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Game Balance Tweaks From Varangian Guard Of Frr


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#21 rgreat

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Posted 11 July 2013 - 01:53 AM

View PostShotgunWillie, on 10 July 2013 - 03:16 PM, said:


Pretty sure PGI has said that when Clans are introduced, no IS mechs will be able to mount Clan tech. Clan tech will be for clan mechs only, and IS tech will be for IS mechs only, at least for a while.

Hmm...then how PGI will force players to use IS mechs?

#22 Corvus Antaka

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Posted 22 July 2013 - 11:32 AM

PPC would probably be too hot and useless, but maybe not. imho 1 heat for ppc, maybe 2, 3 for ERPPC, maybe 4, would be plenty. then again, with HSR in and working trying the old PPC values may be called for once again, though the boating penalty would need to be cut back slightly.

AC/10 is fine, dual ac/10 is a monster, upping recycle is a bad idea.

UAC/5 is fine the way it is.

#23 Warge

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Posted 22 July 2013 - 12:38 PM

AC/10/20 should fire bursts. AC/2 - 1 ton lesser weight.

#24 rgreat

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Posted 19 September 2013 - 06:59 AM

Bump.

#25 SirSpoony

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Posted 05 February 2014 - 09:53 AM

Quote


06. AC/2 - Decrease heat from 1.0 to 0.5, increase cool-down from 0.5 0.52 to 0.66(6). Tweaked a bit by PGI.
- Change UnJam timer from 5 to 3 seconds.

09. All Cannons except AC/20 - Increase ammo per ton by 25%.

17. Gauss Rifle - Make Gauss autofire after fully charged without need to release fire button. Reduce cooldown by 0.75 seconds to compensate loss of DPS due to added charge delay.



As a sniper I wish all of this would happen. Nice post +1





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