Ah, I see, you're talking about the heat sink taking heat from the mech, not dumping it into the environment.
As the temperature difference between the heat sink and the internals of the mech decrease, the heat sink is able to pull less heat from the internals of the mech.
But, at the same time, as the heat sink heats up, it's able to dump heat into the surrounding environment faster and cool off faster, increasing the temperature difference between the heat sink and the internals, and increasing the rate at which the internals are cooled again.
As I understand the heat bar, it is a measure of the internal temperature of the mech, not the heat sink capacity, so if we were to model MWO after real-world physics, when that spikes up, it should initially decrease at a faster rate, because the internals are suddenly a lot hotter than the heat sinks, and then the rate should decrease over a set amount of time, proportional to the size of the heat spike, as the temperature difference between the heat sinks and the internals decreases (the heat sinks warm up and the internals cool).
As that temperature difference declines, the rate at which heat is transferred to the heat sinks would then become proportional to the rate at which the heat sinks can dump heat into the environment, which would increase the hotter the heat sinks become.
So the observational effect would be that high-heat alpha strike would see a large spike in heat when they fired that decreased rapidly at first, but slowed over a given period of time,proportional to the size of the spike and the number of heat sinks equipped on the mech.
Lower heat sustained fire would see heat levels normally at first, but at a decreasing rate as the mech got hotter, because they would be bleeding heat at or near the rate at which heat sinks could dump heat into the environment, since the rate at which the temperature difference between the internals and heat sinks increased would be slow.
I think this would still work.
The high-heat alpha builds would not be affected so much at first, because the rapid shift of heat from internals to heat sinks from the rapid spike in heat would largely negate any reduction in the heat pool, at first, but after the mech fires a few times, and the heat sinks and the internals are near the same temperature at elevated heat, the high-heat alpha builds would run into problems once their heat sinks got to the same temperature that the internals have at the build's fire-and-shut-down threshold, because that threshold would be low enough that their heat sinks wouldn't be hot enough to dump heat into the environment at a significantly accelerated rate. So, basically, the high-heat alphas could dump out fire at an accelerated rate initially, and then at a reduced rate if the fight became sustained.
The low-heat DPS builds would also not be affected at first, their heat would start to build as normal as we currently see it, but the hotter their mech got, the slower it would build, and some mechs, with the right build and/or fire management, and/or environmental conditions, would be able to effectively sustain their fire indefinitely while running at high very heat levels.
That would have to be balanced carefully to keep certain builds from becoming OP, and would require some tweaking over time to get it right, but I think it could work.
Edited by Ilithi Dragon, 08 July 2013 - 04:16 PM.