

An Option To Make Mech Nicknames Public?
#21
Posted 07 July 2013 - 11:27 PM
For question two, yes, but they're already doing this with UI 2.0.
#22
Posted 07 July 2013 - 11:32 PM
Hammerfinn, on 07 July 2013 - 11:27 PM, said:
For question two, yes, but they're already doing this with UI 2.0.
why no? the same thing can already be done with player names. this isn't any different, just use a basic word filter like the forums use.
#23
Posted 07 July 2013 - 11:44 PM
I'd never enable 'Mech nicknames to be public. And I don't care what yours is called. Just keep it as it is, there are far more critical features in the game that have to be fixed, improved, balanced etc. Do that first, and maybe later next year we can think about things, like having nicknames public.
#24
Posted 08 July 2013 - 01:47 AM
blinkin, on 07 July 2013 - 11:24 PM, said:
Typhoon Storm 2142, on 07 July 2013 - 11:44 PM, said:
I'd never enable 'Mech nicknames to be public. And I don't care what yours is called. Just keep it as it is, there are far more critical features in the game that have to be fixed, improved, balanced etc. Do that first, and maybe later next year we can think about things, like having nicknames public.
#26
Posted 08 July 2013 - 10:26 AM
Then maybe we can talk about letting players name their mech the "DildoMachine".
#28
Posted 09 July 2013 - 08:37 AM
CapperDeluxe, on 08 July 2013 - 10:26 AM, said:
Then maybe we can talk about letting players name their mech the "DildoMachine".
I read the player names at the start of each match to see if:
a. I recognize anybody from previous matches
b. the other team has any fellow goons
c. there are funny names
d. there are any horrendously stupid names
b and d result in me trying to talk my team into prioritizing killing that person over actually winning the match. I only really pay attention to names after the match starts insofar as it advances this goal.
Would I like to be able to see/share mech names? Sure. But it's pretty much the bottom of the priority list. Mechs should definitely be re-nameable (and will be in UI 2.0).
If it were all up to me, I like systems where the level of censorship is adjustable. I'd have it so the user would be able to choose publically visable mech names and player avatars, and there would be an option in game to control whether they're shown. It would default to off. This way the people who want a more sanitized experience can get it, while everyone gets a bit more leeway.
Edited by Blue Footed Booby, 09 July 2013 - 08:48 AM.
#29
Posted 09 July 2013 - 09:30 AM
Blue Footed Booby, on 09 July 2013 - 08:37 AM, said:
censorship is too much work, where do you draw the line? E.g. is ***** okay, but not ****?
boobies, i guess that didn't work. pen15.
Edited by CapperDeluxe, 09 July 2013 - 09:31 AM.
#30
Posted 09 July 2013 - 12:29 PM
CapperDeluxe, on 09 July 2013 - 09:30 AM, said:
boobies, i guess that didn't work. pen15.
it is already done on the forums. just have players send out reports and expand the spelling checker as needed. the same thing can already be easily done with player names since this is free to play.
#31
Posted 10 July 2013 - 05:26 AM
CapperDeluxe, on 09 July 2013 - 09:30 AM, said:
censorship is too much work, where do you draw the line? E.g. is ***** okay, but not ****?
boobies, i guess that didn't work. pen15.
I get your point that deciding where the line should go can be a challenge, and it's easy to make a system that's...overly conservative, but I don't understand what you mean by "too much work." We're not exactly talking about unexplored territory here. You use regular expressions to find swear words, racial slurs, etc, matching whole words so you don't get assassinate turning into buttbuttinate. Then you let the report feature handle creative misspellings, portmanteaus (eg Adolf Shitler), and things that are offensive for reasons other than obscene words (see previous example). You don't show custom graphics at all unless they're enabled by users, and again let reporting handle anything truly obnoxious.
Sidenote: I like filtering systems that replace words with non-offensive words, even if they're not at all synonyms, just so you can figure out what was said and posts aren't left totally meaningless. Something Awful has a word filter for users that aren't logged in where f--- becomes "gently caress" and s--- becomes "poo poo." Way back in the day the official Elder Scrolls forums changed a-- to "spotted owl" and s--- to "wankle rotary engine."
A while back I read about Chat Roulette trying to implement a system that detected naked people, intended to stop pervs from using the service to expose themselves to random strangers. They forgot to test it with black people.
Edited by Blue Footed Booby, 10 July 2013 - 05:29 AM.
#32
Posted 10 July 2013 - 01:07 PM
Blue Footed Booby, on 10 July 2013 - 05:26 AM, said:
I get your point that deciding where the line should go can be a challenge, and it's easy to make a system that's...overly conservative, but I don't understand what you mean by "too much work." We're not exactly talking about unexplored territory here. You use regular expressions to find swear words, racial slurs, etc, matching whole words so you don't get assassinate turning into buttbuttinate. Then you let the report feature handle creative misspellings, portmanteaus (eg Adolf Shitler), and things that are offensive for reasons other than obscene words (see previous example). You don't show custom graphics at all unless they're enabled by users, and again let reporting handle anything truly obnoxious.
Sidenote: I like filtering systems that replace words with non-offensive words, even if they're not at all synonyms, just so you can figure out what was said and posts aren't left totally meaningless. Something Awful has a word filter for users that aren't logged in where f--- becomes "gently caress" and s--- becomes "poo poo." Way back in the day the official Elder Scrolls forums changed a-- to "spotted owl" and s--- to "wankle rotary engine."
A while back I read about Chat Roulette trying to implement a system that detected naked people, intended to stop pervs from using the service to expose themselves to random strangers. They forgot to test it with black people.
i may have to name my next mech the buttbuttin after seeing this post.
#33
Posted 10 July 2013 - 02:11 PM
Because it would be fun to see what goofy things people name their mechs.
#34
Posted 14 July 2013 - 10:00 AM
#35
Posted 19 July 2013 - 03:12 PM
#36
Posted 19 July 2013 - 08:55 PM
Redwood Elf, on 19 July 2013 - 03:12 PM, said:
we should treat it just like they do for player names. with free to play there must be some kind of system for dealing with player names.
#37
Posted 20 July 2013 - 01:24 PM
#38
Posted 20 July 2013 - 01:26 PM
#39
Posted 31 July 2013 - 03:24 AM
Augustus Martelus II, on 20 July 2013 - 01:26 PM, said:
#40
Posted 31 July 2013 - 06:49 AM
Leafia Barrett, on 31 July 2013 - 03:24 AM, said:
Like "Hmn...that's the atlas with two AMS hardpoints...maaaaybe I should shoot my LRMs at someone else..."
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