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The Future Balance Of Mwo With The Introduction Of Clans And Factions Technology


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#1 Manei Domini Krigg

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Posted 04 July 2013 - 10:14 PM

I think all of the current problems with balance if you will seem nonsense like this take and simply enter clantech as it is. That is, now imagine yourself in the place of fish game developers: is the usual equipment and clantech - how to get the players to use both that and the other? I'm not even talking about clan mechs (they need at least 5 of input at once), but how to make the players do not play with clantech bodywork though on the one hand it is in all respects a better way spheroid completely packed in bottles clantech = clan mechs. But what if all of the current board?

Personally, I would do this:

1 Enter the full list clantech, but buying it in-store mechlab can not, but only for the reputation faction + heap c-bilz/mc (originally choices available in each faction faction improved technologies and captured clantech very small).

2 Players pumped reputation with the faction and the faction itself is pumped players to play under its flag - the more wins the players are, the more points awarded itself fraction and opens more technology to their players. Trophy clan skins for at least a few months leveling faction. The less people playing for a fraction of the more factional reputation points a player gets for winning - the fraction is less popular, the greater her reward + additional payment from the c-bilz unpopular faction players.

3-If you type in a premium bonus on farm turnips, this is clearly increase the popularity of services, despite the fact that players will need time to pump a bunch of phoenixes and maybe a bunch of new bellows opening game. And the fur should be administered 2 pieces per month, and then someone shakes, someone does not like a novelty - it does not swing and boredom begins. In general, the content should be enough to get the player could not stupid to pump all the furs, and choose a direction.

4-About global-action under the total lack of maps I see a way out: Declare the event - the conflict Steiner-Davion (for example) on a planet (such as card Tourmaline). If you play for the home or Steiner Davion is in your list Regi will be able to get 100% tourmaline and play a factional battle with the additional bonus rewards and reputation. Events with mikropatchs change every few days.

5 Mercenaries - is also a separate faction, the mercenaries themselves do not fight for your faction, but can act on the side of any house in the event the fractional (fractional grade players factional fight first, and then if factionalists lacking, then add mercenaries). Mercenaries shake reputation faction of mercenaries. Guild has access to almost all of the fractional awards all the great houses (except the last open house of the strongest), but is 2-3 times more expensive than the price - the better leveling fraction of the great houses, the greater the choice of faction rewards with mercenaries.

That somehow. The vast field for the activities of all factions of the Inner Sphere. The evolution of technology standard => fractional-improved => trophy clantech. For use on clantech spheroid fur again, it has to be pumped - enter the appropriate skills in the tree pumping mechanism. P.S.: Topic was started at one of non-english forums - here you see the google-translate (made in USA :) ).

#2 El Bandito

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Posted 04 July 2013 - 11:11 PM

Years 3050-3057 had no major conflicts among the Great Houses. It was only Inner Sphere vs. Clans. House Marik and Liao didn't even get to fight during the Clan invasion. What the heck are FWL/Capellan pilots going to do? Petty raids?

Now if it was 3028 or 3062...

Clan tech is a big headache right now. On one hand, it is really awesome, but on the other hand, 5 ton LRM20 with no minimum range? SSRM6? Unless PGI comes up with a miracle Matchmaking system, getting hit by those will be a huge turn off for newer pilots.

Edited by El Bandito, 04 July 2013 - 11:21 PM.






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