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[Consumable Module] E-Bomb


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Poll: MWO POLL (4 member(s) have cast votes)

Do you like the concept of the E-Bomb Consumable Module?

  1. Yes (1 votes [25.00%] - View)

    Percentage of vote: 25.00%

  2. No (3 votes [75.00%] - View)

    Percentage of vote: 75.00%

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#1 Phoenix Branson

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Posted 05 July 2013 - 05:40 PM

E-Bomb
Use: Single
Detonation Zone: 250 meters (radius)
Effect: Scrambles HUD & Minimap
Duration: 30 seconds
Counter: Shutdown & Restart BattleMech

Description: When the E-Bomb is detonated, it creates a powerful electromagnetic pulse that radiates outward in all directions. When used on the battlefield, Bitching Betty will say, "Radiation Spike Detected." Since the EMP travels at the speed of light, all BattleMechs in the detonation zone are affected simultaneously and indiscriminately (that’s right both friend and foe). The affects are readily apparent as the HUD and Minimap are scrambled for a duration. To clear the scrambling effect on the BattleMech, simply shutdown and then restart manually. The BattleMech that used the module is also affected. This module would allow for some very interesting strategies and tactics! :D

Thoughts/Opinions?

Edited by Maverick01, 05 July 2013 - 06:05 PM.


#2 TB Azrael

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Posted 05 July 2013 - 05:45 PM

Uh no. When will people stop trying to pull random crap from other gaming universes into this one?

#3 Phoenix Branson

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Posted 05 July 2013 - 06:02 PM

View PostTB Azrael, on 05 July 2013 - 05:45 PM, said:

Uh no. When will people stop trying to pull random crap from other gaming universes into this one?


MWO is set in the future will very sophisticated technology. This module fits perfectly into the lore of this universe.

#4 Terror Teddy

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Posted 06 July 2013 - 12:45 AM

View PostMaverick01, on 05 July 2013 - 06:02 PM, said:


MWO is set in the future will very sophisticated technology. This module fits perfectly into the lore of this universe.


Not QUITE.

People bombed each others planets back to the stone age with nukes for about 500 years and almost DID put humanity back into the stoneage.

Advanced technology is rare and expensive and many of the mech technologies are whoefully primitive for it's time.

Advanced electronics is the hardest to implement so there's a reason why firefights are at very short distances with laser weapons and PPC's.

What you are proposing is that someone has a bomb strapped to their back that they release.

1. It affects everyone - including the guy dropping the bomb.

2. Abuse will be easy as team A just need to find where team B is bunched up and have their 20 tonner run straight into the group and go Jihad on their ***** and then the rest of the team go focus fire and blast the temporary disabled mechs into scrap.

Since HUD and sensors are affected they cannot lock targets or aim properly for defense and some of them will shut down and try to restart.

It adds nothing to the game apart from frustration.

#5 Adridos

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Posted 06 July 2013 - 01:13 AM

Nope...

You see, not only is it "bad" from the in-universe standpoint, but it's also heavily exploitable. A light loaded with this thing running into the middle of the enemy team and by pulling off a suicidal manouver, he gives his team half a minute of non-retaliated fire....

#6 SJ SCP Wolf

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Posted 06 July 2013 - 01:15 AM

EMP HUD scrabble from longer cooldown PPCs, that's cool. HUD loss while gauss capacitors recharge, I like that too!

This idea? Let's let this one die quietly.

Edited by SJ SCP Wolf, 06 July 2013 - 01:16 AM.






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