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#1 Lucilius

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Posted 29 June 2013 - 06:04 PM

After playing and losing 99% of the time, I'm either one of two things...or both!

1. I'm a perpetual noob as I can only have kills with lotsa lotsa LRMs from afar, and if a light mech gets to my position, I die!

2. My lag time is 300+, never below.

That's why I am keeping an eye on MW Tactics. Hopefully lag times won't be brutal.

Oh, and does MWO have any SE Asia servers yet? Where is the closest server to the Philippines?

Edited by Lucilius, 29 June 2013 - 06:04 PM.


#2 TheArcher

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Posted 29 June 2013 - 06:14 PM

It sounds like you have LRMs down pretty good. Just check that the LRM launchers you have match the number of missile tubes at that location on the mech. (mwo.smurfy-net.de has a hardpoint table on its front page, and the number of tubes are listed in parentheses. If you try to launch LRM 20 from 15 tubes, you'll see two waves, 15 and 5. A split launch like that gives a target's AMS more time to kill missiles.)

When you've tried weapons other than LRMs, can you describe the problems you have? Overheating too often? Shots missing the target? Always find yourself facing 3 opponents at once, with no teammates around?

If you haven't looked at how to use TeamSpeak (or other voice client) with MWO yet, you may want to. It can really help to drop with someone and talk through stuff.

#3 TheFlyingScotsman

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Posted 29 June 2013 - 06:19 PM

Mag puyat ka. :unsure:

They plan to release new servers for other regions at some point, most likely after or right at the end of beta testing. I'm not sure if an oceania region server is in the works, and I believe they are going to cover america and europe first. In the mean time, our friends in Manila suffer harsh latency. :D

I dont recommend trying to play with anything higher than a 175 ping, as you can often expect delays in information (what you see on your screen compared to what your enemies see on theirs.) of a quarter to half a second. It sounds small, but even an eighth of a second can be enough delay to miss or appear choppy. Regional servers cannot come soon enough.

#4 Rumplestiltskin

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Posted 29 June 2013 - 06:24 PM

View PostLucilius, on 29 June 2013 - 06:04 PM, said:

After playing and losing 99% of the time, I'm either one of two things...or both!

1. I'm a perpetual noob as I can only have kills with lotsa lotsa LRMs from afar, and if a light mech gets to my position, I die!

2. My lag time is 300+, never below.

That's why I am keeping an eye on MW Tactics. Hopefully lag times won't be brutal.

Oh, and does MWO have any SE Asia servers yet? Where is the closest server to the Philippines?

MWO has a very steep learning curve. I have been having fun getting my *** whipped since Dec. Now finally getting some more consistant positive results. I am no killer by any means, but do enjoy the occasional (seems lately more regular) matches where the team clicks & balance is good & an epic battle ensues! Relax & enjoy. Check loadouts when dead, experiment and again relax & enjoy.

#5 Ningyo

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Posted 29 June 2013 - 06:34 PM

I sometimes have similar problems not Ping that is good for me but FPS (average 5-13 depending on map and many other factors) This makes close combat very difficult often, though I tend to be fine at range.

Since it sounds like you are having some success with LRMs, I will suggest some mechs for you to try and strategies.

First CPLT-A1 2xALRM15, 4xSSRM This can hurt things with LRMs at range, and if mechs get close, especially light mechs the 4xSSRM will punish them. Your ideal range is 190-270m so try to stay fairly close to the fighting and then you can fire both LRMs and SSRMs at your target all combined at once pack quite a punch. You aren't that fast but can still outrun most Assaults, and you have jumpjets to get you over terrain and most importantly to reduce your damage from incoming fire (most pilots have trouble hitting where they aim on a jumping mech at close range)
This is not by any means a top teir mech, but it is very forgiving for a bad Ping or FPS, and can handle those lights that are bothering you.

Atlas DDC w/ 2x(ER)PPC + Gauss + 3x SSRM - At long range I suspect you will have less trouble with hitting due to ping (can't guarantee this) and the 3 SSRM is enough to dissuade most lights, the ECM on this mech is very nice for your team too. Another similar design would be a 4xLL/PPC stalker with 4-5xSSRM

Hope they get a server closer to you though I feel your pain having played other games with high ping.

