mailin, on 01 July 2013 - 06:45 AM, said:
I have to disagree with Koniving here. PGI currently stresses ELO over, and sometimes to the exclusion of weight class matching. I know this because I sent in a ticket about a grossly mismatched game that I played. So, there are no guarantees that the enemy will have any particular weight class just because someone on your team has that weight class. Having said that, I tend to find that lights seem to be less frequent than any other weight class, at least where my ELO is, which typically works out really well for me.
Mismatches tend to go up, not down. Once you're at the top it can't go any higher. So if one team happens to have lots of lights and mediums (uncommon things), the other team is going to wind up with heavies or greater to make up the difference.
There are lots of assaults; which means there's no shortage of them. If you bring an assault you will be paired against an assault, as the team with the lower sizes is almost always the one that filled in first. Yesterday during our medium mech binge, we brought 4 medium mechs. The other team had no players at all when we got in, and after a minute or two it loaded the other side with a heavy to match every medium we had, in addition to 1 more for the other lance's 2 heavies, and then since it ran out of heavies to put in, it threw in 3 assaults. So the ELO climbs up, not down.
When we bring assaults and load in first, we never fail to meet more assaults. When we bring heavies and if for some reason there aren't enough heavies available, it throws in assaults against us. When we bring lights or mediums en masse, if it does throw in lights or mediums, it tends to throw in trial mechs or superbly skilled Jenner pilots.
But so far, it's never failed to raise the bar. I've yet to see it lower the bar when we with low pings load in first.