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Another Boating Fix Suggestion


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#1 -Natural Selection-

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Posted 06 July 2013 - 12:19 PM

This may sound dumb to some and may just over complicate things. But you never know right? Everyone had their idea to fix, so heres mine lol. As it stands each weapon is assigned slot space and tonage. How would people feel about assigning a hardpoint value also? It might mean changing the amount of hardpoint slots mechs have for their weapons but would mean you wouldnt have to change everything about them.

an example:

So an AC/20 is 10 slots and 14 tons. What if you made it 10 slots, 14 tons and 4 ballistic hardpoints? An AC/10 3 hardpoints, AC/5 2 hardpoints, AC/2 1 hardpoint.. And do the same for other weapon types.

So currently a JM6-A:
ballistic 2
energy 2
missle 4
ams 1

But if you gave it 4 ballistic hardpoints, you could only install 1 AC/20, or 2 ac/10's and so on. And just adjust the hardpoint slots to allow 1 of each large damage weapons and/or multi lower ones. Same thing working on lrms and such. In theory should almost allow each mech to be very similar in their damage output.

I know it just adds another thing you have to jugle things around during a build, but seems like you wouldnt have to screw with so many other things just to ballance weapons.

Edited by Dozier, 06 July 2013 - 12:22 PM.


#2 Otto Cannon

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Posted 06 July 2013 - 03:26 PM

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#3 -Natural Selection-

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Posted 06 July 2013 - 03:33 PM

Thats cool. Il keep 2xAC/20, ERppc, and LRM boating just to **** off people. But thanks for your feedback, just as I expected.

#4 Lykaon

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Posted 06 July 2013 - 05:18 PM

View PostDozier, on 06 July 2013 - 12:19 PM, said:

This may sound dumb to some and may just over complicate things. But you never know right? Everyone had their idea to fix, so heres mine lol. As it stands each weapon is assigned slot space and tonage. How would people feel about assigning a hardpoint value also? It might mean changing the amount of hardpoint slots mechs have for their weapons but would mean you wouldnt have to change everything about them.

an example:

So an AC/20 is 10 slots and 14 tons. What if you made it 10 slots, 14 tons and 4 ballistic hardpoints? An AC/10 3 hardpoints, AC/5 2 hardpoints, AC/2 1 hardpoint.. And do the same for other weapon types.

So currently a JM6-A:
ballistic 2
energy 2
missle 4
ams 1

But if you gave it 4 ballistic hardpoints, you could only install 1 AC/20, or 2 ac/10's and so on. And just adjust the hardpoint slots to allow 1 of each large damage weapons and/or multi lower ones. Same thing working on lrms and such. In theory should almost allow each mech to be very similar in their damage output.

I know it just adds another thing you have to jugle things around during a build, but seems like you wouldnt have to screw with so many other things just to ballance weapons.



You could achieve this design goal in a much more elegant manner by applying critical slot values to specific hardpoints.

You would not need to assign values to weapons and hard points as you would need to with your proposal.One would only need to assign a crit cap on a hardpoint.

Using your Jaegermech JM6A

Head: no hardpoints

CT: no hardpoints

RA/LA: 1 ballistic hardpoint with 6 max critical slots
1 missile hardpoint with 6 max critical slots
1 missile hardpoint with 3 max critical slots

RT: 1 energy hardpoint with 2 max critical slots
LT: 1 energy hardpoint with max 2 critical slots
1 AMS slot

RL/LL: no hardpoints

With this hardpoint layout you could not make a twin ac20 or twin gauss build at all (The JM6A should not be the platform for this anyhow that's what a JM6S is for)

One could however mix small light missile launchers with mid sized ACs like AC5s or UAC5s or go for heavyer LRM 15s and AC2s or even AC+large lasers in the torsos. There are several options available but none are AC20 or Gauss capable.

Now as I said I do feel there is a place for a twin AC20 or twin gauss Jaegermech and that is the JM6S.This specific variant should have the hardpoints sized to carry these larger guns.However since this specific Jaegermech chassis is the only Jaegermech that can developers can adjust the chassis's specific quirks to mitigate the OP'd potency of twin gauss or twin AC20s.

Perhaps the JM6S has less torso twisting or arm arcs or poor accel/decel or whatever.The use of quirks and hardpoints can be used to help balance certain builds.

With our current system of unrestricted hardpoints there is no way to directly address specific chassis with specific builds.If however by having hardpoint restrictions in such a way that like in my example the JM6S is THE ONLY Jaegermech that can carry twin gauss or twin ac20s that chassis can be specificaly addressed for balancing without the need to apply nerfs to all chassis everywhere or nerf a specific weapon that when nerfed degrades performance on a build that was not exploitive.

Edited by Lykaon, 06 July 2013 - 05:26 PM.


#5 Livewyr

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Posted 06 July 2013 - 05:21 PM

I smell stock mechs.





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