Edited by Void2258, 05 July 2013 - 12:30 PM.
Stopped By Rocks
#1
Posted 05 July 2013 - 12:29 PM
#2
Posted 05 July 2013 - 12:45 PM
#3
Posted 05 July 2013 - 12:49 PM
Edited by General Taskeen, 05 July 2013 - 12:50 PM.
#4
Posted 05 July 2013 - 12:52 PM
#5
Posted 05 July 2013 - 12:54 PM
It was enjoyable and thrilling to have all the different terrain before. Now... its tedious and annoying. They robbed the game of a lot of the mobility, versatility, and tactical movement...any grounded mech feels like a sluggish bus driving through a swamp instead of a mobile, sophisticated mech that can walk, step over, and climb things.
Edited by Seddrik, 05 July 2013 - 12:55 PM.
#6
Posted 05 July 2013 - 12:54 PM
#7
Posted 05 July 2013 - 12:56 PM
#8
Posted 05 July 2013 - 01:52 PM
Seddrik, on 05 July 2013 - 12:54 PM, said:
I think that's what mechs are...sluggish hunks that can walk and step over smaller stuff...but climbing? Their speed only comes from their size and the huge distance they cover when they make a single step forward compared to humans. That doesn't mean all of them are agile and able to move like humans can...I have a hard time now in my Atlas...but it feels like Mechwarrior for the first time, not Metal Free Climber.
Edit: Smaller rocks in the ground should NOT count as steep terrain...that's crap and again shows how absolutely naive and ignorant the programmers at PGI are...I wonder if they do any testing themselves?
Edited by Allen Ward, 05 July 2013 - 01:54 PM.
#9
Posted 05 July 2013 - 04:42 PM
#10
Posted 05 July 2013 - 04:43 PM
Void2258, on 05 July 2013 - 12:29 PM, said:
L2Z. Learn to zigzag.
Until PGI fixes it anyway.
#11
Posted 05 July 2013 - 04:44 PM
Pinselborste, on 05 July 2013 - 04:42 PM, said:
If a rock is big enough for you to notice in your mech, it would in fact slow a human down if he had to directly pass over it, try again.
Edited by jakucha, 05 July 2013 - 04:46 PM.
#12
Posted 05 July 2013 - 04:56 PM
#13
Posted 05 July 2013 - 05:28 PM
jakucha, on 05 July 2013 - 04:44 PM, said:
If a rock is big enough for you to notice in your mech, it would in fact slow a human down if he had to directly pass over it, try again.
there are rocks smaller than a toe of a jenner and they still slow you down, wich is about the size of a basketball, dont think it will stop you
#14
Posted 05 July 2013 - 06:21 PM
Not only do they seriously need to fix the small rocks or ankle-high ridges stopping mechs, but I think they need to simply bump all of the angle numbers up. As is, there are simply too many places that we were intended to be able to go that we now can't. Besides, the whole idea of mechs over vehicles is that they are supposed to be able to handle terrain better. 45 degrees max? Why even have legs instead of tracks at that point?
#15
Posted 05 July 2013 - 07:24 PM
#16
Posted 05 July 2013 - 07:26 PM
OneEyed Jack, on 05 July 2013 - 06:21 PM, said:
Not only do they seriously need to fix the small rocks or ankle-high ridges stopping mechs, but I think they need to simply bump all of the angle numbers up. As is, there are simply too many places that we were intended to be able to go that we now can't. Besides, the whole idea of mechs over vehicles is that they are supposed to be able to handle terrain better. 45 degrees max? Why even have legs instead of tracks at that point?
This really shows how bad we need vectored JJ's, if we had those then I could see using an assault with JJ's as it is right now you hit something and drop to 0. All your JJ's will do is make you go straight up now.
#17
Posted 05 July 2013 - 07:34 PM
General Taskeen, on 05 July 2013 - 12:56 PM, said:
If you have a look at the mountain end of town, there is a downramp into an underground tunnel, so there's already provision for one. Just needs to be added by the mapping team between other projects.
#18
Posted 05 July 2013 - 09:33 PM
Fiona Marshe, on 05 July 2013 - 07:34 PM, said:
If you have a look at the mountain end of town, there is a downramp into an underground tunnel, so there's already provision for one. Just needs to be added by the mapping team between other projects.
I've seen that, there is I think 2 or 3 of them.
However I think this was initially done as just a visual feature. No real intent to do a tunnel in the future.
They should do it tho.
#19
Posted 05 July 2013 - 09:40 PM
What are these rocks that stop you? Screen cap them and show us these rocks so that people can tell you that it working as intended or not.
Let us judge.
#20
Posted 05 July 2013 - 09:48 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users






















