Edited by Steel your Life, 04 July 2013 - 09:00 PM.
Scout Roll Isnt Working
#1
Posted 04 July 2013 - 08:55 PM
#2
Posted 04 July 2013 - 09:03 PM
#3
Posted 04 July 2013 - 09:05 PM
#4
Posted 04 July 2013 - 09:07 PM
Use the enter key more next time.
Edited by Skadi, 04 July 2013 - 09:08 PM.
#7
Posted 04 July 2013 - 09:11 PM
#8
Posted 04 July 2013 - 09:12 PM
#9
Posted 04 July 2013 - 09:13 PM
#10
Posted 04 July 2013 - 09:14 PM
Sephlock, on 04 July 2013 - 09:11 PM, said:
you seriously do nothing but troll the forums all day every day with in seconds of any post on here there is your name I wonder what kinda freak you have to be to dedicate that kinda time to a video game forum? do you get paid? or are you just a basement dweller with sores on your a$$?
Edited by Steel your Life, 04 July 2013 - 09:14 PM.
#12
Posted 04 July 2013 - 09:15 PM
It targets every enemy mech it sees.
If you're playing a scout and you don't have this - you're not a scout.
Hell - if you're any mech who runs 90+ kph you need to have a UAV available. Otherwise you're just a dirty kill-stealer who redirects enemy fire to slower friendlies and drops alphas on people.
#13
Posted 04 July 2013 - 09:16 PM
PEEFsmash, on 04 July 2013 - 09:13 PM, said:
Plus, i'll take seismic over any random 'scout' any day.
It also sucks being a scout when even the greatest, most daring and skillful pilots can be one shot by any drooling ***** with a mouth-full of pure, uncut blue vein cheese piloting a PPC boat.
#14
Posted 04 July 2013 - 09:17 PM
Steel your Life, on 04 July 2013 - 09:12 PM, said:
Oh I can read, I just don't want to bother reading your unorganized word wall.
If you wont bother to make a decent post, don't expect us to bother and read it.
Edited by Skadi, 04 July 2013 - 09:18 PM.
#15
Posted 04 July 2013 - 09:29 PM
0
#17
Posted 04 July 2013 - 09:38 PM
Skadi, on 04 July 2013 - 09:17 PM, said:
Oh I can read, I just don't want to bother reading your unorganized word wall.
If you wont bother to make a decent post, don't expect us to bother and read it.
no one is forcing you to read it what I don't get is if you didn't read why the hell are you posting here at all? You seriously have that little of a life that you look at posts you don't even read then troll them because they are too long do you even know how stupid that is?
#18
Posted 04 July 2013 - 09:41 PM
Steel your Life, on 04 July 2013 - 09:38 PM, said:
no one is forcing you to read it what I don't get is if you didn't read why the hell are you posting here at all? You seriously have that little of a life that you look at posts you don't even read then troll them because they are too long do you even know how stupid that is?
You have no idea how big of an ***** you are making of yourself?
Im not refusing to read your post because its long, but because you literally put forth NO effort to format your post, instead you just jammed it into one GIANT paragraph. Were telling you if you want people to read your posts, put forth at least a LITTLE effort to format it for the readers convenience.
Just please semi organize your posts so you don't make yourself look like a fool.
Edit: sorry I shouldn't even call that a paragraph, you didn't indent.
Edited by Skadi, 04 July 2013 - 09:44 PM.
#19
Posted 04 July 2013 - 09:43 PM
Sahoj, on 04 July 2013 - 09:15 PM, said:
It targets every enemy mech it sees.
If you're playing a scout and you don't have this - you're not a scout.
Hell - if you're any mech who runs 90+ kph you need to have a UAV available. Otherwise you're just a dirty kill-stealer who redirects enemy fire to slower friendlies and drops alphas on people.
you seem to forget that UAV doesn't go around ECM so even if you use this you still have to stay in the group jamming ECM which makes using it pointless if you have to be there anyway...........
#20
Posted 04 July 2013 - 09:44 PM
Steel your Life, on 04 July 2013 - 08:55 PM, said:
In 8 mans I find almost no one is stupid enough to bring non direct fire weapons (lrms) everyone goes heavy mostly and brings ppc, large lasers, AC anything that's direct fire. The reason? ECM just completely destroys LRMS and after that Anti missile systems destroy LRMS even after you break ECM.
Now I have been in 8 mans where we try to make LRMS work by bringing tag scouts and a couple of heavy LRM boats to punch through ECM and AMS. But, scouts really cant keep line of sight with the stupid "light-show" that is the TAG. If you play an 8 man you usually play skilled people that know what they are doing and if you get line of sight on any mech with a stupid red light laser from 750m away you have about 3 to 4 seconds before you take gauss rifles and ppc's to the face.
Right about now, your probably thinking "well your a scout keep moving" yea thats nice in theory but it doesn't work. Keeping a tag on someone while moving around is hard but its almost pointless when your being shot at by multiple people.
Anyway beyond the tag problem not having ECM on your scout means you have no chance to really scout on a group of enemies for your team because they simply look around and pick up a little red box around you and again its PPC and Gauss to the face or a few large lasers. Moving around extends your ability to be exposed to enemy fire yes but its impossible to keep locks. In the end if your playing people that are half way decent they don't miss enough for you to keep line of sight for very long from a distance (mainly because in most maps there is so much junk in the map that you cant even get a good distance line of sight....).
The other option is 360 degree target lock which only works when you are really close to them and in this instance you get taken down pretty fast even if your a good pilot dancing around a bunch of mechs, for example the spider is a very good at avoiding people and its main strength is its jump jets but they are stupid cause the longer you jump jet the slower you move. As a spider you go from 150 to 60kph in a matter of seconds as your jump jetting and when you land you take a sharp spike in speed loss.
I think tag should have infinite range and I think narc should be more useful, maybe some of the mods like UAV should be able to be re-used after a long cool down. Cause as of right now scouts can cap and just shoot mechs in the back and I think there should be more to it then that. Tag, Narc, and UAV are good ideas that just have not been implemented in a way that makes them desirable over other modules and equipment.
Having read (and paragraphed) your post, I have to disagree. I run LRMs (As most of my Catapults do that) however I must disagree for what you are asking for.
Unlimited range TAG? No thanks.
I understand its frustrating to use LRMs in this game - even harder with the shortfall on ammo against the buffed armor - however I don't think its a good idea to have a TAG from across the map. In fact the proper range of TAG should be shorter, only about 450m IIRC.
The radar system in this game is a bit twitchy, but it is a forward-facing radar. So long as the TAG user is behind and out of their direct line of sight they can't see you on either radar nor tell they are being tag'd.
The issue at the moment is that the current Seismic range is a massive 400m making it impossible to sneak up behind anyone on most maps, and on others it will place the spotter in no position to see the target mech without being seen.
Currently though, the idea of a scout role is few and far between. NARC is useless, TAG is annoying as it deprives an energy weapon spot and overall LRMs are underpowerd enough that to ask a spotter to stand and watch for too long of a time, they are at risk they just don't take. That and other factors (PPCs) often encourage the use of more damage than just waiting for missiles to land.
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