It's eliminating group fire.
I don't mean eliminating weapons groups. Weapons groups are necessary for real-time weapons management. I mean eliminating the ability to fire every weapon in a group simultaneously. Make chain fire our only option.
If you look at the way the tabletop plays, there is quite obviously no such thing as group fire. No matter how many weapons you fire, each one is treated as its own separate attack and is resolved individually.
I know people are going to ridicule this idea on reflex. I realize that group fire has been a tradition of the MechWarrior games since MechWarrior 2. I get it. But that doesn't mean this wouldn't fix the problem.
Implement this idea, add some recoil onto the weapons that realistically ought to have it (ballistics and PPCs), and your days of AC/40 Jaegers and PPC Stalkers ruling the kill and damage columns are over.
Edited by Sable Phoenix, 06 July 2013 - 12:21 PM.
















