause for me at least respect is like the Elo system, you start neutral and then move up or down (or bounce up and down repeatedly) -had it phrased better but then the browser crashed... I cannot wait for my computer parts :) (although technically I HAVE to.... ah well.)

Edited by Shar Wolf, 04 July 2013 - 08:07 PM.


#28 ctrain46

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Posted 04 July 2013 - 11:36 PM

hey guys i definitely appreciate all the answers. Me and my friend just played another 10 rounds or so and I am really enjoying the BJ-1X! i have a question about the flame guns however, it seems like my medium lasers do all the work, are the 2 flame guns not that effective or am I just not seeing whats happening? I never see their %'age drop, and if it does its not by much, whereas I get much more done with my medium lasers

#29 scJazz

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Posted 05 July 2013 - 02:53 AM

The Flamers are one of the weapons that the Devs are terrified of giving too much power. Right now they do limited damage and add heat to the enemy (up to 90%). Their number one effect is terror! They will freak out un-skilled pilots who begin to worry about their heat level. They also totally screw up framerate so there is that effect as well. We are half expecting them to get another buff Soon ™. They got their last buff a month ago.

#30 IraqiWalker

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Posted 05 July 2013 - 04:34 AM

I was in your position when I first started this game. As far as learning things I'd say the tutorial videos on this website are very helpful. Aside from that go to the mechbay, and read the numbers for the weapons, don't try to memorize them, that'll happen naturally as you get adjusted to the game. However check the ranges on some of the weapons.

For instance PPC has a "deadzone" of 90 meters. If you are within 90 meters of the mech using it it will deal reduced damage. ERPPC on the other hand does not have that. Streak SRMs and regular SRMs are ineffective beyond 270Ms. Learning things like that over the course of your stay in this game will help you with choosing how to engage each enemy you run into.


Also, try each role, don't just focus on one weight class or role, try them out when you can, my friends wanted me to be an assault player, but it turns out I am exceptional as a light mech pilot. I love my commando 2D (one of the trial mechs is the commando 2D).

Also, don't worry about winning or losing for now. You're still green by all regards. Get familiar with the game. Also, ave your cadet bonus. It's available to you for your first 25 matches, and it mounts up to roughly 9 Mil. C-Bills. Save it and use it to get your first mech.

EDIT: Because Flamers are underrated.

One other word of advice, try to drop with friends as often as possible. Going solo doesn't always end well for you. Not just in terms of win or loss, but also in terms of community exposure. I find that when dropping solo I end up running into a lot of trash players who will act negatively even when you win the match for them, after being the last one standing and killing two enemy mechs with a trial mech that has only one weapon.

Drop with a group, also get Teamspeak, a lot of people use it. Go to the NGNG server to drop with other players, or join a group such as a gaming clan, and drop with them. You'll learn faster with other people.


View Postctrain46, on 04 July 2013 - 11:36 PM, said:

hey guys i definitely appreciate all the answers. Me and my friend just played another 10 rounds or so and I am really enjoying the BJ-1X! i have a question about the flame guns however, it seems like my medium lasers do all the work, are the 2 flame guns not that effective or am I just not seeing whats happening? I never see their %'age drop, and if it does its not by much, whereas I get much more done with my medium lasers


The flamers focus on increasing the heat of your enemy, rather than damaging them. It forces them to not fire at you or risk over heating and getting killed almost for certain, it also has a great terror factor to it. Especially with new players.

By the way, have you heard of Smurfy? If not, here it is. Your own virtual mechbay/shop, where you can experiment on every mech in the game.

http://mwo.smurfy-net.de/

Learn to use that tool. It saves you time, and money, and the prices you see there are approximates, you won't always have to purchase all weapons. It's a great tool

Also when you click save and share, you can post the link to other people so they can see the build and give you help with it if you need any. For example, this is my BJ-1X build:
http://mwo.smurfy-ne...d0a4d228b481210

Edited by IraqiWalker, 05 July 2013 - 04:56 AM.