#6 Lucilius

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Posted 29 June 2013 - 08:57 PM

View PostTheArcher, on 29 June 2013 - 06:14 PM, said:

It sounds like you have LRMs down pretty good. Just check that the LRM launchers you have match the number of missile tubes at that location on the mech. (mwo.smurfy-net.de has a hardpoint table on its front page, and the number of tubes are listed in parentheses. If you try to launch LRM 20 from 15 tubes, you'll see two waves, 15 and 5. A split launch like that gives a target's AMS more time to kill missiles.)

When you've tried weapons other than LRMs, can you describe the problems you have? Overheating too often? Shots missing the target? Always find yourself facing 3 opponents at once, with no teammates around?

If you haven't looked at how to use TeamSpeak (or other voice client) with MWO yet, you may want to. It can really help to drop with someone and talk through stuff.


K, didn't know that. Thanks. You just saved me from buying a mech like a noob.

Also, yeah, I tend to stray from my lance to the point that lancemates actually take time to type, "GET BACK HERE! DON'T STRAY" or something to that effect.

Teamspeak...nah, cuz like I said, I have a high enough ping time.

View PostTheFlyingScotsman, on 29 June 2013 - 06:19 PM, said:

Mag puyat ka. <_<

They plan to release new servers for other regions at some point, most likely after or right at the end of beta testing. I'm not sure if an oceania region server is in the works, and I believe they are going to cover america and europe first. In the mean time, our friends in Manila suffer harsh latency. ;)

I dont recommend trying to play with anything higher than a 175 ping, as you can often expect delays in information (what you see on your screen compared to what your enemies see on theirs.) of a quarter to half a second. It sounds small, but even an eighth of a second can be enough delay to miss or appear choppy. Regional servers cannot come soon enough.


I'm pretty puyat, more or less. But I go to bed feeling weepy because I got my mech *** kicked all over the maps.

Edited by Lucilius, 29 June 2013 - 09:00 PM.


#7 Koniving

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Posted 29 June 2013 - 09:02 PM

View PostLucilius, on 29 June 2013 - 06:04 PM, said:

That's why I am keeping an eye on MW Tactics. Hopefully lag times won't be brutal.


Not much can be said about Tactics due to it being in closed beta; but from what I've seen on NGNG it's a web-based, turn-based browser game akin to Battletech and part trading card game? Not sure how that works out. But the point is lag won't mean anything at all there.

#8 Lucilius

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Posted 29 June 2013 - 09:03 PM

View PostRumplestiltskin, on 29 June 2013 - 06:24 PM, said:

MWO has a very steep learning curve. I have been having fun getting my *** whipped since Dec. Now finally getting some more consistant positive results. I am no killer by any means, but do enjoy the occasional (seems lately more regular) matches where the team clicks & balance is good & an epic battle ensues! Relax & enjoy. Check loadouts when dead, experiment and again relax & enjoy.

Well, if you can keep up with rookie level since Dec, and only now get some positive results, then I can too.

#9 Lucilius

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Posted 29 June 2013 - 09:07 PM

View PostKoniving, on 29 June 2013 - 09:02 PM, said:

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Not much can be said about Tactics due to it being in closed beta; but from what I've seen on NGNG it's a web-based, turn-based browser game akin to Battletech and part trading card game? Not sure how that works out. But the point is lag won't mean anything at all there.

Yup, that's the point. NO LAG.

Also, back in the day I used to collect BattleTech cards. I used to go to places where nerds and geeks hang out in comic shops and such, WHERE ALL OF THEM WOULD BE playing MAGIC THE GATHERING cards.

Some of them would check out the card-binder I'm carrying and offer to swap, and then realize that I'm a BattleTech dude and they'd like, "Uh, k..." like BattleTech cards can cause leprosy or something.

