A. 1 mech on enemy base. It goes down at the normal one mech rate
B. 1 mech on enemy base and 1 enemy mech on friendly base. Neither base depletes.
C. 2 mechs on enemy base and 1 enemy mech on friendly base. Enemy base depletes at the normal one mech rate.
Whatever base capture capacity is being cancelled out instead counts down the clock, at a rate proportional to the cancelled capacity.
D. 8 mechs on each base. Bases do not deplete, but the clock counts down at 8x rate.
In the case of capture accelerator: the mech with it equipped can cancel out one enemy capper and deplete the base with the residual capture capacity he has. Example:
E. 1 friendly mech with capture accel on enemy base, 1 enemy mech on friendly base. Enemy base depletes at only the bonus rate granted by the cap accel (so, much more slowly than the normal one mech rate, since the base rate was cancelled).
Also, currently if even one friendly mech remains on friendly base, it cannot deplete. I think that mechanic is good and should stay.
Edited by HansBlix WMD, 06 July 2013 - 11:22 AM.













