When one team has a bunch of assaults and heavies and has a light or two, they usually do very well. Then, the other team will have a bunch of mediums and heavies with no lights. I lost count of the number of times I have been on a team with no lights playing conquest, or been on a team with mediums and heavies with the other team sporting heavies and assaults. The ELO system might say that Joe Schmoe in his medium is a great ELO rated player, but when he is on my team up against a team that outweighs and outguns him, it doesn't matter.
Trial mechs are a whole different story. One team can have three or four trial mechs and the other team will have custom min/max builds. Sure, there are good players who occasionally roll out a trial mech, but usually those players are new and not very experienced. Each team should have the same number of new/trial players.
Any attempts at weapon design will be a failure as long as the matchmaker continues to put up such imbalanced matches. Quit messing with weapons and make the matchmaker better. Give each team a light, give each team a decent mix of heavies and assaults, and if there are mediums, make sure the other team has the same thing. Instead of worrying about ELO ratings, the matchmaker should be more concerned about team composition and mech varieties.
Edited by Diablobo, 05 July 2013 - 10:00 AM.