Never EVER did play a single BattleTech table-top card game since every one was into MAAAAGIIIIC DA GADERING only...'till Vampires The Masquerade came out.

Edited by Lucilius, 29 June 2013 - 09:08 PM.


#10 IraqiWalker

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Posted 29 June 2013 - 09:20 PM

It takes time to start performing really well in this game.

However you are breaking rule number one of MW:O

STICK TO THE REST OF YOUR TEAM.

Unless you're a light mech, or a Dragon doing a flanking maneuver.

#11 Lucilius

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Posted 29 June 2013 - 11:24 PM

View PostIraqiWalker, on 29 June 2013 - 09:20 PM, said:

It takes time to start performing really well in this game.

However you are breaking rule number one of MW:O

STICK TO THE REST OF YOUR TEAM.

Unless you're a light mech, or a Dragon doing a flanking maneuver.

Yep. And even as a scout I seem to suck most of the time.

Then again I don't have any light mechs yet.

But I can pull it off, I mean find a lumbering brute assault or heavy and do some welding on its back. Too bad the Trial Mech Spider sucks weapon-wise.

#12 Ningyo

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Posted 29 June 2013 - 11:40 PM

right now the only usable trial mech is the hunchback the rest are trash

#13 Appogee

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Posted 30 June 2013 - 12:21 AM

Don't get too discouraged. It takes a while to learn the nuances of this game, and at the moment the MatchMaker too often puts experienced players with new ones. (Experienced players can take noobs out easily, so it's bad experienced for both.)

I'd counsel you against taking the usual n00b path of 'lots of LRMs'. As you have discovered, Lights will hunt you down and take you out easily.

Worse, it does nothing to develop the more rounded skills needed with other weapons, to be competitive in the game.

Trying using direct fire weapons like PPCs and Gauss, which deliver high damage in one armor location.

Use a Heavy Mech so that you last long enough to get some damage in, but still have some manoeverability.

And try to buy at least one Mech as quickly as you can, rather than rely on the trial chassis all the time. Trial chassis are very sub-optimal vs the chassis that people have bought and enhanced with double heat sinks and end steel internals and the like.

On lag :I have regularly needed to play at a ping of 300+, It occasionally affects play but it's generally doable because of MWO'***** detection algorithms.

#14 Lucilius

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Posted 30 June 2013 - 05:02 PM

View PostNingyo, on 29 June 2013 - 11:40 PM, said:

right now the only usable trial mech is the hunchback the rest are trash

Are you kidding me?

Which hunchback you talking about?

#15 Lucilius

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Posted 30 June 2013 - 05:06 PM

View PostAppogee, on 30 June 2013 - 12:21 AM, said:

Don't get too discouraged. It takes a while to learn the nuances of this game, and at the moment the MatchMaker too often puts experienced players with new ones. (Experienced players can take noobs out easily, so it's bad experienced for both.)

I'd counsel you against taking the usual n00b path of 'lots of LRMs'. As you have discovered, Lights will hunt you down and take you out easily.

Worse, it does nothing to develop the more rounded skills needed with other weapons, to be competitive in the game.

Trying using direct fire weapons like PPCs and Gauss, which deliver high damage in one armor location.

Use a Heavy Mech so that you last long enough to get some damage in, but still have some manoeverability.

And try to buy at least one Mech as quickly as you can, rather than rely on the trial chassis all the time. Trial chassis are very sub-optimal vs the chassis that people have bought and enhanced with double heat sinks and end steel internals and the like.

On lag :I have regularly needed to play at a ping of 300+, It occasionally affects play but it's generally doable because of MWO'***** detection algorithms.

Oooh, "detection algorithms". Fancy. Me like!

Yeah, I noticed it too. I just want to find out how the game would be for me when ping is low enough that pressing "Z" doesn't give a split second delay in zooming in. I only am able to have realtime zoom when in Testing Grounds.

#16 Koniving

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Posted 30 June 2013 - 06:11 PM

View PostLucilius, on 30 June 2013 - 05:02 PM, said:

Are you kidding me?

Which hunchback you talking about?


