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Modification To Assault Mode


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#1 HansBlix WMD

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Posted 06 July 2013 - 11:20 AM

Mechs standing in opponents' bases cancel each other out. Examples (I assume no one has capture accelerator equipped).

A. 1 mech on enemy base. It goes down at the normal one mech rate
B. 1 mech on enemy base and 1 enemy mech on friendly base. Neither base depletes.
C. 2 mechs on enemy base and 1 enemy mech on friendly base. Enemy base depletes at the normal one mech rate.

Whatever base capture capacity is being cancelled out instead counts down the clock, at a rate proportional to the cancelled capacity.

D. 8 mechs on each base. Bases do not deplete, but the clock counts down at 8x rate.

In the case of capture accelerator: the mech with it equipped can cancel out one enemy capper and deplete the base with the residual capture capacity he has. Example:

E. 1 friendly mech with capture accel on enemy base, 1 enemy mech on friendly base. Enemy base depletes at only the bonus rate granted by the cap accel (so, much more slowly than the normal one mech rate, since the base rate was cancelled).

Also, currently if even one friendly mech remains on friendly base, it cannot deplete. I think that mechanic is good and should stay.

Edited by HansBlix WMD, 06 July 2013 - 11:22 AM.


#2 Braggart

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Posted 06 July 2013 - 11:22 AM

I like it.

Not sure how much it would fix though. Usually a capping when has 1 team completely rush the cap and take it before anyone can react.

#3 HansBlix WMD

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Posted 06 July 2013 - 11:23 AM

Well in the extreme scenario of 8 base rushers on both sides, it comes down to who is fastest. I wouldn't mind seeing more fast mechs.

#4 CancR

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Posted 06 July 2013 - 11:23 AM

Modify assault by making the maps double in size. In 1992 4v4 was fought on 5o sq mile maps. In mwo we have double the players on half the size maps.

#5 HansBlix WMD

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Posted 06 July 2013 - 11:23 AM

Alpine is large enough, wouldn't you agree? I think if anything the maps are too large.

#6 CancR

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Posted 06 July 2013 - 11:25 AM

Maps are to big is you came to MWO through CoD or of tf2.

Maps needs to be double in size and players have to deal with having to scout and use information warfare.

#7 HansBlix WMD

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Posted 06 July 2013 - 11:26 AM

I respect your opinions about map size, but please keep on topic. This is about the game mode assault, not the maps themselves.

#8 CancR

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Posted 06 July 2013 - 11:59 AM

They are one in the same.

Making the maps better will improve assault (and conquest) so much. Bigger maps will force the issue of making teams lighter and faster as on big maps, big slow mechs will get flanked 2hard.

#9 HansBlix WMD

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Posted 06 July 2013 - 12:05 PM

I'm really happy you're so enthusiastic about map size changes. Please go make a thread about it and stop flooding this one with off topic posts.





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