As we should be aware, "fine tuning" is the process of slowly calibrating weapon values and properties individually over the course of time in order to find a balanced relationship between them. Minor adjustments to invididual objects allow for a softer transition into the game itself.
In contrast, standardisation is when one attempts to find a general rule, containing certain principles that affects the values and properties of a group of weapons. The application of a new "standard" can have dramatic effects.
The Problem
Thus far, PGI has largely demonstrated an inclination towards standardisation-eg, SRMs and SSRMs are 1.5 damage, LBX-10 doing 1 damage per pellet(could be doing 1.25 and still contain ten projectiles:still an LBX-"10"), pulse lasers having their heat always around 25% higher than standard lasers.
The problem with this approach is that it has a pendulum effect upon the meta-game ( I know, irksome term right but I have to use it
However, the most recent elephant in the room is the Large Pulse Laser, a favourite of many for whom its bassy pumping noise and slightly superior damage and delivery time, made it a must have for brawling. To date, the Large Pulse Lazer is an unfortunate victim of standarisation, and now has awful heat, huge weight, and damage that simply doesnt compensate for it.
The Solution
Simply put: listen to the community and look at the meta-game in order to exact fine tuning over standardisation. I don't think many people could honestly agree that weapons like the Large Pulse Laser are in an acceptable form right now, so PGI need to look to us and review carefully the values.
I for instance would posit quite reasonably that the Large Pulse Laser should be as follows:
Damage: 10. instead of 10.6
Heat: 7.5 instead of 8.5
Tonnage: 6 instead of 7
Thanks for reading my post and I hope you find at least some aspects of it fairly agreeable. I am keen to hear your comments on this.
Regards,
C12AzyEd
