I believe the person was saying that explicitly because it is the only one with double heatsinks installed. However its heat generation is so high that it is actually more useless than the Cataphract 4x. The Atlas RS would normally be fine, but it guarantees that an assault mech is put on the enemy team and that typically means someone far better equipped and about 3 times deadlier.

That said if you happen to be on I could use a break from the upper ends of the ELO to play with people that use things other than PPCs, so if you want to team up I'd be happy to bring a trial mech in with you.

#17 Ningyo

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Posted 30 June 2013 - 06:30 PM

The hunchback is a decent low tonnage mech (not good but)

The atlas is a bad assault mech.

So yes you take the hunchback and the other team will likely get someone in another mediocre medium mech. Take the atlas and other team will likely have a gauss/ppc boat going against you.

Cataphract isn't totally trash I guess but still 90% deathtrap on legs.

Yes though save your Cbills on first 25 matches then buy yourself a mech.

Edited by Ningyo, 30 June 2013 - 06:30 PM.


#18 IraqiWalker

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Posted 01 July 2013 - 02:15 AM

View PostLucilius, on 29 June 2013 - 11:24 PM, said:

Yep. And even as a scout I seem to suck most of the time.

Then again I don't have any light mechs yet.

But I can pull it off, I mean find a lumbering brute assault or heavy and do some welding on its back. Too bad the Trial Mech Spider sucks weapon-wise.


The right mind set for a light player is not going after kills. I've been maining lights for my entire career. Kills happen on accident for you sometimes, and then there are times when you do get them by hunting someone down. Your jon should mostly be to support the team, you will thrive on assists more than on kills in most cases.

View PostNingyo, on 29 June 2013 - 11:40 PM, said:

right now the only usable trial mech is the hunchback the rest are trash

The cataphract is not bad at all, if you manage your heat right, you can wreck faces with its set up.

#19 mailin

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Posted 01 July 2013 - 06:45 AM

View PostKoniving, on 30 June 2013 - 06:11 PM, said:


The Atlas RS would normally be fine, but it guarantees that an assault mech is put on the enemy team.



I have to disagree with Koniving here. PGI currently stresses ELO over, and sometimes to the exclusion of weight class matching. I know this because I sent in a ticket about a grossly mismatched game that I played. So, there are no guarantees that the enemy will have any particular weight class just because someone on your team has that weight class. Having said that, I tend to find that lights seem to be less frequent than any other weight class, at least where my ELO is, which typically works out really well for me.

#20 Koniving

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Posted 01 July 2013 - 07:10 AM

View Postmailin, on 01 July 2013 - 06:45 AM, said:

I have to disagree with Koniving here. PGI currently stresses ELO over, and sometimes to the exclusion of weight class matching. I know this because I sent in a ticket about a grossly mismatched game that I played. So, there are no guarantees that the enemy will have any particular weight class just because someone on your team has that weight class. Having said that, I tend to find that lights seem to be less frequent than any other weight class, at least where my ELO is, which typically works out really well for me.


Mismatches tend to go up, not down. Once you're at the top it can't go any higher. So if one team happens to have lots of lights and mediums (uncommon things), the other team is going to wind up with heavies or greater to make up the difference.

There are lots of assaults; which means there's no shortage of them. If you bring an assault you will be paired against an assault, as the team with the lower sizes is almost always the one that filled in first. Yesterday during our medium mech binge, we brought 4 medium mechs. The other team had no players at all when we got in, and after a minute or two it loaded the other side with a heavy to match every medium we had, in addition to 1 more for the other lance's 2 heavies, and then since it ran out of heavies to put in, it threw in 3 assaults. So the ELO climbs up, not down.

When we bring assaults and load in first, we never fail to meet more assaults. When we bring heavies and if for some reason there aren't enough heavies available, it throws in assaults against us. When we bring lights or mediums en masse, if it does throw in lights or mediums, it tends to throw in trial mechs or superbly skilled Jenner pilots.

But so far, it's never failed to raise the bar. I've yet to see it lower the bar when we with low pings load in first.





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