GingerBang, on 06 July 2013 - 10:45 AM, said:
Alternatively, has anyone heard anything about the engine restraints for cryengine 3? It seems a foolish thing to me to release a mechwarrior game, in which there is a hard speed cap at 150kph, that kind of gimps a HUGE selection of mechs. I mean, even the Locust, what a waste of time that will be if they can't even add MASC to the game because they can't make the engine work with real battletech speeds.
Has PGI mentioned these issues at all in the past year, or any of the other engine problems, like the uber resource whoring mini-map? I really want there to be a good mechwarrior game to play, but what is even the point of almost all the light mechs if literally everything in the game is capped at 150kph.
I've wondered about this too, but do we need to go that fast in the mechs that hit that cap? I could live with some sacrifices if it helps with better matches and if the engine caps are here to stay for some time, but why not try changing out some numbers?
Starting with replacing/removing Speed Tweak with something else in that Elite Tree for all mechs, and its benefit to any mech is huge, maybe too good so I like to try something different there.
(Haven't thought of a good replacement there but could maybe something like a Torso and Arm Pitch Speed boost instead).
And if there is a need to hit close to the speed of 150KPH with Speed Tweak's removal, then why not tweak the max engine cap restriction to be higher? The (8.5 x tonnage) restriction only applies to mechs 50 tons and smaller, so why not try a (9.1 x tonnage) restriction instead? So:
- a 20 ton can max at 150KPH with a 185 rating;
- a 25 ton mech can max at 149KPH with a 230 rating;
- a 30 ton mech can max at 149 with a 275 rating;
- a 35 ton mech can hit 148KPH with 320 rating;
- a 40 ton mech can hit 148KPH with a 365 rating;
- and a 45 ton mech can max at 144KPH with a 400 rating.
- mechs 50+ tons aren't affected by this restriction, AFAIK, so the stock engine restriction remains in play for them.
I wouldn't mind testing this out.