#31 Koniving

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Posted 05 July 2013 - 05:45 AM

View PostShar Wolf, on 04 July 2013 - 07:56 PM, said:

What I had wanted to send was that question about your name - shadowing was my favorite activity in MWO (generally stay away from the 1p shooter genre) and I am looking forward to doing it again when I get my computer rebuilt (only waiting for the case to show up!)
For one reason or another my head kept pronouncing your name Ko-ni-vig -the N was not showing up in the head for whatever reason... I knew it was there but... anyone else get that sometimes?


I've found ELO to be particularly odd. It's much more predictable in a group than it is playing solo. In a group I know my enemies will have PPCs, LRMs, or in the most recent match 6 gauss rifles working in tangent. Try twin Cataphract 1x's with standard 340 engines using MPL, SPL, AC/2 against 6 gauss rifles. It's not fun.

Alone, one of three things happens:
  • I'm in my own bracket, where I find enemies and allies of skill levels equal to my own and it becomes a very close match with 1 or 2 survivors.
  • I'm thrown into a higher bracket to dumb down one team, where my teammates and my enemies are superior to me -- since all 15 players have PPCs and Gauss Rifles and are prone to instant cockpit shots, while I have my trinket weapons. This usually results in a landslide victory for my team and I'm dead within the first minute or two, sniped from across the map and killed in an instant. Occasionally it leads to defeat and that's always if I survived the first minute (not sure if related?)
  • I get thrown into a team of relatively new players against moderate players as some token "experienced player" to carry them. This results in either a landslide victory for the enemy team with me looking incredibly good before I fall, or after I've killed 3 to 8 players with or without my survival my team barely makes it through. Wish I could brag about it, but usually in this scenario while the enemy team is better than my own, both sides tend to have trial mechs and rarely does the the enemy team have a player who has played more than 5 months. (With all the time I spend in trial mechs and that heat management, you just won't beat me in a fair fight if I'm not using a joke build without the same knowledge I've gained and that's earned from so long ago.)
I've noticed the enemy team always scales up against the one that likely has more skill. For example if we bring 5 Jenners and there isn't enough lights, MWO tries to put in mediums, and if there aren't enough mediums, it puts in heavies. If there aren't enough heavies, it puts in assaults. It always scales up against the more experienced team.

Teams are matched based on averages, and never truly even by design. "Mkay this team's average is 2000, and this team's average is 2259. We think the second team's going to win. Fight!" Some time later, "The team with the average of 2000 won. Mkay, well lets look at this. Okay this guy got 7 kills, and these guys did x damage. The one guy gets over 9000!!!!! ELO score, and the x damage guys get uh, 2."

It just keeps going from there.

#32 Koniving

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Posted 05 July 2013 - 05:56 AM

View PostIraqiWalker, on 05 July 2013 - 04:34 AM, said:

By the way, have you heard of Smurfy? If not, here it is. Your own virtual mechbay/shop, where you can experiment on every mech in the game.


Smurfy is the most commonly used one and it is a great resource. However its details are all over the place and sometimes difficult to find.

There's others too.
This one is by the Goons.
http://mechromancer.wordoflowtax.com/

It's good because it also accounts for things like modules and pilot skills, giving you all the info. It also gives you the twist ranges all in one place at the click of a tab, where Smurfy you have to hunt for them.

They have their wording for some things (threshold, dissipation) backwards, but decent.

When you hear Squawk, there are Goons. Where there are Goons, there are people that need to die very, very, VERY fast. I've never seen them without cheese builds, and they go for the quickest kills possible. They take first priority over any other target or you will lose. If you're lucky, though, you'll never encounter them as their brackets are typically very high.

Also as a group they hate defeat. ^_~
-----------------
I've actually grown to like this one the best, as it gives you all the details right then and there as you look at it. Min, max ranges, heat, cool speed, etc. I still go to Smurfy for quick reference weapon info.
http://theoosiks.com/mechlab#

It still needs the skill and module trees filled out, but everything is large, clear, easy to read, easy to find, and easy to apply. It sorts stuff by "Guns" "Not guns," I mean it can't get simpler than that!





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