


Ejection System! Brilliant Idea!
#1
Posted 02 July 2013 - 12:41 PM

#2
Posted 02 July 2013 - 12:54 PM
IIRC (please correct me if I am wrong), auto eject would work on anything except for a cockpit crit or head destruction, so you could technically think of yourself as ejecting already. Headshots would nullify any form of ejecting. Catapult pilots will be upset.
Shift 3 I have already setup for when they eventually enable us mechwarriors to take off our pants when the cockpit gets too hit.
#3
Posted 02 July 2013 - 12:56 PM
However, if you had function like. [(Left) Ctl]+Z
Or even [Alt]+QQ
That would work much better
The Function should be in the game But Not As the Shift Button No way
Rofl, on 02 July 2013 - 12:54 PM, said:
IIRC (please correct me if I am wrong), auto eject would work on anything except for a cockpit crit or head destruction, so you could technically think of yourself as ejecting already. Headshots would nullify any form of ejecting. Catapult pilots will be upset.
Shift 3 I have already setup for when they eventually enable us mechwarriors to take off our pants when the cockpit gets too hit.
Negatory, your Pants Should already be off
Pants are lost Tech foo

We don't know how to make them Skinny Jeans yet
Lol Survival Bonus Should be not having to Pay for Medical Bills.
I like it
Edited by Timuroslav, 02 July 2013 - 12:58 PM.
#4
Posted 02 July 2013 - 01:12 PM
Ejection system + confined space + catapult = wall pancake
Sarna Catapult article said:
Ejection system + overhang = ceiling pancake
In addition there is a great amount of surprise destruction or survival that makes good judgment on ejecting difficult at best.
#5
Posted 02 July 2013 - 02:12 PM
Besides what about the Wandering Stick mechs?
Edited by Timuroslav, 02 July 2013 - 02:12 PM.
#6
Posted 02 July 2013 - 05:36 PM

Only way to win, is not to play!
#7
Posted 02 July 2013 - 06:40 PM
No to a reward; Living is a pretty good reward on its own.
Caveat: If you eject, you do not earn any c-bills from the match (i.e. 0 c-bills) and you only retain the XP from your accomplishments up to the point of ejecting. That includes any kills, assists, spots, etc. From that point on, you are listed as MIA (instead of killed) on the leaderboard.
This would prevent people from farming the mechanic and it would make the decision to eject a difficult one to make, especially if you are winning and are expecting a large c-bill reward.
Edited by Bhael Fire, 02 July 2013 - 07:03 PM.
#8
Posted 02 July 2013 - 09:52 PM
#9
Posted 02 July 2013 - 09:59 PM
#10
Posted 02 July 2013 - 11:18 PM
#11
Posted 03 July 2013 - 12:09 PM
Bhael Fire, on 02 July 2013 - 06:40 PM, said:
No to a reward; Living is a pretty good reward on its own.
Caveat: If you eject, you do not earn any c-bills from the match (i.e. 0 c-bills) and you only retain the XP from your accomplishments up to the point of ejecting. That includes any kills, assists, spots, etc. From that point on, you are listed as MIA (instead of killed) on the leaderboard.
This would prevent people from farming the mechanic and it would make the decision to eject a difficult one to make, especially if you are winning and are expecting a large c-bill reward.
I like everything but the Caveat. I like I said, you can only eject if you have over 10 damage or a kill, assist or spot. It would probably work that way. My K/D ratio sucks anyway and just ejecting every now and then is not going to work.
#13
Posted 05 July 2013 - 12:56 AM
Once activated, your mech will explode in 10 seconds.
There will be some graphic indication on your mech so other player know you are going kamikaze.
Enemy/teammate can cancel the process by killing the mech first, and stopping the engine.
If left to explode, the resulting explosion will damage ALL mech within a 300m radius for 30 damage to 1 component nearest to the epicenter. This make it nearly impossible to have a player die to "headshot" from the explosion and allow player to shield their mech with an arm.
Player that use the Self-Destruct will get -1500EXP, similar to TK. If the explosion kills teammate(s), TK penalty will stacks on.
To prevent abuse, the mech must have 40% health or lower to allow for Self-Destruct.

#14
Posted 05 July 2013 - 01:17 AM
flying1ace, on 03 July 2013 - 12:09 PM, said:
A lot of players try to keep their K/DR from getting too close to the red and well above 1.
Offering these players a choice of sacrificing c-bills in order to maintain their K/DR would be an attractive option, well worth considering.
#15
Posted 05 July 2013 - 01:28 PM
This'd be too much to ask from them.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users